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Posted

Dude. We dutch are f up. All 3 of you have silver and gold kinda easy obtanaible. We have NONE.  No silver. No gold. We can try to fight to get gold and silver from spaniards but dont think they`ll give it back so easly.

And getting silver from brits = half of carribean. Not even talking about gold.

So please dont tell me how danes are soooo f up, or french lol. French have one silver just in front of their capital for example.

You have silver and gold in vieques and arecibo. You have hardcore? With what? Wood? Everyone is f with wood.

Start using your allies ports instead of whining when you have no reason to even do that.

 

And about OP. Dude. This game is not for you. Definatly. Go out and chill some.

Latest patch is awesome. It needs some polishing here and there ( already tweaked some things ) but it`s nothing like you are crying here.

Is it harder? Yes.

Is it more risky? Yes.

Is "safe" pve still doable? Yup. You just need to think how to do it properly. And it`s kinda harder to done atm. And still you can do combat missions as alternative which are more risky but nothing wrong with that.

Adapt or die.

 

Sorry for being rude. I`m just tired of constans whine and crying everywhere when besides resources availability and a bit overdone stern rakes, this patch made NA far better game.

If you want PVE go play on PVE server. Or if you want singleplayer experience dont buy MMO SANDBOX.

So much angryness?

 

You seem to miss my point totally only telling me that i dont have a single clue of gamemechanics?

 

And what comes to materials...oh well...you dutch have somewhat all mats available...shall i make list to you if we compare what is available to dutch and what swedes have?

 

Trust me.Your silver/gold problem is small compared to availibilty of rest mats.Off course only time will settle the trading but now when player driven economy is more close to reality i afraid that powertraders and general infaltion keep sure that average joe (filthy casual) is in deep manure up to his waist deep  :)

 

If you refuse to see that its not my fault.And no , you have (now) biggest nation as allied , which affects directly to dutch economy, danes ,swedes, and french..well, you self said that its not fun to sailfew hours to get goods.we have to do that...and thanks to new weight limits same amount of stuff you hauled before needs now 3-5 times hauling...

That is the negative side now.Time that takes to gather mats & trade takes sooo much time that you just HAVE to spend hours and hours to just trade...same time you have to get gold somewhere and even gather mats for ship building.Its ok for powergrinders and those who use (several) alt accos but for average joe who has no time to waste for such, thoise who enjoy battles, for them game is becoming too harsh.

 

Again, i have allready seen players who came back after patch, saw the grinding wall and quit again...at least for that time that economy maybe settles.

For non-crafting player inflation on prices WILL cause decrease in those players cause they simply lack money to buy ships.

 

And no.no and no.Devs try to force people using "bad" ships...that wont happen as all those who can(again nolifers and powegrinders + bigger clans) WILL continue building better ships which WILL have direct affect on sea battles.Its retarded to say that 1/2 slot common/fine ship is only "few % worse than master/golden one.Because in the end, all those players who like to has slightest edge on opponent will try to get best ships.Sadly the outcome will be that the gap between palyers deepens leaving casuals/mediocre players and clanlees players outside of "core" game .

 

For my eyes losing casuals is bad for overall gaming.Tryintgto harden the game to point where you need more hours than ever before just to manage to get your costs paid is also wrong way.

 

Good example is traders, i log in to swedish capital after server restart...plenty of ai traders...more than in open sea..few traders there...after few hours theres no traders or only traders which sail has huge fleet so near that mediocre players with smaller ships have no chance to cap them(thanks to huge tagging circle)

 

Also, after few hours after restart i can sail from gustavia to southern french waters and seeing not an single trading ship?  Devs want that players seek traders in open waters but theres simply nothing available...now imagine how in earth lower tier player is supposed to play this game now?

doing missions near own capital? gaining few gold from them? trading missions are almost no-go as most need very scarcse and rare mats...also the income for trading missions are very low considering risk and time...today i looked trading missions from gustavia..."haul xxx amount goods from gustavia to willemstad...? possible income 130k? for what? sailing for two hours in enemy waters with goods worth of millions? the first day after patch gave easy delivery missions with good outcome, now they are 90% worthless if you dont have few hours to spend...thats too much for those who log in just to have some fun..also the risks are so high and they scare most out of delivery missions anyway...

 

Lastly, this is my opinion, after those pesky 1500 hours in this game.Nothing more.I played this game for battles, now im forced to be trader.My average after patch is like "trade and sail for 4 hours" then maybe have few battles worth of maybe hour...if i spend most of my limited gaming time doing aggro missions who is giving me gold to cover my possible losses?

 

Thats my 2cents.i only wait for economy to stabilise, my fear is that player driven economy will lead to infaltion which scares off too much casuals.thats all.

  • Like 3
Posted

I finally hit uninstall!

 

I can't keep up anymore. Every patch game gets even more of a time sink. Bipolar balancing 0 to 100 and then 100 to zero..

NA patch after patch looks more like a job then a game.

Sorry, but i work and after work i like some casual non frustrating fun in my games. NA at this time can't be more further away from this then it is now.

 

It's a freaking new Eve Online placed in age of sail but without 1.0 highsec sector!

 

Maybe it's my fault. Maybe i was not aware of the devs intentions of what this game supposed to be and now it's pretty clear that whatever NA is now, that is not

a game i want to play or spend my time with. Sadly after 2 years of having it installed and eagerly awaiting every new patch i'm done.

Probably will keep it in my radar and come back if something interesting happens in the development but i am doubtful about it.

 

So as another steam user posted on steam forum:

 

Goodbye and thx for all the fish! 

  • Like 1
Posted

I finally hit uninstall!

 

I can't keep up anymore. Every patch game gets even more of a time sink. Bipolar balancing 0 to 100 and then 100 to zero..

NA patch after patch looks more like a job then a game.

Sorry, but i work and after work i like some casual non frustrating fun in my games. NA at this time can't be more further away from this then it is now.

 

It's a freaking new Eve Online placed in age of sail but without 1.0 highsec sector!

 

Maybe it's my fault. Maybe i was not aware of the devs intentions of what this game supposed to be and now it's pretty clear that whatever NA is now, that is not

a game i want to play or spend my time with. Sadly after 2 years of having it installed and eagerly awaiting every new patch i'm done.

Probably will keep it in my radar and come back if something interesting happens in the development but i am doubtful about it.

 

So as another steam user posted on steam forum:

 

Goodbye and thx for all the fish! 

 

huh...Bye.

Posted

I can say if a 1st rate is your end game doesn't mean it is everyones end game.   I could care less about a first rate.   I think they sail horrible, the handle poorly, they are slow as dirt and are nothing but floating targets. 

 

A good 5th rate or 4th rate is far more fun than any 1st rate to me.   But I guess some people like easy mode sail in a straight line and click buttons and watch guns shoot, BOOOM!   

Your personal opinion of them is a different matter. I completely understand that some people would sail a Surprise over a Victory any day of the week but nonetheless the grind of the game is aimed at being able to crew and sail a First Rate. And I am surely not the only person to enjoy 1st Rates. in my clan alone there are quite a few who fancy 1st-3rd Rates over the smaller ships so limiting access to these has at elast negatively impacted those palyers while not providing them with an enjoyable alternative! I would completely understand any person who would leave the game when they can't paly what they enjoy. Just imagine sailing 5th rates would become a pain in the arse on anyday - you wouldn't enjoy spending your time 80% on a 1st rate.

Posted (edited)

First off, I tip my hat to any non-English born person who can write so well in another language...so no need to apologise for such skill !

 

Now, we are in a test world and it is growing around us. We need to expect them to tweak, so the ROE (ships joining missions etc) will over time be played with, tweaked and maybe totally redone.

 

You are very much on a PvP server so wanting to do PvE is harder...maybe try and find a quiet part of the map....but tbh...if you want real safety it ONLY exists on a PvE server.

 

As to crafting and ships, I really understand, however I think it is more right now than before.

 

A gold ship, modded out, with the best trims and bonuses should be essentialy "end-game-raid" level content that you can get/produce rarely after major effort. We will see that wars become far more traditional, capturing an enemy 'gold' ship will be a massive boost...to some extent, you need to take a forget pill...and imagine this is the first day of the game. Things you used to be able to do, in many cases, you shouldn't !

 

However, things like crew raking, carronades, some ship speeds and abilities, simply need good strong, hostility generation, constructive feedback etc so they get tweaked...not nerf-batted...not moved 10x in the other direction, but gently balanced.

 

Oh and honestly, this game is a long way from BAD !!...there is lots to be done, sorted out, improved, added, removed etc...but it is so far from bad. I entered an 8 v 8 last night and was a little behind our main fleet....and oh the sights and sounds as the various ships opened up on each other...and played for position...such a long way from bad.

Edited by Jeheil
  • Like 2
Posted

This game is good as it is. I like the current state, but i am a team/clan and rvr player. For me it is on the right way.

 

But I agree: PvE (espacially Solo PvE) - Players have a hard stand atm. Could be solved with a "PvE Only Zone".

No risk there and the players who do both (pvp and pve) can decide what they want to do. That solution would also

decrease the cost of the server maintenance and increase the player base on the - lets say - one EU server and one US server.

 

For my feelings the best way to go for this game

Posted

For making game more towards those who can spend hours and hours trading and gathering resources makes more casual players to quit playing.

Bigger clans will prosper and same time game is becoming more and more timepit for loners...

You can allready see that this patch didnt bring back the playerbase, infact many of players i know quit even trying to adapt as they simply dont have those hours to spend in this game which is needed to keep up costs...

Yes, money is still quite easy to earn, but player driven economics will lead to inflation which is allready seen in very high ship prices, even for 5/6/7 rate ships.And as soon as old golden ships sink this will be worse.

Also, even if devs really want to drop players using "best" ships that just wont happen.Why?

Because bigger clans are allready building superiour ships and tha fact is that full uppgraded ship vs.1/2 slot fine ship with both having equal skippers the better ship still have huge advantages over basic/fine one...depending the % difference the devs say them to be.

As soon as single player and casual players have Lost their "old" stock the gap between powergrinders / nolifers and filthy casuals will deepen causing certainly dropping in player base.

NA is becoming indeed more naval trading action instead naval action...

This patch with new economics and continuing pirate mess is just not good for game.

You just cant log in and enjoy battles as fir being somewhat competetive everyone want to have a slight chance, sailing with fine or basic ship and getting ganked by fleet if golden beasts is not that.

And no, im nit talking myself here im only worried for longevity if this game if patches like this cause players to leave. Grinding is ok but grinding just to be able to get midgrade ships and same time trying to find funds to keep crew fighting us becoming way too time consuming for "filthy" casuals...

I build over 20 first rates + maybe 10 2nd/3rd rates before patch just to be able to log in and have battles waiting for this game to settle, just imagine this game now for newcomers...

No ai ships near home(traders) and those few ai ships sail in huge fleets thanks to huge tagging circle...

Also, game us now:

Easy Mode for brits+pirates+(us?)

Hardcore for danes/swedes and french

Spaniards and dutch somewhere between...

(im counting playerbase + available mats and maybe even newer blueprints...)

Final words, pirates didnt really get any nerfing, infact even some smelly pyrates say its harder now i see that pirate side us somewhat paradise now, specially with bigger pirate clans...off course they deny my sayings but you only have to look how they are allready messing the map.for being biggest player "nation" after brits i really wonder why pirates once again have every same goodies as nations? They even got best bonuses for crafting?

You are totally wrong with all of it.

Posted

Add a little button when mission selection to disable enemy join option at the cost of not being able to raise/lower hostility with your efforts. Automatically limits group size to enter to 3 so big fleets can't do it hide away.

Concerning the question wether or not having a 1st rate or a gold ship or whatever else: yes this should be hard and yes it shouldn't be available for everybody in easy mode. If everything in the game can be obtained easily their is nothing to strife for. World of Warcraft doesn't give you epic and legendary items for free upon character generation and most other games don't do that either. I agree their needs to be content single players can do without the help of 24 others but I disagree that they should be able to do everything.

As far as I remember different mission types are coming and I am sure devs will find a way to give enjoyable options to single players. Focus of this patch is RVR. And in my personal opinion single players and low rank players can do a lot more in RVR after the patch then ever before!

  • Like 1
Posted

Add a little button when mission selection to disable enemy join option at the cost of not being able to raise/lower hostility with your efforts. Automatically limits group size to enter to 3 so big fleets can't do it hide away.

Concerning the question wether or not having a 1st rate or a gold ship or whatever else: yes this should be hard and yes it shouldn't be available for everybody in easy mode. If everything in the game can be obtained easily their is nothing to strife for. World of Warcraft doesn't give you epic and legendary items for free upon character generation and most other games don't do that either. I agree their needs to be content single players can do without the help of 24 others but I disagree that they should be able to do everything.

As far as I remember different mission types are coming and I am sure devs will find a way to give enjoyable options to single players. Focus of this patch is RVR. And in my personal opinion single players and low rank players can do a lot more in RVR after the patch then ever before!

I don't think you would limit the group size. As you have to choose the mission in harbour so preemptively know you will only PvE that should solve the problem and missions can't be taken in capital areas to escape anyway.

 

However I can't stress enough that this is a mixed server. That means both modes are treated roughly equally which is definetely not happening right now and even less so for lone players. If they wanted a PvP only server they should have made that and not now just forget about part of the playerbase active on this server.

Again 1st Rates are at the very least the grinding aspects endgame and the game can't really afford to lose any players atm - we have seen what that does to the game just prior to the patch.

Personally I really like 1st rates as they are said big hulking beasts which means you have to plan your movements ahead or you will be punished for it for a very long time with very little chance of escaping a mistake (even more so in fleets) + i love broadsides (your Renommee shooting my Santissima isn't a broadside that is somebody pissing against my hull)^^

Posted

You are totally wrong with all of it.

Instead just applying one single sentence it would be nice and actually  tell me how am i wrong?

 

I have my OPINION.Most of you just dont even try to think what consequences  overwhelmingly hard grinding will cause this game if we lose "filthy casuals" only leaving powergrinding no-lifers to enjoy to this somewhat hardcore game?

 

Try to see this game outside of  box.I personally like new patch, i really do,  only thing that really bothers me is that we lose players because average joe just doesnt have enough time to spend for endless hauling/trading...because even if this is just settling time after patch i just dont see how average guy who logs in maybe few hours in week can play this game anymore...

 

Its easy to crush me and my opinions, i dont care, but think about  those who are joining to this game first  or those who are at lower tiers...this patch is made in hell for them...

  • Like 3
Posted

You are very upset but trying to weed through what you said it seems that you want to play pve missions and play it safe. Those are you words not mine.

Im going to make a suggestion that you will of.course hate but I think the pve server is where you are wanting to play.

Posted (edited)

Op wrote:

"First, PVE missions. Open during 30 minutes this missions is the WORST IDEA EVER. If anyone want to play in pve, he don't want see a players go in his mission. How increase his level if anyone can enter in your mission, to destroy you or destroy all IA ships? How to go with 1st rate to capture IA to increase your money whitout the risk of trade? PVE become useless and more dangerous than PVP."

ok, first, aren't we overreacting a bit with "PvE becoming useless and more dangerous than PvP?

BUT, I do agree that this is annoying. It happened to me about 8 times when I was hunting a lot of trader brigs/snows/Lynx in my Reno trying to make money on ships and goods while getting exp. WHY? WHY would you jump into a battle with a player who is intentionally attacking a trade ship and then proceed to sink the trader?? You HAVE to know the player is trying to cap the ship right? Most of the guys who did it to me were in 4th or 5th rates....they can't possibly get enough exp and gold to make sinking a cutter that important.

In all but 1 of those times, the player entering my battle sunk the trader ship. On 3 occasions I was ACTUALLY FIGHTING ON THE BOARDING screen. Guys circle around pounding the trader while I'm clearly boarding. I've got 200 men and the trader has 15....are you really worried I might lose.

I don't think anything needs to be changed in the games code wise, just the mind of the players. If you want to fight with another person, invite a friend and find your own ship, play a duel or go play PvP.

Edited by MikeCK
Posted

An easy way to solve the issue of the missions being open is to make a second kind of combat mission.  One that generates 0 hostility.  That way if a player wants to do a mission to grind XP but doesn't want other players joining they can do that.

  • Like 1
Posted

What they are doing is trying to steal your capture. 

 

Capture at the end of a battle is determined by the person who did the most damage to the ship, not the crew.  

 

So you can grape the whole crew off of the ship and do NO damage to it, but if one guy hits the sails once with a single ball it will give him the ship. 

Well, if you actually do board it though the damage done doesn't matter.

Posted

An easy way to solve the issue of the missions being open is to make a second kind of combat mission. One that generates 0 hostility. That way if a player wants to do a mission to grind XP but doesn't want other players joining they can do that.

Another words hide from all the people who joined a pvp server looking for pvp.

Thats the best way to say it.

Posted

One thing I am aware of... New players will be excluded from real action, being used only for screening and scouting. For now to get a perfect gold ship, you need a lot. Nonetheless, soon requirment for Port Battle will be Agamemmon, Heavy Snake and maybe L'Ocean! I'm saying that as a person that can afford most of the high-end crap in game, but putting myself in the place of medicore or new players, they won't be able to taste Port Battles or real fights for months till they achieve everything and if they still will be playing... Hard to guilt Devs for that as they want to make rare things rare and not wide-avalaible, must admit that when I started I got bunch of gold upgrades and gold ships and I could get in touch with huge PvP and Port Battles very early, that's what kept me playing. Screening was the worst job one could get (personal opinion).

[My bold emphasiss above].

 

Screening can sometimes be a tedious task, but at other times it can be very fun.

 

I play in the United States nation on PvP 1 EU.  I was part of a group of US players that sailed out to Bermuda to help the British defend that region.  I had a ball in the screening battles that I was in (which included one battle where a Danish fireship Connie was chasing my Pavel.  I was running to the guns of a nearby block fortress, using my stern chasers to try to reduce his sails to slow him down, calling out for another nearby ship to chain his sails, etc.  The Danish Connie  finally blew up and took 400 of my crew.  That was an exciting chain of events).  From listening to the post battle player reactions in the British national teamspeak I heard some of the British port battle players indicate their envy at the fun that we in the screening fleet had.  

Posted

To give a bit of a counterweight to most comments in this thread, I cannot get rid of a knacking feeling that the OP has a point. I know from previous experiences a game in Early Access sometimes has to get worse before getting better, but at the moment I find it harder and harder to get myself ready to log in and enjoy the game as much as I used to do.

 

Whether it is a thing of fatigue for playing Naval Action or a resound joy I found playing a few other games at the moment is still a matter of internal debate within my grey matter. Don't take me wrong, Naval Action is by no means a bad game, far from it; For me it is just that the right balance between PVP, PVE, crafting, fighting, trading, and the intertwining of those subjects is just not there yet. I know I am sailing in the age of Wooden Ships and Iron men, but it somehow does not ooze that feeling yet in the gameplay for me.

  • Like 1

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