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Posted

 

Patch was deployed today

  • Speed bonus for ships was turned into % by mistake - reverted to absolute.
  • Hostility points generation has been tuned
  • Hostility points drop reduced
  • Visual bugs for several ships fixed
  • Trader loot updated for new resource weights
  • Certain changes in prices and weights were done
  • All resources used in ship crafting had their weights lowered
  • Indefatigable cannons fixed
  • Giant sailor touching pig cloud fixed
  • Map mouseover tooltip showing pre-patch resources removed

 

 

i want to see Giant sailor touching pig cloud :o

btw since we are going to have a lot of hotfix, we should start using letter order: for example, this is a second patch for 9.96 ~> 9.96b, the next one will be 9.96c, etc.

Posted

Thanks for going above and beyond during the weekend Admin.

Does someone have a record of this bug, it sounds hilarious. :D

The records had to be censored due to their highly offensive, pornographic nature.

Posted

 

Patch was deployed today

 

  • Hostility points generation has been tuned
  • Hostility points drop reduced

Yeah that isn't even close to a reasonable number yet. The Danes (in a very admirable effort!!!) got a full 25 ships fleet into the area with 10 Swedish ships in support and got the hsotility up by about 50% in about 1 hour. There is no way to coutner this for Brits who have to fight port battles over half the map at the same time (in this case Bridgetown). I seriously advise to put the hostility generation to a several days long lasting adjustment of the points so areas can be defended without having to be a) at 10 fronts at once and B) people having to be online for 2-4 hours of port battle defense (for one battle) and additional several hours for PvE missions/PvP defense - even some of the biggest nations can simply not deal with it and while some might now consider this fun (probably those with only 1-2 areas right now) as soon as they got 5 regions in attackable reaches this will immidiately change into bitter disappointment.

Posted

Can you bring in some (more) small ai fleets? Or even single ai combat ship? Yesterday I sailed for half an hour along the south american coast without a single ai in sight. When I sailed around Tumbado then, I saw big fleets (12 SOL or more), some 3rd+ frigate or so, but nothing I could even try tag with my frigate. It would be nice to have some more attackable ships for lonely cruising privateer

 

Probably depends on your location. Yesterday I saw a number of 2-3 ship AI fleets ranging from Brigs to Bellonas on the Florida coast. 

Posted

Yeah that isn't even close to a reasonable number yet. The Danes (in a very admirable effort!!!) got a full 25 ships fleet into the area with 10 Swedish ships in support and got the hsotility up by about 50% in about 1 hour. There is no way to coutner this for Brits who have to fight port battles over half the map at the same time (in this case Bridgetown). I seriously advise to put the hostility generation to a several days long lasting adjustment of the points so areas can be defended without having to be a) at 10 fronts at once and B) people having to be online for 2-4 hours of port battle defense (for one battle) and additional several hours for PvE missions/PvP defense - even some of the biggest nations can simply not deal with it and while some might now consider this fun (probably those with only 1-2 areas right now) as soon as they got 5 regions in attackable reaches this will immidiately change into bitter disappointment.

So another wise you want to be able to defend more ports than your population allows.

Just wanted to clarify.

  • Like 1
Posted

Yeah that isn't even close to a reasonable number yet. The Danes (in a very admirable effort!!!) got a full 25 ships fleet into the area with 10 Swedish ships in support and got the hsotility up by about 50% in about 1 hour. There is no way to coutner this for Brits who have to fight port battles over half the map at the same time (in this case Bridgetown). I seriously advise to put the hostility generation to a several days long lasting adjustment of the points so areas can be defended without having to be a) at 10 fronts at once and B) people having to be online for 2-4 hours of port battle defense (for one battle) and additional several hours for PvE missions/PvP defense - even some of the biggest nations can simply not deal with it and while some might now consider this fun (probably those with only 1-2 areas right now) as soon as they got 5 regions in attackable reaches this will immidiately change into bitter disappointment.

Do you realize what you are saying? You are asking for DAYS of PVE grinding on a PVP server just to trigger a PVP event. That's a terrible plan for a problem created by a map arbitrarily giving nations more territory than they have the population to hold onto.

  • Like 1
Posted (edited)

There is no way to coutner this for Brits who have to fight port battles over half the map at the same time (in this case Bridgetown).

Wait... What?! British? We the biggest community and a small portion of the map? Hahahhahahaha Good joke.

But Im with you, it should take a couple of days AT LEAST of PvE. The only way should be with big PvP battles... IMO.

Edited by CeltiberoCaesar
Posted

im agree with the crews loss :, now chain and graps are uselles = only use balls and destroy crews.... = gameplay less

 

after tested the "ROE Area" : i sugger a new name = veteran gankers easy area  

 

too much easy for a gankers overfitted to enter in a mission, ganking a Rookie with a low ship and low upgraes, and damaged because in fight .

 

 

cool work  to creat a rookie area for Learning but dont do a special area for gankers.... actuely if a rookie wanna do mission its better its stay near his capital and do combat orders

 

 

nice work all, continue to build a very good game !

Posted

In fairness, they are likely all snapped up by other players very quickly.  If you sail to other regions, however, you can attack both their contraband traders and their more legitimate ones :)

Yah I don't know what these guys keep talking about cause I see them all the time, but than I'm on PvP2 so not as many players to snatch them all up.

Posted

Do you realize what you are saying? You are asking for DAYS of PVE grinding on a PVP server just to trigger a PVP event. That's a terrible plan for a problem created by a map arbitrarily giving nations more territory than they have the population to hold onto.

Prime example of this is how PvP2 was before the patch with some nation hodling a lot of empty dots that they can't easly keep if you pushed a lot of ports at certain times when no one is on.  Now you kinda know they hot spots and can send fleets to those areas.  The only big issue we have is right now coutnering Spainish zone hot spots of other nations cause there is say no British or US ships spawning n those areas of Spain they are tring to flip.  They should increase the ships present for a zone when Agro goes up.  So say British is trying to flip a Spanish region.  ALong with the spanish ports after British gets it up to say 50% or even 75% you wil start to see more british ships show up.  That way if we want to help Spanish we can attack these AI fleets.  going up and down the dang cost to find one mission is getting to be a pain and there is no other way to counterr another nations agro unless you catch there missiosn or a rare NPC ship in that zone.

Posted

So another wise you want to be able to defend more ports than your population allows.

Just wanted to clarify.

If we would actually ahve the highest amount of palyers (again half of those don't even partake in RvR) then how coem the small amount of land (we are actually only defending certain areas!!!) is still too much to hold?! - It is obvious that the patch needs to adjust for the low player numbers or no nation will be big enough to hold more then say 4 regions making the map a constant port swap with no chance of defense. The reason there is a problem here is that the threat level was raised by over 50% via PvE in the time we defended 2 ports - about 2-4 hours - any nation engaged in port abttle is going to have a region contested if there isn't more time needed to get the threat level up.

 

For Helbent: This server might be called PvP but it is actually a mixed server. While I seriously can't believe that people constantly ahve to be reminded of that both options of gameplay are viable here. SO asking for PvE AND PvP to raise the threat level at a slower rate has fuck all to do with me requesting you to only play PvE for a couple of days.

Posted

I agree that hostility generation isn't yet tuned to where it ought to be.  We've jerked back and forth between "way too fast" and "way too slow" over the course of the past four days (currently at the "too fast" end of the spectrum).

 

There are, however, a couple of problems.  Nation and server playerbase sizes.  Let's say that a ballpark goal is to need 72 hours of rather dedicated national effort to proc a PB.   The PvE kill credit (let's be honest, this is currently the main hostility-generation vehicle, not PvP) to achieve this goal is simply different for different nations/servers.  What's properly tuned for one nation/server will be glacially slow or wickedly fast for others.  

Posted

I see them quite frequently. Ive been able to slingshot ships with no trouble and have captured dozens in one area along looking for fine fir.

I'm pretty sure Maturin is on pvp1. There is a bit more competition for the traders there.

Posted

Can you bring in some (more) small ai fleets? Or even single ai combat ship? Yesterday I sailed for half an hour along the south american coast without a single ai in sight. When I sailed around Tumbado then, I saw big fleets (12 SOL or more), some 3rd+ frigate or so, but nothing I could even try tag with my frigate. It would be nice to have some more attackable ships for lonely cruising privateers.

This has to be done slowly to be sure we have balance as these coastal traders are now fully loaded. I took a contraband Trade Cutter off North Carolina last night and it had 166 small carriages and 400 cocoa. If traders were to come back in the volume we had the economy would get trashed.

The best way to find NPC traders is to sail to an area that has been schedule for future port battle or is building hostility. This seems to make them spawn more. Sailing secure home waters away from most everything seems to have less NPCs. I'm guessing it is a designed mechanic.

Posted

For Helbent: This server might be called PvP but it is actually a mixed server. While I seriously can't believe that people constantly ahve to be reminded of that both options of gameplay are viable here. SO asking for PvE AND PvP to raise the threat level at a slower rate has fuck all to do with me requesting you to only play PvE for a couple of days.

Of course it is a mixed server. However, nothing in your original post mentioned PVP being slowed as well. In fact your complaint was that while you were busy in a PB and had no players defending another region, another nation used PVE grinding to gain hostility at a rate you felt was unfair/too fast. Thus my response about reducing PVE hostility rates.

If you want to talk about slowing everything down, that will yield one of two possible outcomes:

1) the map will become completely static because the grind is simply too much. The best defense becomes staying away and hoping the attacker wears themselves out and you win the PB.

2) the small nations will get wiped down to nothing because they just can't compete with the scale of the effort required and the biggest Zerg alliance runs the map.

My understanding was one of the objectives of this mechanic was to encourage people to leave safe zones and go to "hot spots" to get more PVP action in the OW. That only works if the defender has some urgency in their need to be in the hot spots to defend...

Posted (edited)

Prime example of this is how PvP2 was before the patch with some nation hodling a lot of empty dots that they can't easly keep if you pushed a lot of ports at certain times when no one is on. Now you kinda know they hot spots and can send fleets to those areas. The only big issue we have is right now coutnering Spainish zone hot spots of other nations cause there is say no British or US ships spawning n those areas of Spain they are tring to flip. They should increase the ships present for a zone when Agro goes up. So say British is trying to flip a Spanish region. ALong with the spanish ports after British gets it up to say 50% or even 75% you wil start to see more british ships show up. That way if we want to help Spanish we can attack these AI fleets. going up and down the dang cost to find one mission is getting to be a pain and there is no other way to counterr another nations agro unless you catch there missiosn or a rare NPC ship in that zone.

o

If you bring in someone war supplies to kick start the hostility I think they will start spawning. In any event, your going to run into some issues on pvp2 due to population being so low on average.

Edited by Bach
Posted

Prime example of this is how PvP2 was before the patch with some nation hodling a lot of empty dots that they can't easly keep if you pushed a lot of ports at certain times when no one is on. Now you kinda know they hot spots and can send fleets to those areas. The only big issue we have is right now coutnering Spainish zone hot spots of other nations cause there is say no British or US ships spawning n those areas of Spain they are tring to flip. They should increase the ships present for a zone when Agro goes up. So say British is trying to flip a Spanish region. ALong with the spanish ports after British gets it up to say 50% or even 75% you wil start to see more british ships show up. That way if we want to help Spanish we can attack these AI fleets. going up and down the dang cost to find one mission is getting to be a pain and there is no other way to counterr another nations agro unless you catch there missiosn or a rare NPC ship in that zone.

I would think the intention would be for pirates to be hunting the players instead of AI since you know they are there. With the lower PVP2 pop this may be more challenging than it was intended to be since players may be hard to find though.

I have found that the mission generation is better now in that canceling a mission in a shitty location and requesting a new mission will actually get you new locations. I have spent a few min doing that and ended up with 3 missions less than 5-10 min sail from my current location. Was very happy to discover they did a better job of randomizing these locations every time you ask for a new mission.

  • Like 1
Posted

" ... even some of the biggest nations can simply not deal with it and while some might now consider this fun (probably those with only 1-2 areas right now) as soon as they got 5 regions in attackable reaches this will immidiately change into bitter disappointment. "

 

Welcome to the drawbacks of being "big". Deal with it and don't over-expand beyond your means. ;)

  • Like 1
Posted

Yah I don't know what these guys keep talking about cause I see them all the time, but than I'm on PvP2 so not as many players to snatch them all up.

 

 

I dunno, maybe all the smugglers are in certain parts of the map?  Jamaica and south Cuba are empty of them.  I saw a few down in Central America (like two maybe)  Or maybe I'm just unlucky.  But I don't see them anywhere near Jamaica.

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