Pagan Pete Posted October 21, 2016 Posted October 21, 2016 The size of the Pull Circle should be scaled down with the attacker's BR. The smaller the BR, the smaller the pull circle. This would prevent small ships from having to deal with hoards of AI ships every time they want to attack one ship. This would prevent our new players, and anyone in a small ship, from being constantly overwhelmed by AI fleets (which are far too numerous IMO).
maturin Posted October 21, 2016 Posted October 21, 2016 That would let Rattlesnakes jump traders right in front of the whole navy. Excluding AI from the 2nd circle has the same effect with no consequences for PvP. 1
Lucas Corso Posted October 21, 2016 Posted October 21, 2016 That would let Rattlesnakes jump traders right in front of the whole navy. Excluding AI from the 2nd circle has the same effect with no consequences for PvP. Certainly agree, this seems like a good fix with no adverse consequences.
Pagan Pete Posted October 22, 2016 Author Posted October 22, 2016 That would let Rattlesnakes jump traders right in front of the whole navy. Excluding AI from the 2nd circle has the same effect with no consequences for PvP. Aye Both would be good fixes. Becasue right now I cant PVP... and the server says PVP-1 right?
Mrdoomed Posted October 22, 2016 Posted October 22, 2016 Yeah allowing all players that could help in is good excluding the ai is better. 2
Anne Wildcat Posted October 22, 2016 Posted October 22, 2016 Maybe set a limitation on ship size pulled in? Let's say if you are attacking a 6th rate, only 5th, 6th, and 7th rate can be pulled in? Just an idea. 1
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