Jean LaPointe Posted October 24, 2016 Posted October 24, 2016 This endless stream of fleets is sapping my will to play Please shring the battle circle, or eliminate AI ships form them. There is no reason to play, if i can't attack a ship... You now will have to track the target to a point where you will not sucks others into the battle. No longer you can tag and fight. If you do not want the AI to fall into the fight then you will have to follow the target to where and when it is tagged you do not have anyone else in the outer circle. New tactic for a new mechanic.
Cmdr RideZ Posted October 24, 2016 Posted October 24, 2016 The Conquest stuff and economy, I think this is pretty good. Maybe still, crafting could need different number of Fine wood. Right now if you craft for example Trinco (Because exceptional is 100). Basic 0 Common 40 Fine 60 MC 80 EX 100 It could be... Basic 0 Common 0 Fine 5 MC 40 EX 100 Everyone is going to craft Exceptionals anyway, so the Fine wood factor has to be encouraging to craft lower qualities. 8
Mrdoomed Posted October 24, 2016 Posted October 24, 2016 You now will have to track the target to a point where you will not sucks others into the battle. No longer you can tag and fight. If you do not want the AI to fall into the fight then you will have to follow the target to where and when it is tagged you do not have anyone else in the outer circle. New tactic for a new mechanic. I dont mind there being a coast guard but its sorta overkill. There is small breaks in the line of fleets but even a billy goat could avoid being attacked now. Players also never move to isolated areas so doesn't seem to be much room to fight. Then again it seems like all the players are hidden somewhere. 1
Jeheil Posted October 24, 2016 Posted October 24, 2016 Did the crafter 5% XP leach get turned off in the patch ? I usually got one or two redeamables a day, nothing since the patch
Pigafetta Posted October 25, 2016 Posted October 25, 2016 I have a quick question. I have an OP in a city belonging to our current ally (which is a great idea IMHO). What happen when the alliance expires? Will I lose my OP? Or what else? Thank you all.
Rychu Karas Posted October 25, 2016 Posted October 25, 2016 (edited) I have a quick question. I have an OP in a city belonging to our current ally (which is a great idea IMHO). What happen when the alliance expires? Will I lose my OP? Or what else? Thank you all. yes, u will lose access to this outpost, but only access, not OP itself Edited October 25, 2016 by Rychu Karas 1
Neverdead Ned Posted October 25, 2016 Posted October 25, 2016 The window for building to 100% hostility ends too early before server reset and means that those of us who like to play in the North American western time zones will never see a port battle during prime time (in the evening). Does it really need to close 4 hours before server reset?
Jack Jones Posted October 25, 2016 Posted October 25, 2016 OK so I am starting to settle in with this patch. First impression were not good, HOWEVER, I have come to apriaciate what the devs were trying to do. I love the new map and the coastline protection from AI if timed right is a great anti gankers system especially for traders. Sailing distances are OK. New items and ship building better. There are less gold ships and I think that's good. I have opened several ports near enemy coastlines and raid them AI and PvP with timing to avoid defences and AI fleets. It takes planning but adds to the immersion in my Opinion. I am sailing grey and green ships and loving it! Green Connie 45k! Guys get out of those gold boats and stop being hung up on elite ship building, relax you don't get wet that often! I bought a Bermuda cedar grey Connie 1/2 for 47!!! What's not to like. My tip sail away from Jamaica and visit the world there are great deals out there. The roe are fine if you plan as well. I am not in a clan but am managing to progress. I do though think the game is now more difficult outside of a clan and my put off lone players. BUT...... 1. I believe the current mission placings will severely hampers new player grind. I am talking about no rank new guys and gals that start fresh on this new system are going to find the grind too much even in the new rookie zone. I stated again in this new zone and after a couple of hours had earned 150 exp the sailing and lack of close AI makes the grind just too slow to hold newbs IMHO. Before anyone says open a new port news are skint and rankless port opening is a long way off financially. 2. My pirate friends Need a role. They are basically stuffed by this patch. As they are the main gankers and aggressors in the game the fear element has become less and this is not a good thing. Throw these guys a bone, we need the pirates to fight and fear or it becomes a bit dull. I have even arranged fights with them because it has become ALMOST impossible for them to ambush and be piratey. This is a large player base who are left in a kind of limbo. Somehow you need to get rid of their national identity which is silly and Give them Piratey stuff to do, missions raids etc at the moment they are a weird sudo nation who have no role. Thanks for the patch.... overall I am liking it. 1
Fenris Posted October 25, 2016 Posted October 25, 2016 Absolutely agree, it is not normal to demand 80 Fine wood/compass wood to craft a Green Santisima Trinidad. Or you increase the drop chance and quantities of the woods or you lower the requirements to craft. Something urgent has to be done. Crafting has become a nightmare, and because of that is a time sink and not fun at all. And Im not talking about the other resources which we have shortages like the gold, silver, copper ore, red wood, tobacco, compass wood... It is normal because the game wants to get rid of too many 1st rates available to anyone.Especially when they are exceptional.
Leku Posted October 25, 2016 Posted October 25, 2016 Played few days with new patch and now i can write some of my thoughts. - new map Good job! It`s really awesome and usefull. Need some polishing here and there but i like it a lot! - new crew casualties I love it! At first it was maybe a bit too strong, and propably stern rakes need some tweaking to make grapes usefull again, but please leave broadsides like they are atm! I was so tired of smaller ships tanking broadsides from SOL`s ( for example surprise taking hits from bellona ) and shruging off as he lost only some armor and still continuing to rape my stern. It`s still doable but if actually i manage to caught someone on mistake and land good broadside it pays off! And thats how it should be! Also i think chains are landing too good on longer distances. But thats other story. - new economy I like it. Things start to matter atm. Specially resources, and good organized clans are getting adventage here. Good. People must specialize more. Good. What i totally dislike is fact that basic resources like gold/silver are so spread and thined out. I dont even dare to say that some nations have them put right in front of their noses ... but really. You shouldnt restrict basic resources that much! Change it please. - new conquest mechanics I like it. What i dislike is fact that still i think it goes too fast. Also as defender all what i can try to do is catch enemy players inside their missions. Good for groups but not doable solo. Think about solo players too. Maybe add some kind of defending missions? Or if you want to encourage more pvp with that make finding enemy missions easier. Also make aggression points spread out to group, so people screening and scouting get points too as they are important in team. Dont reward only the one shooting inside. It`s group/nation effort after all! Everyone have it`s meaning. - modules/ship rebalance I like it. There were too many exceptional ships. Modules and perks matters too much. I like the idea of fact that ship matter the most. Just please adjust basic resources. Both perks and modules should work as aditional bonuses, not something that changes playing experience drastically and is a total must have. I know that for meta pvp there will be always best ships with best set of perks and modules ( considering what they are going to do be it pb,hunt etc ) but difference between players shouldnt be that huge. -carronades balance I like it. They were definatly too strong before. But i think they spread out a bit too much atm. Considering how fast they loose penetration with bigger distance, they shouldnt spread that much. Before they were too good, now imo they are little too bad. - goods weight After fixes it become better but still need some adjustments here and there. I like the fact that we`r now forced to move things between ports as atleast having regions/ports matters. Solo players may whine about it as it`s harder to trade now, but remember its mmo, and organized group of players should have adventage. So good clan can handle things. It`s harder to build stuff now, but before it was too easy. Way to easy. - breaking stuff Considering new economy it would be nice if you adjust a bit the amount of things we get from breaking ships/modules. Please dont overdo it. Simply make it metter bit more. - mission changes Well. The amount of sailing from capital was annoying. Still is. You should consider adding missions for admirality where we can gain some xp/stuff which we can later trade for good modules/ships/resources as reward. Dont make us farm gold from it ( just give some for kills, not damage done ). Make it an option for people to get some stuff a bit safer then staying in missions 30m open far away from home waters. I like new trading missions. They need some tweaking here and there and should be good addition for players that actually likes trading. Remember about missions that should decrease hostility! Allow us to take missions against hostile nation! - new roe I have mixed feelings about it. Generally the bigger circle is too big, or it shouldnt pull all damn ai. Or simply reduce the amount of ai, because it`s sick in certain areas how much ai is sailing arround and make any fight almost impossible. And having few ships doesnt help much. So something should be done about it. From one point i like the idea that i pull and no one can join. It`s really good to tag properly ( it`s not that easy ) with proper position and know that no one will mess with your enemy. From the other side i understand a little that solo players may whine. But considering the amount of ai, fact it`s multiplayer game ( they should work on their awarness and know the risk ) and new fort/towers i think it`s ok. Still it favours ganking sadly. - new forts I had one experience with forts so im not sure yet but i think they may have some bugged penetration ( fort was penetrating my side when it was almost parallel to his shoots ) and ended with one less buccentaure. But besides that i think there is a bit too much of them. Definatly capitals and regional capitals should have proper def, but less important ports have waaaaaaaaaay too many forts/towers. There are areas where is a lot of cities nearby and it leads to horrible experience. Change it please. - loot Please work on port battle loot more atm. Generally it`s good idea to boost it a bit. Im talking about pvp rewards. Not pve. So not only guys inside PB get stuff, but also people that screen/fight outside! As outside pb pvp will matter a lot now. A lot more then before, and imo way more then pb itself i guess. But we shall see. Anyway please adjust it. Also if i catch trader please if i take him to the fleet, let it takes it`s cargo. - exploits Please work about logging off just outside of pb and quickly loging back just when pb start to avoid sailing, fighting. Simple. Put timer that when i log back on the sea i cant join port battles for 5 minutes. Nothing hard imo. But im not specialist so dont count on it. If it`s not possible and there is only extreme option like ships staying on the sea after login off ... so be it. Ships should be safe only in ports anyway. And add some free port arround bermuda so actually people dont need to sail 2-3 hours to join battle. Or maybe leave it as it is? But i dont mind adding free port there. Summarizing. I like new patch a lot. It needs polishing here and there and should create more oppurnities for smaller and bigger pvp. Also trading matters a lot more atm. Im waiting for raids and new additions. Keep doing good job devs! 2
Rychu Karas Posted October 25, 2016 Posted October 25, 2016 Maybe the regional bonuses should be more like a resource? I mean craftable, the tradable item needed for ship production.
Cmdr RideZ Posted October 25, 2016 Posted October 25, 2016 (edited) About crafting. Exceptional Trincomalee 100x Fine Victory 175x Fine It can be that either Trincomalee needs way too many, or Victory does not need enough. edit... Another thing are the out posts. Now that the need for out posts increased dramatically, maybe 2 more would be reasonable? Would still keep you thinking where you create your out posts, but would at least help a bit in this situation. Edited October 25, 2016 by Cmdr RideZ
Lannes Posted October 25, 2016 Posted October 25, 2016 The trading tool seems a bit short of information. I type in what I am looking for, for example, silver, and it gives me every port with buying and selling prices. What it does not tell me is where I can build a silver mine.
maturin Posted October 25, 2016 Posted October 25, 2016 The trading tool seems a bit short of information. I type in what I am looking for, for example, silver, and it gives me every port with buying and selling prices. What it does not tell me is where I can build a silver mine. P column 1
Lannes Posted October 25, 2016 Posted October 25, 2016 (edited) P column Thanks. I can't believe this game! Why, at this late stage, do patches make things worse? Do the devs think sailing in a VIRTUAL ship is a great pastime? It is NOT! Too much sailing = not good. Too much trading = a bore. Crafting anything = too difficult. Ships for sale = too few, low quality and astronomically priced. Upgrades for sale = too few, low quality and astronomically priced. Missions = too far from home port. PvP = not happening--not even ganking, and I hate ganking. Shot and shell = not as good as before the last patch. Crew loss = always a problem, now, a bigger problem. The only thing that is left is the lovely graphics. But, that should be basic, anyway. Score card = 3/10. Try again. Edited October 26, 2016 by Lannes 1
Hagen v Martius Posted October 25, 2016 Posted October 25, 2016 Even when being in danger of sounding like a apologist and fanboy, none of that is true. Well apart from the trading and sailing one, which are silly gripes to have with a sailing MMO but entirely subjective.
maturin Posted October 25, 2016 Posted October 25, 2016 I don't know what 'shot and shell' means, and you're literally the only person complaining about lack of PvP. This is how serious feedback gets turned into a silly rant.
Edward Canaday Posted October 25, 2016 Posted October 25, 2016 Thanks. I can't believe this game! Why, at this late stage, do patches make things worse? Do the devs think sailing in a VIRTUAL ship is a great pastime? It is NOT! Too much sailing = not good. Too much trading = a bore. Crafting anything = too difficult. PvP = not happening--not even ganking, and I hate ganking. Shot and shell = not as good as before the last patch. Crew loss = always a problem, now, a bigger problem. The only thing that is left is the lovely graphics. But, that should be basic, anyway. Score card = 3/10. Try again. You're complaining about too much sailing in a game that is literally ALL about sailing. I agree that crafting is difficult, but it's meant to decrease the amount of high quality (read: fine and higher) ships, as well as decreasing the number of Ships of the Line. Making the game more about sailing in combat rather than who has the largest and most guns. PVP is happening, you're just not where other people are. If you find trading boring, don't do it. I certainly don't. I'm also habitually poor and unable to craft ships quickly. My own fault, but I'm doing what I like; In a common 4th rate ship (the lowest I can go and still compete somewhat) with a Frigate in my fleet for backup. 2
Cmdr RideZ Posted October 25, 2016 Posted October 25, 2016 When weather, visibility, is bad, the second ROE ring should be smaller. 1
Stilgar Posted October 25, 2016 Posted October 25, 2016 The conquest seem anemic atm. Some regions are important, but there seem to be no rush to get new regions as long as the allies have the ports with required resources. I suppose we need raiding mechanics sooner rather than later to animate the situation. Port raiding could actually use the flag mechanics well (with reasonable cool down). Imagine a port raiding party of say up to 12 men (one full group and able to join as a group) going for a port with resources of interest and other groups countering the raid in port or outside. That should generate some interesting PvP. 3
KrakkenSmacken Posted October 25, 2016 Posted October 25, 2016 I don't think you understand HOW weak the bow of a ship actually is. Unless you are sailing on a Ice Breaker your bow is pretty weak. The biggest strength of the bow is its VERY steep curve to deflect shots. But otherwise any shot that penetrates the bow will go right down the deck just like a stern shot. Oh that gives me an idea for a mod. Icebreaker (well not really, cause Caribbean, but you get it). Double or triple hull thickness on the bow.
maturin Posted October 25, 2016 Posted October 25, 2016 Why do people keep saying this? The bow is as strong or stronger than the broadside. For obvious reasons. It has to go around smashing through hundreds of tons of water at fifteen knots, withstanding pressure that can tear the bowsprit off easily. Difficult to repair =/= weak
maturin Posted October 25, 2016 Posted October 25, 2016 The biggest strength of the bow is its VERY steep curve to deflect shots. You posted an image of a ship with a bow that is vertical except for right at the waterline. You would need a perfect shot on the nose to hit the curved beakhead. Look at a model. However, most ships of the line and some older frigates had a beakhead bulkhead that would be very poor at resisting shot at the level of the main battery.
Jesters-Ink Posted October 26, 2016 Posted October 26, 2016 Don't like the new crafting rng for ship building and wood farming. Was looking forward to crafting after I read the rng for speed crew and all that was being removed. Not happy about rolling the dice on tree farming, especially since you've stacked compass wood against the fine woods. There needs to be better skill requirements for high level crafting, not some luck of the draw rng. Make it as hard as you like to craft the big ships, but not the "craps on you every time random generator". Trading is now dead for me, nice stuff to ship, but it has no value per time investment now. I'll go shoot stuff instead. Rest of the stuff I quite like. More tweaks needed me thinks.
Elric Posted October 26, 2016 Posted October 26, 2016 (edited) I feel like a hamster on a wheel.... running and running and going nowhere... Overall, I like to concept of this newest patch. But for a small nation like France on PvP2, we don't have enough players to effectively conquer regions. We get the aggression up to a decent level against an uncontested region, and the next day it's back down again. During the week it's made trying to build aggression pointless as collectively players of our nation don't play enough hours. The uncontested falloff of aggression percent is the main problem. I certainly like the idea of being able to build aggression and counter it. But the uncontested nature of this game has turned into a PvE grind. I would rather see less aggression built on each individual combat, but a much smaller fall-off of aggression each day. Then there is some point in continuing to attack regions. Like others have commented, fine wood rarely appears - and now, compass wood is being produced at double the rate of fine wood. With my 4 buildings harvesting oak, at the current rare of fine wood production, it's going to take 5 weeks to build a gold Bucentaure in one of our regional ports. So... it's become a waiting game (and not a playing game) - wait for fine wood, wait for the weekend. Edited October 26, 2016 by ElricTheTwo
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