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Posted

Hello everyone

 

I start this new topic after the "The Patch of the Hell" (yes, i say Hell). I'm just a player who is sick to play a bad game, who was a good game. I will try to be objective, but i think it will be hard, as this patch is zero, is Hell. Yeah, it's an Alpha, but all Alpha are not good. There are many game in Alpha that never go out because they are so bad. And, with this patch, this what will happen. So, i go list all new things don't work.

 

First, PVE missions. Open during 30 minutes this missions is the WORST IDEA EVER. If anyone want to play in pve, he don't want see a players go in his mission. How increase his level if anyone can enter in your mission, to destroy you or destroy all IA ships? How to go with 1st rate to capture IA to increase your money whitout the risk of trade? PVE become useless and more dangerous than PVP.

 

Two, it's a joke or that? Why let 1st rate in the game if we can't go with in mission PVE? Same in PVP? If i'm Rear Admiral, i want to play safe, just a few. i don't want to risk my ship all the time, after exit harbor and that i am in mission. I can accept during the traval between harbor and mission, but not in mission. Again, if i want play in PVE, i DON'T WANT TO PLAY IN PVP ALL THE TIME. It's simple. With 1100 crew, i don't want play all the time in 5 rate, to preserve my crew and my ship. I want to use my 1st rate when i want.

 

Three, furthermore, lost 200 crew after 5 minutes againts IA in 5 rate with a 2nd rate? Are you kidding me? How to go in PVE mission, if we lost more crew that PVP? I ask why this mission stay in the game with this update, if the aim it's clearly to create a PVP game. For new player, it's impossible to up their level. Even if they are in Rookie zone. And for the old player, in many time, the gold to spend to buy new crew is more important than the gold earn in the mission. So, there is no progression in level and in gold. The only way to earn gold is to become a trader. Nice, in the game who call NAVAL ACTION, the only way to play is to see his ship moving on the see between to harbor.

 

Four, but it would be too simple to do only trade. same here they managed to fail. Add many resources to craft is another WORST IDEA EVER. Even if you play at this game since 1 year, you are completly lost with this. The half of new resources are useless, no one know where they are products. And for the usefull resources, it's the same. But the worst, is the new building limit in harbor and resource's division. Explain to me why the best resources to craft are existing in only English and USA harbor, or near this is nation? For exempla, near the french capital, there are no gold to product. The first harbor to produce gold is at 1h to the french's capital. Nice. Sure, the French's nation don't craft the all line ship or slower than other nation.

 

Five, talk about the craft. Have you see the resources need to craft one ship in gold? Only the big clan can craft ship now and if they want sell that ship, they sell very very expansive, like 1 million for a Frigate. I don't know the logic. If it's a PVP game, but the ship are too expansive to play with, how can i play? The developers are coming to destroy their own game. Many players doubtful to play with their ship, because if is lost them, they don't know when may to play with a new ship with this new craft system. Soon, we need to buy the crew's clothes to craft one ship.

 

And i could continue for a long time, but i prefer open the debate with you, especially if you have the same feeling than me about this update. Now it's your turn to talk about this good game become a bad game. And if you have a proposition to upgrade the game, i invite you to take some proposition to the developers.

 

P.S: i apologize for the many mistake in my English.

  • Like 3
Posted (edited)

wooooh calm down man :)

 

i don't agree with you on most things , i really like the patch but i got to admit i haven't fought in 1. rates yet ,  i kinda stick to frigs but if it's like you said it need tweaking and i am pretty sure they will tweak it. you shouldn't go in to a mission and if successful got out with minus cashflow. dont't the officer perks help ?

 

concerning the other point i do not agree. the complexity of crafting is pretty cool. open missions are needed.

 

BUT

 

hey everyone has their opinion to the changes and i'm pretty sure the devs read this. Just hard to get us all satisfied.

 

Edit:

sorry pushed that post button too fast :D.... 

 

i've been here a while and i have seen a lot of changes to the game. from elite kills (i really liked that a shame that they took that out) , no missions (the ow was the only way to level up, was also very cool you could enter ai battle 1vs1 and it would end up sometimes 25 vs 25 , was a very awesome feature, i really liked  that too ) and npc always attacking you (didn't like that too much but if i think bout it , was a cool feature , ya just couldn't get anywhere without being attacked ). what i am trying to say devs try out things , most of the times it goes to extremes and then they tweak or remove it.

Edited by BoomBox
Posted (edited)

Hello everyone

 

I start this new topic after the "The Patch of the Hell" (yes, i say Hell). I'm just a player who is sick to play a bad game, who was a good game. I will try to be objective, but i think it will be hard, as this patch is zero, is Hell. Yeah, it's an Alpha, but all Alpha are not good. There are many game in Alpha that never go out because they are so bad. And, with this patch, this what will happen. So, i go list all new things don't work.

 

First, PVE missions. Open during 30 minutes this missions is the WORST IDEA EVER. If anyone want to play in pve, he don't want see a players go in his mission. How increase his level if anyone can enter in your mission, to destroy you or destroy all IA ships? How to go with 1st rate to capture IA to increase your money whitout the risk of trade? PVE become useless and more dangerous than PVP.

 

Two, it's a joke or that? Why let 1st rate in the game if we can't go with in mission PVE? Same in PVP? If i'm Rear Admiral, i want to play safe, just a few. i don't want to risk my ship all the time, after exit harbor and that i am in mission. I can accept during the traval between harbor and mission, but not in mission. Again, if i want play in PVE, i DON'T WANT TO PLAY IN PVP ALL THE TIME. It's simple. With 1100 crew, i don't want play all the time in 5 rate, to preserve my crew and my ship. I want to use my 1st rate when i want.

 

Three, furthermore, lost 200 crew after 5 minutes againts IA in 5 rate with a 2nd rate? Are you kidding me? How to go in PVE mission, if we lost more crew that PVP? I ask why this mission stay in the game with this update, if the aim it's clearly to create a PVP game. For new player, it's impossible to up their level. Even if they are in Rookie zone. And for the old player, in many time, the gold to spend to buy new crew is more important than the gold earn in the mission. So, there is no progression in level and in gold. The only way to earn gold is to become a trader. Nice, in the game who call NAVAL ACTION, the only way to play is to see his ship moving on the see between to harbor.

 

Four, but it would be too simple to do only trade. same here they managed to fail. Add many resources to craft is another WORST IDEA EVER. Even if you play at this game since 1 year, you are completly lost with this. The half of new resources are useless, no one know where they are products. And for the usefull resources, it's the same. But the worst, is the new building limit in harbor and resource's division. Explain to me why the best resources to craft are existing in only English and USA harbor, or near this is nation? For exempla, near the french capital, there are no gold to product. The first harbor to produce gold is at 1h to the french's capital. Nice. Sure, the French's nation don't craft the all line ship or slower than other nation.

 

Five, talk about the craft. Have you see the resources need to craft one ship in gold? Only the big clan can craft ship now and if they want sell that ship, they sell very very expansive, like 1 million for a Frigate. I don't know the logic. If it's a PVP game, but the ship are too expansive to play with, how can i play? The developers are coming to destroy their own game. Many players doubtful to play with their ship, because if is lost them, they don't know when may to play with a new ship with this new craft system. Soon, we need to buy the crew's clothes to craft one ship.

 

And i could continue for a long time, but i prefer open the debate with you, especially if you have the same feeling than me about this update. Now it's your turn to talk about this good game become a bad game. And if you have a proposition to upgrade the game, i invite you to take some proposition to the developers.

 

P.S: i apologize for the many mistake in my English.

First of all, always remember.The game is in testing phase.

 

Secondly, i agree with you that some tweaks should be made,for example the loss of crew is devastating.PvE should be less risky, i am ok with that.

 

Thirdly, you are completely wrong about crafting and trading.It was NEVER(at least for me) before easier to earn a lot of money through trading then NOW.Diversity of goods is amazing,and all u need to do is press M,and use Trader Tool. Crafting changed dramatically,yes, but finding goods is also not a problem,because of useful links like this one,in case you arent so familiar with Trader Tool.

http://www.navalactioncraft.com/map   All you need is here.

 

Fourthly, stop complaining about how many goods or bonuses or ports a single nation has.Fight for them if you dont have enough of certain goods.

Edited by Fenris
Posted

<<<< i want play in PVE, i DON'T WANT TO PLAY IN PVP ALL THE TIME

 

    Do not like the recursive "well you have PvE servers" but in fact a real PvP persistent server should allow PvP "risk" in every actions , playing PvP only when "on the mood"  reads as "PvE with arena" in my book.

 

For the rage against the trade/resource system wich with all his faults (i.e. delivery missions need real love) is far more interesting than the previuous come and take wath you want  I gather that you are not the commercial type

 

<< Have you see the resources need to craft one ship in gold? Only the big clan can craft ship now and if they want sell that ship, they sell very very <<expansive, like 1 million for a Frigate. I don't know the logic. If it's a PVP game, but the ship are too expansive to play with, how can i play?

 

  we  can go to a mission to take almost any ship we want (up to 4th rate) and if we really love our upgrades there are lots of 5 end ships in shops,

Do we really  need a gold ship to sit on it? I do not have resources for an brand new Harley , but my veteran Honda allows me for many good rides.  If gold  are as ridicuosly available as they were before this patch, where is progresion and goals? 

  • Like 3
Posted

I can't figure out if you are refering to the PvE server, where I would agree that the ROE and the 30 minute mission timer would be pointless and would be a bad implementation, or if you are refering to the PvE instances on the PvP server. Where indeed missions are now very dangerous to do, and they are designed this way so other nations can't "safely" increase the hostility in your region. Otherwise they would just do 200xp fleet missions and you could never stop them from rising the hostility level. Now you should pick a region in your nation that has nearly no generated hostility (as far away from a capital or enemy port as possible) TP your ship there, and do missions in relative safety.

 

The high crew loss is because the devs want to simulate the real damage splinters do on your crew, as they were the main cause of death/injury and not the canonball itself. They allready dropped it by 40% as compared to the first patch.

 

Crafting gold ships is indeed harder now (basic ships are still the same). But the main thing is that they moved allot of the resources away from the capital. Now if you would set up an outpost in a safe area like mentioned earlier, you could try to put up some more outposts in the area and have your production set up there. The last days on NA i have been moving outposts and stuff for probably 90% of the time, not fun work, but now I'm all set to get crafting again.

 

If you like PvE more then PvP, you might consider trying out the PvE server, this will make all of the above allot easier, especialy crafting etc. as you can never get your trader capped.

Posted (edited)

<<<< i want play in PVE, i DON'T WANT TO PLAY IN PVP ALL THE TIME

 

    Do not like the recursive "well you have PvE servers" but in fact a real PvP persistent server should allow PvP "risk" in every actions , playing PvP only when "on the mood"  reads as "PvE with arena" in my book.

 

For the rage against the trade/resource system wich with all his faults (i.e. delivery missions need real love) is far more interesting than the previuous come and take wath you want  I gather that you are not the commercial type

 

<< Have you see the resources need to craft one ship in gold? Only the big clan can craft ship now and if they want sell that ship, they sell very very <<expansive, like 1 million for a Frigate. I don't know the logic. If it's a PVP game, but the ship are too expansive to play with, how can i play?

 

  we  can go to a mission to take almost any ship we want (up to 4th rate) and if we really love our upgrades there are lots of 5 end ships in shops,

Do we really  need a gold ship to sit on it? I do not have resources for an brand new Harley , but my veteran Honda allows me for many good rides.  If gold  are as ridicuosly available as they were before this patch, where is progresion and goals? 

Now while I'm no fan of rage threads I have to say I highly disagree with you there. I personally joined the PvP server as it is the only MIXED server. I ahve absolutely no interest in either seperating my time on two servers or playing PvP only. OP does have a point in saying that even on the PvP server there needs to be something for hanging back and relaxing which is PvE for me. The risk of interception to your PvE mission already takes the PvP aspect and in fact should people join your mission it now ends up with a highly imbalanced game considering a fleet mission is at equal numbers - having 10 people jump in throws that balance completely out of the window! Again this is a mixed server - it was created as such and should be treated as such. I can fully understand anybody who would leave a server that only caters to PvP or removes PvE entirely though a PvE server only wouldn't be attractive to me so that would be the end of the game for me personally and many others as well.

 

I would also consider the changes to the crafting system as highly impractical for any players to move up in crafting especially outside of clans. I have spent the entire day yesterday setting up a resource distribution for my clan and quite honestly I don't see a random flag captain who is a lvl 50 crafter building big ships anymore. Considering the value of these ships for port battles and the need for constant replacement especially given that the BR of a Bucentaure would possibly lose a port battle I don't think this resource distribution was well thought out. Clans may be able to cope with it but it is a massive time sink and won't let new players into the higher ranks (selling labour hours only gets you so far really...)

Edited by JollyRoger1516
  • Like 1
Posted

lol ......

 

 

Only a big clan can now Craft gold Ships ??? hahaha yeah sure ...... i have mats for 3 1st rates at this time 

the patch puch only the price for fine wood nothing more

a newbie cant buy at this time a good ship in shop for this prices 

 

 

this patch was a 100% ignorance on all active player 

  • Like 1
Posted

It will be so nice when this attitude of "if it ain't golden I don't want it" fades away.  At least I sure hope it will.

 

Well, the devs say a basic vs a gold ship (I assume same wood type same regional trim) will have a gold ship that is 1% faster and 8% more HP then a basic ship. So thats not all that much of a difference.

Besides if you look around you'll find plenty of cheap NPC ships (80k consti's that used to be 200k), sometimes even in the new wood types.

 

Comes the release asset wipe, a nation who can put out basic ships at a high rate will be king. You can't wait out for fine woods to drop to craft ships, I think you're better of just churning out basic ships and just save up your fine woods for the occasional gold ship. Only in PB's you realy see the difference in build quality. Besides like someone said if you take a gold ship out in your basic ship, you'll be laughing so hard.

Posted

The game has been made more deep, more complex, more satisfying to those looking for trading as well as simple fights.  

 

It will not suit all Players preferences.  The Devs have repeated that they are NOT going for the "Lowest Common Denominator."  They are going for a complex, interesting and challenging game with about 1000 steady Players.

 

Those looking for easy "gold" and everyone sailing the same level of Exceptional Ships will need to look elsewhere.

 

Personally, I'm very pleased with the new Map and Resource distribution.  Even if I were not pleased, I would not say "THE GAME IS BROKEN".  The purpose of the game is not to please every possible Player.  Those expecting the Devs to cater to their individual preferences should man up or get out of the chute.

  • Like 9
Posted

For making game more towards those who can spend hours and hours trading and gathering resources makes more casual players to quit playing.

Bigger clans will prosper and same time game is becoming more and more timepit for loners...

You can allready see that this patch didnt bring back the playerbase, infact many of players i know quit even trying to adapt as they simply dont have those hours to spend in this game which is needed to keep up costs...

Yes, money is still quite easy to earn, but player driven economics will lead to inflation which is allready seen in very high ship prices, even for 5/6/7 rate ships.And as soon as old golden ships sink this will be worse.

Also, even if devs really want to drop players using "best" ships that just wont happen.Why?

Because bigger clans are allready building superiour ships and tha fact is that full uppgraded ship vs.1/2 slot fine ship with both having equal skippers the better ship still have huge advantages over basic/fine one...depending the % difference the devs say them to be.

As soon as single player and casual players have Lost their "old" stock the gap between powergrinders / nolifers and filthy casuals will deepen causing certainly dropping in player base.

NA is becoming indeed more naval trading action instead naval action...

This patch with new economics and continuing pirate mess is just not good for game.

You just cant log in and enjoy battles as fir being somewhat competetive everyone want to have a slight chance, sailing with fine or basic ship and getting ganked by fleet if golden beasts is not that.

And no, im nit talking myself here im only worried for longevity if this game if patches like this cause players to leave. Grinding is ok but grinding just to be able to get midgrade ships and same time trying to find funds to keep crew fighting us becoming way too time consuming for "filthy" casuals...

I build over 20 first rates + maybe 10 2nd/3rd rates before patch just to be able to log in and have battles waiting for this game to settle, just imagine this game now for newcomers...

No ai ships near home(traders) and those few ai ships sail in huge fleets thanks to huge tagging circle...

Also, game us now:

Easy Mode for brits+pirates+(us?)

Hardcore for danes/swedes and french

Spaniards and dutch somewhere between...

(im counting playerbase + available mats and maybe even newer blueprints...)

Final words, pirates didnt really get any nerfing, infact even some smelly pyrates say its harder now i see that pirate side us somewhat paradise now, specially with bigger pirate clans...off course they deny my sayings but you only have to look how they are allready messing the map.for being biggest player "nation" after brits i really wonder why pirates once again have every same goodies as nations? They even got best bonuses for crafting?

  • Like 3
Posted

Easy Mode for brits+pirates+(us?)

Hardcore for danes/swedes and french

Spaniards and dutch somewhere between...

(im counting playerbase + available mats and maybe even newer blueprints...)

 

Dude. We dutch are f up. All 3 of you have silver and gold kinda easy obtanaible. We have NONE.  No silver. No gold. We can try to fight to get gold and silver from spaniards but dont think they`ll give it back so easly.

And getting silver from brits = half of carribean. Not even talking about gold.

So please dont tell me how danes are soooo f up, or french lol. French have one silver just in front of their capital for example.

You have silver and gold in vieques and arecibo. You have hardcore? With what? Wood? Everyone is f with wood.

Start using your allies ports instead of whining when you have no reason to even do that.

 

And about OP. Dude. This game is not for you. Definatly. Go out and chill some.

Latest patch is awesome. It needs some polishing here and there ( already tweaked some things ) but it`s nothing like you are crying here.

Is it harder? Yes.

Is it more risky? Yes.

Is "safe" pve still doable? Yup. You just need to think how to do it properly. And it`s kinda harder to done atm. And still you can do combat missions as alternative which are more risky but nothing wrong with that.

Adapt or die.

 

Sorry for being rude. I`m just tired of constans whine and crying everywhere when besides resources availability and a bit overdone stern rakes, this patch made NA far better game.

If you want PVE go play on PVE server. Or if you want singleplayer experience dont buy MMO SANDBOX.

Posted

No its not okay that a lot of people have to use basic ships soon, even if the devs want it that way. Why? Because its unbalanced. And unbalanced fights are not fun, they are frustrating.

  • Like 2
Posted

It will be so nice when this attitude of "if it ain't golden I don't want it" fades away.  At least I sure hope it will.

 

 

...everyone sailing the same level of Exceptional Ships will need to look elsewhere...

 

You are right, not all players will sail perfect ships. Which is very good for me because my friends and I are about to be able to poop out spitzenklasse perfect ships and keep on doing that as long as we care to.

 

Draw your own conclusions.

Posted

No its not okay that a lot of people have to use basic ships soon, even if the devs want it that way. Why? Because its unbalanced. And unbalanced fights are not fun, they are frustrating.

 

If you want "balance", open world mmo sandbox is not a place to look for it.

Go play some mobas, fps or other balanced stuff.

Posted

The game has never been better.

 

Even yesterday was talking to a gaming buddy which has been watching a good deal of gameplay videos of different playstyles including mine.

 

Obviously he had a lot of questions, the main being related to the "mmo horrible" grind.

 

Had to tell him my truth. There is none and the combat is very easy to learn although the mastery requires practice. All ships are usable for a multitude of tasks and obviously one is not taking a schooner to a PB as much as one is not going to take a heavy frigate to chase blockade runners. But hey, this should be really obvious.

 

Had to thread lightly on the crafting side but could transmit correctly the relationships between regions, specific regional productions, and how trading of goods and especially the rare goods fuel the shipbuilding industry.

 

Called him to the attention that, being a multiplayer game, that everything is more fluid when a group of players work together instead of him trying to get everything done on his own.

 

Given his love for history and simulation games I am sure he will love it to bits.

 

The game has became even better than before. The entire caribbean feel more credible now. Resources where they should be. Conquest as it should happen. Combat evolving. Shipbuilding industry and trading being more specialized.

  • Like 6
Posted

Every game needs balance mate

 

Thats something new to me. But guess im too old as i played games that today would be called unbalanced, impossible to win, hardcore etc.

Most of today games is casual friendly and "balanced" some way.

If you are looking for balanced ship game i suggest some arcade stuff like wows, steelocean or other ( dont know others ).

Posted (edited)

First, PVE missions. Open during 30 minutes this missions is the WORST IDEA EVER. If anyone want to play in pve, he don't want see a players go in his mission. How increase his level if anyone can enter in your mission, to destroy you or destroy all IA ships? How to go with 1st rate to capture IA to increase your money whitout the risk of trade? PVE become useless and more dangerous than PVP.

 

Two, it's a joke or that? Why let 1st rate in the game if we can't go with in mission PVE? Same in PVP? If i'm Rear Admiral, i want to play safe, just a few. i don't want to risk my ship all the time, after exit harbor and that i am in mission. I can accept during the traval between harbor and mission, but not in mission. Again, if i want play in PVE, i DON'T WANT TO PLAY IN PVP ALL THE TIME. It's simple. With 1100 crew, i don't want play all the time in 5 rate, to preserve my crew and my ship. I want to use my 1st rate when i want.

 

I need to say that there ist a fatal misunderstand what the current missions are. The old Missions are not existing anymore! The new "Combat MIssions" are missions to increase the hostility level, not PvE Misssions like the old ones! Hostility Level is a RvR thing and as this, it is always the risk to become a unbalanced PvP Battle and that ist good. Otherwise increase/descrease hostlity level would be a PvE thing only.

 

You need to remember: A PvE playground will be implemented (as fas is i know). I understand that as a PvE Only Zone called pacific coast. Because of that isn't in the current game status, and i agree to you, as a pve player who dont want to do pvp (always or just sometimes) there is almost nothing to do and nothing without risk, because whole map is a RvR battleground at the moment.

 

Three, furthermore, lost 200 crew after 5 minutes againts IA in 5 rate with a 2nd rate? Are you kidding me? How to go in PVE mission, if we lost more crew that PVP? I ask why this mission stay in the game with this update, if the aim it's clearly to create a PVP game. For new player, it's impossible to up their level. Even if they are in Rookie zone. And for the old player, in many time, the gold to spend to buy new crew is more important than the gold earn in the mission. So, there is no progression in level and in gold. The only way to earn gold is to become a trader. Nice, in the game who call NAVAL ACTION, the only way to play is to see his ship moving on the see between to harbor.

 

In this case i can agree. The crew loss is much too heavy and in combination with the expensive cost to hire new crew, this is a real problem to make money. Needs to adjust.

 

Four, but it would be too simple to do only trade. same here they managed to fail. Add many resources to craft is another WORST IDEA EVER. Even if you play at this game since 1 year, you are completly lost with this. The half of new resources are useless, no one know where they are products. And for the usefull resources, it's the same. But the worst, is the new building limit in harbor and resource's division. Explain to me why the best resources to craft are existing in only English and USA harbor, or near this is nation? For exempla, near the french capital, there are no gold to product. The first harbor to produce gold is at 1h to the french's capital. Nice. Sure, the French's nation don't craft the all line ship or slower than other nation.

 

Hmmm. I see that there are important and less important resources ingame. And I agree, the important ones are seldom and just available for some nations. Only way to handle this is somthing like trading the the owning nation. But what when they are the enemies? Don't know how this feels after more days of testing. Then i can do a better statement.

 

Five, talk about the craft. Have you see the resources need to craft one ship in gold? Only the big clan can craft ship now and if they want sell that ship, they sell very very expansive, like 1 million for a Frigate. I don't know the logic. If it's a PVP game, but the ship are too expansive to play with, how can i play? The developers are coming to destroy their own game. Many players doubtful to play with their ship, because if is lost them, they don't know when may to play with a new ship with this new craft system. Soon, we need to buy the crew's clothes to craft one ship.

 

Excepional Ships and especially 1st Rates should be..you feel what i want to say: Exceptional (which means seldom)

Edited by Sven Silberbart
Posted

Excepional Ships and especially 1st Rates should be..you feel what i want to say: Exceptional (which means seldom)

 

I think they disencouraged people enough to not sail 1st rates outside of PB's at the moment, cost of crew, irreplacable gold 1st rate. Used to see only vics, haven't seen one out since patch (PB's aside).

Posted

It will be so nice when this attitude of "if it ain't golden I don't want it" fades away.  At least I sure hope it will.

On equal grounds the gold ship will win due to the capability of mods and the slight boost it gets anyway - it might be that my ship only ahs 10% hp left but nonetheless your ship will sink. Multiply this by 25 in port battle! In addition on unequal grounds the difference would be balanced out if the grey ship is crewed by an experienced captain or gets the wind advantage but it becomes twice as unbalanced if teh gold ship ahs that advantage!

 

So in the end everybody still eneds a gold ship or they immidiately are stuck in a slightly less favourable position.

 

Also 1st rates are the endgame and a lot of people thoroughly enjoy sailing them. If you limit their experience or tell them you're only allowed to be able to get one once a month (bit drastic numbers but you wont get a new one every week) why should they spent the majority of time on a ship they don't enjoy. They will not risk anything with that ship or jsut outright leave the game. And I can understand that. Limiting a players experience will never serve you any good and you simply can't expect players to not strife but then also want to enjoy repeatedly the best available ship in the game (most difficult to reach at least).

  • Like 2
Posted

The game has never been better.

 

Even yesterday was talking to a gaming buddy which has been watching a good deal of gameplay videos of different playstyles including mine.

 

Obviously he had a lot of questions, the main being related to the "mmo horrible" grind.

 

Had to tell him my truth. There is none and the combat is very easy to learn although the mastery requires practice. All ships are usable for a multitude of tasks and obviously one is not taking a schooner to a PB as much as one is not going to take a heavy frigate to chase blockade runners. But hey, this should be really obvious.

 

Had to thread lightly on the crafting side but could transmit correctly the relationships between regions, specific regional productions, and how trading of goods and especially the rare goods fuel the shipbuilding industry.

 

Called him to the attention that, being a multiplayer game, that everything is more fluid when a group of players work together instead of him trying to get everything done on his own.

 

Given his love for history and simulation games I am sure he will love it to bits.

 

The game has became even better than before. The entire caribbean feel more credible now. Resources where they should be. Conquest as it should happen. Combat evolving. Shipbuilding industry and trading being more specialized.

 

I totally agree with Hethwill:  THE GAME HAS NEVER BEEN BETTER!

 

I did have my doubt with a lot of the changes, but I have got to say, I'm really liking the change.

 

some of the things I like:

 

#1.  Not everyone should be sailing an exceptional first rate.  I do like that is now hard to do that.  Unless you have a boatload (pun intended) of money, or the patience to farm your own resources, you are not owed a exceptional first rate.

#2.  I'm loving that a nation needs to work to take over territory.  Taking over enemy land should not be something that a handful of people should be able to do.  In the last version of PB, groups as small as 5 were taking ports....no more.

#3.  Resources matter.  Lots of ports out there and they take a lot of effort to take.  I like that.  Going to war and taking a region should have a purpose like resources, or location.

#4.  Missions SHOULD be a hazard, not just someplace to kick back.

#5.  I like that ships get bonuses depending of where they are crafted.

#6.  love the new ships. 

 

But with every patch it will need adjustment and this patch is no different.  some of the things I think are a bit out of wack.

#1.  War supplies are too difficult to get.  To craft war supplies you spend as much time, effort, hours as crafting a first rate.

#2.  it appears that a wood farm will produce either fine wood OR compass wood each time you harvest in addition to the normal wood.  I think it should produce both.  Yesterday, when I harvested my 5 farms, only one produced fine wood they other 4 produced compass wood. (of which I have thousands).  I guess I also have the possibility to have 4/5 produce fine wood as well.  I'm going to experiment with only harvesting half the available resources then harvest the rest to see if it's like a 50/50 chance to get fine/compass wood. (so if I can harvest 200 logs, I will harvest 100 logs at a time)

#3,  As ports get cleaned out of materials, perhaps we will need another building slot or two.

 

I have noticed a few things that are broken.

#1.  Because we no longer need to carry a flag to a port battle, we have the problem that enemy can log out outside a port then magically appear when the port battle time comes.

#2.  Rookie region ROE are broken.  If you attack a player with a fleet, only his single ship will be pulled into battle but the attacker can continue to add attackers until they match the BR of the fleet.  This design strips the attacked player of any help but allow the attacker to bring in more ships.

  • Like 4
Posted

Hi guys,

I know that all 500 homeboys  of the game dont want to hear that but nitneuq94 is total on point . I read all this posts in this forum  for more than 12 months, but now i cant be longer quit !!! This game gets worse with every patch.I dont know why everybody say the patches are good .I think thats that 500 homeboys that play at the moment .And only this 500 guys are told the Devs  that the way the Devs took its good but it isnt good . What nitneuq94say is completly corect,this game is no longer playeble except you play in a clan !!! who say everybody wanna play all the time in a clan???? The homeboys of this game that  self in a big clan as a officer and this guys making suggestions for all people who play this game and thats the Problem !! Not everybody like to  go making something in this game with 30 people on ts . Right now you can do nothing without  a complete fleet ,you even can left the harbor ! Ive you wanna make a mission  you get ganked in you mission after 2 min. . But everybody say after the social Peark  no thats to much take that Perk out of game ! And thats the same people who ganking  ships 1vs 7 on the coast of a capitol and kill freshis . Thats allso the reason for the small Playerbase ! homeboys lock every day at the players base when you lock in :)). I remember days with 2500 Player on pvp 1 and 800 at pvp 3 , the good old days  when you can easy take a mission and rank up slowly to  get an Rear admiral . When not on every corner a big Ganking fleet wait to raking  your ... . The same with the crew , the devs put it in ,after a wile we get the doc Perk and Half price crew Perk and medic kits  ...For what is that to be good ?? For the reason that everything geting more complicated ? No i know it must be  more realistic, but in a battle ships can collide without any damege ???? The new  good splinter Damage  o my god :(((( It is not enough that every ship only shoot on your back and raking  the .... out of your crew  noo we need more damage on crew :))) and you cant continue after 5 min in battle because you crew is gone lol ! So nobody  who  play alone can make missions because  you lose so much crew every time that you have only a small gain to your Gold. And again the only how have gold and a nice ship are Players in a clan !!!DEvs ive you are wanna make a game for 500 clan members ok to this but this game will be death after a half year after release , look at the playerbase its geeting smaller and smaller . Im  a rear Admiral but when this Game will be released and you make a character-wipe i will certainly not rank up again ,with all this things crew, damage, ganking Fleet   etc. I will not do this to myself any more, ive im a newbe right now i will stop playing this game after 5 hours ,its not fun to rank up right now. The people here in that forum say so much important stuff like: raking balance  too much time to spend to get something done in this game , or fleet ai  or broken trader system  or hideing in battlescreen , defense tag,  and you  bring out a patch with more damage to the crew and the new mission system (open for everyone) i dont know man if thats your first priority:(( Devs i love this game so much but im geeting tired  from all that realistic things that kills the game ! And I apologize for my bad english.

 

P.S.: I know many Homeboys will reply this post and will start a shitstorm ,like every time some captain say something bad about the game, but thats my opinion and im sure not everybody like how the game has changed.

 

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