Dick Brave Posted October 22, 2016 Posted October 22, 2016 (edited) What's new: ... Mission changes. ... Missions will generate or reduce hostility - thus enemy should be able to influence the flow of events. Because of that missions will always be open for entry for all sides for 30 minutes. ... In general I really like that idea, esp. that missions are open for 30 min so a nation has a chance to defend their regions. One thing looks a bit annoying and at least totally unrealistic: Ships, joining a mission after some minutes are spawning at the same place. For instance, a group of three Frigates fighting a single NPC SOL can find themselves just in the middle of a bunch of 10 enemy players with SOL's etc. ... out of blue, magically appeared in carronade distance... uh greetings from David Copperfield! I would suggest, that ships joining a mission later should spawn in some distance to the battle - the later they join the bigger the distance. Our real life counterparts 250 years ago would have seen a reinforcement fleet in a battle hours before and so should we. Edit: Removed some awkward typo's - shouldn't write such posts drunk and in the middle of the night. Edited October 24, 2016 by Dick Brave 3
Hethwill, the Red Duke Posted October 22, 2016 Posted October 22, 2016 Totally. Joining should be done in area equivalent to second circle.
Longshot Posted October 24, 2016 Posted October 24, 2016 Right! Then later you join, then farther you are from battle.
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