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Posted

Have the devs or land designers ever seen or been to Florida or any of islands in the Caribbean? The tallest mountain in Florida is Splash Mountain at Disney World. Florida, is at best, flat.

 

So is Key west and all those keys.

 

Have you seen the Bahamas? Not very mountainous.

 

Can one of the patches address this?

 

Also,

 

I'm pretty sure that if a cruise ship and other vessels can tsail in the Andros area, I'm pretty sure Frigates and Indiamen can. Also, in the case of shallow ports, the old ships would anchor out and use cutters and other small boats to move cargo. Maybe you could fix that in a future patch.

Posted

Have the devs or land designers ever seen or been to Florida or any of islands in the Caribbean? The tallest mountain in Florida is Splash Mountain at Disney World. Florida, is at best, flat.

 

So is Key west and all those keys.

 

Have you seen the Bahamas? Not very mountainous.

 

Can one of the patches address this?

 

Also,

 

I'm pretty sure that if a cruise ship and other vessels can tsail in the Andros area, I'm pretty sure Frigates and Indiamen can. Also, in the case of shallow ports, the old ships would anchor out and use cutters and other small boats to move cargo. Maybe you could fix that in a future patch.

 

 

https://upload.wikimedia.org/wikipedia/commons/c/cf/1818_Pinkerton_Map_of_the_West_Indies%2C_Antilles%2C_and_Caribbean_Sea_-_Geographicus_-_WestIndies2-pinkerton-1818.jpg

 

It was flat in one of the first iterations and it was not looking well. Most historical refs exaggerated heights and shapes and we used some of the harbor reports for ideas. The map and heights look like it would be drawn by an 18th century cartographer - not by google.

+ erosion maybe. 

Posted

It definitely had the effect of making all areas more dramatic, but sadly undermined the unique character of certain areas.  Another benefit is that land more properly blocks vision relative to the reduced scale land allowing for more tactical use of land on the OS (you cannot, for example, easily spot ships sailing on the far side of Nassau island.)

Posted (edited)

Also,

I'm pretty sure that if a cruise ship and other vessels can tsail in the Andros area, I'm pretty sure Frigates and Indiamen can. Also, in the case of shallow ports, the old ships would anchor out and use cutters and other small boats to move cargo. Maybe you could fix that in a future patch.

Man made channels and dredging.

Depth chart of the area.

http://wittenmyer.net/sail/fl_str.gif

You can see even right north of Cuba its only 30 feet deep. North of Grand there are areas that are 6 feet or less. Andros has areas 6 to 12 feet.

Edited by Daguse

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