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Posted

Patch was deployed today

  • Speed bonus for ships was turned into % by mistake - reverted to absolute.
  • Hostility points generation has been tuned
  • Hostility points drop reduced
  • Visual bugs for several ships fixed
  • Trader loot updated for new resource weights
  • Certain changes in prices and weights were done
  • All resources used in ship crafting had their weights lowered
  • Indefatigable cannons fixed
  • Giant sailor touching pig cloud fixed
  • Map mouseover tooltip showing pre-patch resources removed
  • Like 4
Posted

  • Giant sailor touching pig cloud fixed

Thanks for going above and beyond during the weekend Admin.

Does someone have a record of this bug, it sounds hilarious. :D

  • Like 6
Posted

Thanks for going above and beyond during the weekend Admin.

Does someone have a record of this bug, it sounds hilarious. :D

 

Shame I didn't. Had the bug only once with the "thin man" at midships reaching out to the sea with those long arms ( same animation as the crew ) and reaching out to the sea and plucking stuff from the water into the ship.

 

Was hillarious.

 

At the same time the other squadron members were seeing the same bug in gigantic proportions and very kraken like.

  • Like 2
Posted

Please bring back a mouse over tooltip for port production!

A simple reset so that players are not confused would do the trick. Now we have to shift through the trade tool in order to 

find where goods are. Can't you just modify a bit something? No need to AXE it down all together! 

  • Like 5
Posted

@admin: Some people made 100+ millions in gold out the price bug (I heard claims of 1billion)

Do you plan on taking that fraud money out of the economy again?

Posted

@admin: Some people made 100+ millions in gold out the price bug (I heard claims of 1billion)

Do you plan on taking that fraud money out of the economy again?

and some lost money too......

  • Like 1
Posted

You lost money because you "Mis speculated" on the market.

That's a different thing from sitting in port all day buying an item at 50g and instantly selling it for 350g to the ai making hundreds of millions of gold. That is just exploiting a price bug

Posted

You lost money because you "Mis speculated" on the market.

That's a different thing from sitting in port all day buying an item at 50g and instantly selling it for 350g to the ai making hundreds of millions of gold. That is just exploiting a price bug

I didnt misspeculated.Update dropped prices down without warning.But we go offtopic.

Posted

@admin: Some people made 100+ millions in gold out the price bug (I heard claims of 1billion)

Do you plan on taking that fraud money out of the economy again?

 

What if it was 100 billion dollars?

 

Calm down mate.. bugs happen and some extra profits were removed.

if you react to bugs this way in ea games you will get grey hair

  • Like 9
Posted (edited)

Gonna miss giant sailor. Everyone hated him just because he was different.

 

 

Please bring back a mouse over tooltip for port production!

 

 

2nd'd.

Edited by ajffighter86
Posted

Any thoughts about increasing the number of Contraband traders in local waters.  They have been completely nerfed.  A lot of people enjoyed capping traders either for fun or the loot they carried.  Please consider bringing them back.  I am sure I am not alone.  A lot of good things were included in the patch but this change seems unnecessary.  Also, if you can tweak the battle circles so that when one does attack a trader it does not bring in every fleet within range that would be appreciated as well.

  • Like 9
Posted

Shame I didn't. Had the bug only once with the "thin man" at midships reaching out to the sea with those long arms ( same animation as the crew ) and reaching out to the sea and plucking stuff from the water into the ship.

Was hillarious.

At the same time the other squadron members were seeing the same bug in gigantic proportions and very kraken like.

Ahahaha, then I saw that yesterday during battle. Thought my GPU was overheated and I therefore see some strange graphical artifacts :D
Posted

Any thoughts about increasing the number of Contraband traders in local waters.  They have been completely nerfed.  A lot of people enjoyed capping traders either for fun or the loot they carried.  Please consider bringing them back.  I am sure I am not alone.  A lot of good things were included in the patch but this change seems unnecessary.  Also, if you can tweak the battle circles so that when one does attack a trader it does not bring in every fleet within range that would be appreciated as well.

half of traders are contraband ones. 

Posted

In fairness, they are likely all snapped up by other players very quickly.  If you sail to other regions, however, you can attack both their contraband traders and their more legitimate ones :)

Posted

Any thoughts about increasing the number of Contraband traders in local waters.  They have been completely nerfed.  A lot of people enjoyed capping traders either for fun or the loot they carried.  Please consider bringing them back.  I am sure I am not alone.  A lot of good things were included in the patch but this change seems unnecessary.  Also, if you can tweak the battle circles so that when one does attack a trader it does not bring in every fleet within range that would be appreciated as well.

 

On possible tweak is to change the behavior of AI in the outer circle.

 

AI in inner circle, pulled into battle,

AI in outer circle, ignored.

 

That way if players want to use the AI as a screen fleet, you need to be closer to them, but it's a bit easier to cut them out when your hunting strictly AI ships.

 

Just a thought.

  • Like 2
Posted

I haven't seen a single contraband trader in six hours of coastwise sailing (West Cuba).

I see them quite frequently. Ive been able to slingshot ships with no trouble and have captured dozens in one area along looking for fine fir.

Posted

Please bring back the mouse over tooltip for port production.

 

Because that data is stored client-side, I suspect they had to remove the tooltip entirely to clear the old outdated info.  I expect (hope) the tooltip will be hotfixed back in tonight.  Just a guess, I don't know.

Posted

Can you bring in some (more) small ai fleets? Or even single ai combat ship? Yesterday I sailed for half an hour along the south american coast without a single ai in sight. When I sailed around Tumbado then, I saw big fleets (12 SOL or more), some 3rd+ frigate or so, but nothing I could even try tag with my frigate. It would be nice to have some more attackable ships for lonely cruising privateers.

  • Like 2
Posted

Can you bring in some (more) small ai fleets? Or even single ai combat ship? Yesterday I sailed for half an hour along the south american coast without a single ai in sight. When I sailed around Tumbado then, I saw big fleets (12 SOL or more), some 3rd+ frigate or so, but nothing I could even try tag with my frigate. It would be nice to have some more attackable ships for lonely cruising privateers.

Plus 1!!!

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