Mrdoomed Posted October 20, 2016 Posted October 20, 2016 Have you tried to tag one? Guys let's stay on Patch topic. Not Chemistry. Tag a fleet ? Im one ship i cant tag a fleet.the circle is so big it encompasses a fleet with what i tag.
Sureshot Posted October 20, 2016 Posted October 20, 2016 Awesome patch! Great work devs. The crew damage is awesome.
3rdguards Posted October 20, 2016 Posted October 20, 2016 Huzzah! the time has at last come! let us go forth and test
Will Collister Posted October 20, 2016 Posted October 20, 2016 Thanks devs, this patch looks amazing!
Bartas11 Posted October 20, 2016 Posted October 20, 2016 Thanks Devs, fantastic work, well designed Map and conquest system!
Tenakha Kan Posted October 20, 2016 Posted October 20, 2016 Thanks Devs, fantastic work, well designed Map and conquest system! can someone post a screenshot for those of us not at home?
Teutonic Posted October 20, 2016 Posted October 20, 2016 Grape feels obsolete now that crew loss from broadsiding is so insane Starting to feel the same way.
Ned Loe Posted October 20, 2016 Posted October 20, 2016 Starting to feel the same way.If it is unbalanced it will be adjusted. Patience. Let it soak in.
Teutonic Posted October 20, 2016 Posted October 20, 2016 If it is unbalanced it will be adjusted. Patience. Let it soak in.Sweet! thanks
Baptiste Gallouédec Posted October 20, 2016 Posted October 20, 2016 Let us all try it before fixing it..
Quineloe Posted October 20, 2016 Posted October 20, 2016 I just killed 80 !!! guys with a single ball
maturin Posted October 20, 2016 Posted October 20, 2016 I just killed 80 !!! guys with a single ball Yikes. I wonder whether splinters are being properly tied to the point of penetration, or if they propagate along the entire path of the ball. Two things to keep in mind: When the ball exits the opposite side of the ship, there are no splinters. Only the exit hole generates dangerous splinters. The shockwave from a near-miss is a hilarious legend and obviously false. 2
M G Posted October 20, 2016 Posted October 20, 2016 I just killed 80 !!! guys with a single ball With a rake or a broadside shot? How big was the bloody ball?
Ned Loe Posted October 20, 2016 Posted October 20, 2016 I had outpost in port that was supposed to be Free Town. But my outposts was moved to Spanish port, so now I have to spend 2-3 hours sailing there and trasporting 5 ships with assets that weight about 20-30k. I have there L'Ocean, Bellona, Indiaman and 2 more ships. This will take for me ages to transport... Can Admin fix it? I wanted this all to be in Free Town, not enemy port... Devs warned players and advised them to move out 3 weeks before update. 6
Ned Loe Posted October 20, 2016 Posted October 20, 2016 I knew, but I wanted my outpost to stay where it was, not to be moved to enemy port... I thought it would be logical. Well, l personally gave out multiple warnings that this will happen and people will get stuck inside enemy waters. Unfortunately, now we have to beg and waste precious Dev time, so we can move your ships.
Ned Loe Posted October 20, 2016 Posted October 20, 2016 I hope it will be fixed And the shockwave seems kind of a joke (hopefully?) Shock wave is real and we have facts it existed and did casualties. It will definitely get tuned down after public testing.
Rikard Frederiksen Posted October 20, 2016 Posted October 20, 2016 (edited) This patch makes the game feel brutal, in the actual sense of the word. I'm liking it so far. Edited October 20, 2016 by Rikard Frederiksen
Ned Loe Posted October 20, 2016 Posted October 20, 2016 You can help tune splinter damage and other things here: http://forum.game-labs.net/index.php?/topic/16935-splinter-damage-feedback/
CeltiberoCaesar Posted October 20, 2016 Posted October 20, 2016 Port battles and conquest Port battle set up system changed significantly. Port battles will automatically arrange 46 (previously 48) hours after hostility level reaches 100%. Hostility will be generated by PVP (major impact), PVE (minor impact), Missions (minor impact), and War effort supplies deliveries (minor impact). Port battles will be a national effort and will require coordinated work of several fleets. Assault flag is be removed. Timers are removed (for testing) as we believe that in new system port battles will arrange themselves when there is max presence of players for both size (due to pvp impact). Also we expect that all timezones will need to participate to bring hostility to the port battle levels. If this assumption proves to be inaccurate we will bring back lord protectors (but with wider time limits). In addition to this we will reduce the speed of hostility generation if necessary to bring more timezones into action. New port system will immediately show players where the action is because the number of port battles and hostility zones is limited and nation can have a limited number of port battles set up. Port battles themselves will still be done on the open water with towers (but this wont last long). Alliances will continue for 3 weeks, voting period is set at 1 week. 4 hours after the patch... first PB has been already launched... Obviously something is wrong here
el_mariachi Posted October 20, 2016 Posted October 20, 2016 It seems totally strange why the developers add new ships which they want us to test without any possibility to craft them....WTF? One dura for Endy and Indefatigable is not a problem, but why not let us craft them?
maturin Posted October 20, 2016 Posted October 20, 2016 Shock wave is real and we have facts it existed and did casualties. It will definitely get tuned down after public testing. Like what? Someone needs to do the math. It seems totally strange why the developers add new ships which they want us to test without any possibility to craft them....WTF? One dura for Endy and Indefatigable is not a problem, but why not let us craft them? They don't want us to test the ships, they want to test how 1-dura ships are used.
admin Posted October 20, 2016 Author Posted October 20, 2016 4 hours after the patch... first PB has been already launched... Obviously something is wrong here indeed)) It seems totally strange why the developers add new ships which they want us to test without any possibility to craft them....WTF? One dura for Endy and Indefatigable is not a problem, but why not let us craft them? capture them for free 3
CeltiberoCaesar Posted October 20, 2016 Posted October 20, 2016 indeed hahahaha Does it mean it should be like that or I was wrong and it's working as planned? hahahaha
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