Guest Posted October 20, 2016 Posted October 20, 2016 Nice ! I'm eager to test that asap ! Just one small question though : I play 75% of my time with either my Danish or Swedish allies. Will I be pulled in with them ? Or is it like before I need to "manually" get in just after they started combat ? Because if that is the case, does that mean I wont be able to play with them anymore ? Well, since you can't reinforce normal fights anymore you're either dragged in from the beginning as an allied nation or can't join at all. Oughta be able to join them inside hostility missions though.
erde_m Posted October 20, 2016 Posted October 20, 2016 (edited) Is a big, big Patch. Thanks for your hard Work! Now we will come along to the tests for the patch Edited October 20, 2016 by erde_m
Sir_Wiener_Von_Snitzel Posted October 20, 2016 Posted October 20, 2016 Indefatigable Looks very cool, cant wait too see in game
Rramsha Posted October 20, 2016 Posted October 20, 2016 (edited) "To the Boats, Men!" Edited October 20, 2016 by Rramsha
Anolytic Posted October 20, 2016 Posted October 20, 2016 Best news for Swedes: Fixed port entrances Lorimers Baja Leogane Marigot Oranjestad Plymouth Castries Naparima Casigua Sinamaica Rio de la Hacha 2
victor Posted October 20, 2016 Posted October 20, 2016 one question: I assume that the removed builings are just the crafting facilities and - therefore - do not include also the outposts and the clan warehouses. Is my assumpion correct?
admin Posted October 20, 2016 Author Posted October 20, 2016 Eager to test it. Just one question, what did it happened with the event BPs? Since we dont have events we cant get them. event will come back with less shipwrecks better loot and deadman chest flag on the carrier 2
Destraex Posted October 20, 2016 Posted October 20, 2016 Looking forward to testing the new combat circle. Not sure about carronades.... but if we consider how bad crews were at aiming them I guess it's ok. Technically carronades should have been able to fire the same distances and in a straight line at the engagement ranges that crews could usually hit things at in the period. However since crews had no idea how to use carronades and usually shot them without realising they would fly high... they were less effective at range. If only crews of the day knew to aim them lower. Love the hostility idea... LOVE LOVE LOVE that attacking AI affects hostility.
Quineloe Posted October 20, 2016 Posted October 20, 2016 Nice patch, finally but what about the Special Events and when the new UI will be released ? The UI will be done once the game is finished, so no time is wasted designing UI for features that get dropped again. 2
shaeberle84 Posted October 20, 2016 Posted October 20, 2016 The patch sound awesome and, I must say, in large parts even better than expected. One question: Can experienced players also join the rookie zone to test the rookie zone to test the different ROE mechanic???
maturin Posted October 20, 2016 Posted October 20, 2016 Captured NPC ships will be good sometimes. yyyaaayyyyy
Guest Posted October 20, 2016 Posted October 20, 2016 Best news for Swedes: Oh thank god. I still have nightmares from back in the day of desperately zig-zagging right at the Marigot port entrance for at least a minute while a Danish fleet is heading right towards me and the tagging timer starts ticking down. ^^
Ned Loe Posted October 20, 2016 Posted October 20, 2016 Nice patch, finally but what about the Special Events and when the new UI will be released ? Please don't give this game a bad review just because UI will be added last. We know some people already rated this game 'bad' without even participating in development, all just because they see UI is at it's simple form atm. Everything has it's time. 2
ltdan83 Posted October 20, 2016 Posted October 20, 2016 (edited) Woot! Time to go tell the boss I'm not feeling well and go play some NA Edit: Gave the game a positive review(cause its awesome!) Edited October 20, 2016 by ltdan83 2
Ned Loe Posted October 20, 2016 Posted October 20, 2016 Woot! Time to go tell the boss I'm not feeling well and go play some NA I am skipping school today. 1
HardyKnox Posted October 20, 2016 Posted October 20, 2016 One question: Can experienced players also join the rookie zone to test the rookie zone to test the different ROE mechanic??? As I read the Update notes, the only limit on starting or joining battles in the Learning Zone is Battle Rating (BR). So, unless I misread it, if you are prepared to sail a low BR sloop, you can sail with, guide and assist Learners as they gain XP. My plan is to offer assistance to US Learners in maneuver, manual sails, gunnery and coordinating with fleet operations, to the extent of my ability. New midshipmen: Look for me in game if you'd like some assistance. Bring Teamspeak and patience.
ulysse77 Posted October 20, 2016 Posted October 20, 2016 classic, a new patch the day im going away for the w-e.... I think it`s the 4 or 5 of those... ;-) 1
CrazyBaer Posted October 20, 2016 Posted October 20, 2016 Anolytic, on 20 Oct 2016 - 07:06 AM, said: Best news for Swedes: ^^^^ Although starting from just a few ports and capture of new ports requiring a long and grueling grind for each additional port seems somewhat dreadful. I hope our Danish Brethren continue to Vote for our alliance.
DragonfireActual Posted October 20, 2016 Posted October 20, 2016 (edited) Who says one cannot be educated by gaming? I had no idea Bermuda Cedar existed,the notion a cedar could compete with oak yet still be light (what's next,Bamboo?) and was used in ship construction..how amazing. It's things like this that attract me to a game. Edited October 20, 2016 by (NPG) DragonfireActual 2
Vernon Merrill Posted October 20, 2016 Posted October 20, 2016 Thanks Devs! Appreciate all the hard work!
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