CptEdwardKenway Posted October 22, 2016 Posted October 22, 2016 I still don't like the idea of instantly closed battles. Would also be interesting when Argamemnon and l'Ocean is available for all and when will the pirate overwork be done? The rest need to test but probably won't test much now. 1
CptEdwardKenway Posted October 22, 2016 Posted October 22, 2016 You didnt reply before that you have this "estimed pvpers" ppl helping you? and they cant see the obvious? they always make go thrue their filter this obvious mistakes, maybe they are not that expert pvpers. 1 time can happens but in every patch there is dozen of this obvious "mistakes". Time to try inquire some other ppl also ? also if i am wrong and it may be, how is that i got x3 support on my critics then your reply? and i am not a popular guy who many ppl like. Majority at list 60-70% is pretty negative towards the patch. Also you talk about new features, when you make them something can go wrong, sorry i fail to see how augmenting all weights is a feature, it just make an existing feature much more time consuming, and is already a boring activity, really wondering who can suggest something like that. And i not believe that guys that arrived on best placements in tournament like the current patch since majority is small clans who live of small pvp 3 vs 3 etc, that now cant find anything around unless they wanna face ppl+fleet+forts. And wich also massive crew loss enforce them to return more often to port or bring tons of medic kits. I can tell you that in my clan 170 ppl , nobody like the patch and not becouse i say so, is becouse nobody enjoy the new mechanics, is not about making them different, is that they are less fun then before. Before was risking go pvp in front of enemy capital, ppl afraid to lose ship hugged the green zone, leaving only with overwhelming numbers, now is even worst towers+fleets+hugging and pvp in small group have become a waste of time, thats fun for you? it kills also lone pvp this game not was to be historical belivable? jamaica have more towers and forts then the deathstar in star wars. roughly 2k cannons 1300+ 42lb cannons more then the entire britain fleet got all over the world in his entire fleet 64x20 + roughly 6x60 only for man up the current in game defence structures you will need a force of 50k redcoats. I made some research on historical jamaica maps and jamaica have at its peak an 5-6 fort,s and 5 watching towers, not the currently 20+ forts and 60 towers redots = defence structures and thats just for jamaica if we calculate all towers and forts in game the number that exit is absurd more cannons that the entire navy of all nation have ever builded in 200 years of age of sail warfare. , And considering that the crew losses/management etc got publicized in the game as they where based on a historical overall pop calculation, of the period this 2 things cant fit whatsoever together. Well ganking in homewaters shouldn't be easy and historical never was. If you feel the need to attack ships near ports especially capitals it should hurt and teach a lesson. Was about time to protect new players and single players near port and capital. I too got real tired of the 24/7 ganking fleets from 5 nations, sorry 4 nations and pirates around Port Royal.
FieryCross Posted October 22, 2016 Posted October 22, 2016 The difficulty is marrying historical accuracy to game play, unfortunately some people lose sight of this. If we are being picky over accuracy for example where in history did the Pirates behave like a nation running around in 1st rates and doing port battles, at best maybe a loose collective working together at times, but sorry if folk are going to nit pick over accuracy of in game introductions then the game as a whole should be picked upon, not just because some want to start QQ over a feature that they think deprives them personally. The patch effects everyone to greater and lesser degrees that's obvious. Used to like doing a little trading along with PVE and pvp, my Indiaman is now permanently docked, hold capacity and Weight nerfs make sailing times prohibitive now, even "local" shipping is losing its attraction, an hour an a half sailing between 2 ports, 4 times to trickle supplies in lost its appeal, set up new outposts and production buildings but thought why bother can't spend all day transporting goods to where I need them. It is what it is, changes will either be made or they won't, so I'll wait and see, it is still Alpha and a testing ground. Love the look and the idea of coastal forts and towers especially if in a trader but give with one hand and take away with another. Like the idea of being able to set an ai trader to go from A to B for transport purposes even if it is only one at a time. Ships of war were rarely sunk, though crew casualties would be high, splinters and shrapnel from broken equipment yes, a shock wave from a cannon ball of the period is slightly dubious. But this leads on to crew costs, which were very high but could be off set by med kits, but with the redistribution of resources med kits are extremely difficult to make now, even the price of salt has rocketed, there is no balance anymore on that side. Just a few observations and thoughts, it's still a wait and see.
Eye_of_the_Storm Posted October 22, 2016 Posted October 22, 2016 What is all these large AI Fleets about? I seen a 3rd Rate with 24 ships in his fleet and nothing lower than a Belle Poule. On top of that he was being followed by a Victory with a Vic in his fleet. I think that is over kill. The only time you should see that is in a large battle or small war. Also there is very little AI traders in OW. How are the newbies going to practice their skill and collect resources if there aren't any targets? Exactly my Point! I fully understand its intention of making our waters safer for us, so traders and such can seek shelter near those Fleets, but they are too much. 25 Ships of the Line, thats a fleet a nation had only one of back in the time. Smaller fleets like 5-8 Ships, even only 3 of them beeing SoLs is enough to protect the trader if he is smart. And we have the Forts for those as well, which are devestating by the way. I gave it a try and attacked an enemy LGV just under one of the big forts and even tho I immediatly ran away I lost half the structure and crew of my Trinc before I got out of effective range. I think the Forts are very well implemented and make trading in your own area alot safer but I think there should be less forts and those should be closer to Ports and maybe strategic points where the land reaches out or at passages. Also 2 Big Forts + maybe 2 small ones is enough for a port even a capital. Nobody can attack that kind of fortification and having 8+ Forts and Towers is a bit too much.
Hagen v Martius Posted October 22, 2016 Posted October 22, 2016 Ok, after two days of playing the new patch I'm just gonna shit out my opinion here, I guess. I like that exceptional ships will likely be more rare in the future. Gives back some of its meaning back to that title. However, the amount of special resources needed needs to be tweaked to make Green, Blue and Purple more attainable and different compared to the Gold ones. I do like that Long Guns got back their usability, there's now a case to be made to use them over Carronades in certain cases again. Similarly I am happy to see that Carronades now have clear and defined downsides. Maybe some number tweaking needed there, of course. Crew losses were too high, no questions asked. They're still a good bit too high probably from a gameplay perspective. Personally I find it more thrilling this way, but I am more than willing to accept than I am a minority here and see the benfits of not having it this way in the future, especially for new people. So again, needs some more number tweaking but a good step. Grape is useless. Like utterly. Some serious tweaking needed to balance it with ball ammo. It can't be that I am a better boarding support by using ball ammo than when I am using grape. I do like the new PB mechanics, however hostility gain is a joke and needs to be tweaked. Some other stuff as well I guess, but most of this will become clearer as it becomes used more. I mean only the very first region changes will happen today after all. Too many forts. I like them, really do. Not least of all visually but also because they make it harder for us to gank random Brits, but the amount of fortifications is just silly. The new elements you added to the map are good and useful. Cheers for that. Still ugly as sin, but hey... I do like the pull circles. You'll probably want to experiment with different ranges an what can and can't get pulled when it comes to AI fleets in the outer reaches, but it's a good system. I am torn about the regional bonuses. I like then idea of having more "unique" (or rather different) ships, but it's weird that only the port owner can access them when Allies can use the port for production as well (especially as a Danish player at the moment). No comment on the bonuses they give, no experience there, but will probably need tweaking in some way, haha. Not sure about the two new sorts of wood and their availability. Similar to the regional bonuses these will need some tweaking. I personally am mostly miffed that diplomacy did not in fact get reset after you said that it would be, leaving us Danes stranded in a silly place with nothing nearby to conquer. I think that covers most of the changes I have encountered or noticed so far. Good patch, as expected future number tweaks will be needed but to me personally it made the game better. Mostly. 1
admin Posted October 22, 2016 Author Posted October 22, 2016 The ship did not capsize, but the physics are horrible in collisions and it should capsize from that angle. Trust me, this game is has poorly designed collision system between ships, I cannot call it a good job. Very often after collisions ships are getting some + 3-6 knots boost instantly which could be never possible. This game doesn't like collisions and they are not well done. its a game man - its working as intended.. go ram cars in gta .. sometimes they will jump to the sky 2
Destraex Posted October 22, 2016 Posted October 22, 2016 The outer circle is too large. I LITTERLY can't attack anything without a mess of AI being drawn in. It is not fun to play like this. Please reduce the size of the outer circle. Thanks PP I would not suggest reducing it until it is tested properly but rather not pulling the AI in or reducing AI defence fleets frequency and size. We need to fix the PVP and the circle is one good solution. I did prefer my solution which was an unlimited join to enemy BR size on battles. When battle is joined the time it took the joiner to get their determine their starting location---- longer = farther away. To discourage people sailing from long distances. The AI would not be a problem as the circle is not huge. P.S. Can't you attack people away from defending fleets? Is that not what you are supposed to do? 1
robbindahood Posted October 22, 2016 Posted October 22, 2016 (edited) Long time listener, first time caller. I want to share an idea, but ill lead with patch review. Devs, thank you very much for this. Doing hard work under alot of scrutiny is not only hard, but fucking sucks, thank you. Capitals: should be strong, should be like an ultimate boss, takes a way to beat it you may not like. AI Fleets: Too much given to nations like a nice little handout, here ya go... stop. make em work for it. Make em create their own AI National fleets, and send em on patrolling areas, routes, bays... And shore defenses built by national resources, maybe donate for more stuff in an area. Basically, AI Defenses are driven by player. Gives em control and will stop complaining about having to fight a victory, instead you get to fight Tommy Shelby's victory, and take it from him and use as ur own defense, or prize, whatever floats ur boat. (I'm American, so I look forward to that). 2 Circle PVP: Keep it, give more circles, every player grabbed by the initial tag, and bring in every AI ship in Initial circle, and every player in extended circle. If they don't wanna play, 2 min to jump out. AI fleets... well they'll give chase if they want to... or not? Wait smaller AI ships have higher probability to turn and flee? Like a bitch? Bigger ones and cocky captains with good ships (Epic assholes with extraordinary ships)? Lotta potential for officer perks now that its AI instead of ur own. Better the ship, better the crew. better your defense. AI fleets need to be created by Players, and defend areas the players deem appropriate, with ships they want to create defenses with, sailed by captains we hire or train. with crew that's rated like mods, with delivery being sent by players in traders they craft, sending ships from outpost to outpost with protection or not. And Hoping those pesky pirates or raiders dont catch it without other defensive fleets protecting. Teleports are not immediate, it takes off hours to send the fleet or ship to another outpost, or other port, or area to patrol. Sailing be sailing... Port Battles: every port gets a center defense piece, most important. If a enemy player tags this main piece, start port battle in 24 hours. If you can get there, going into hostility zone that triggers all AI fleets designated port defense (AI screeners), attacks the incoming fleet and tags like a player initiated PVP tag. If enemy team destroys main defense piece, and wins BR, take port. Gotta pay for bigger hostility zones, and remember too big patrolling zone with no help and with too little fleet means they might run and not help... Or worse, actually lose. and disappear. but that can be helped by hiring a exceptional captain into Davey jones. All in all, I wanted to share my thoughts, devs, hope you receive my criticism as construction, not destruction. Good luck, seems the rattlesnakes have been unleashed on ya. Fellow players, good day. and happy hunting. Edited October 22, 2016 by robbindahood 3
admin Posted October 22, 2016 Author Posted October 22, 2016 I have seen the videos of sea trials and I admit, that now physics are much better, but after I saw this yesterday, I was shocked. Do not explain bad physics by comparing to other game... It's like saying: I am not addicted to alcohol, I drink only 3 vodka bottles, but Dima drinks 5 vodka bottles! You are shocked too easily. Perhaps because of all those vodka bottles you keep imagining. All games have problems with physx. Thats a huge problem as nvidia physx and other methods suck. Code new system man as you seem to be an experienced physics programmer, based on your critical comments. We will buy it. Others will buy it. Nvidia will buy your company and you will make millions of dollars. All great products started with someone being unhappy something did not work properly. You can exploit it. 4
Hagen v Martius Posted October 22, 2016 Posted October 22, 2016 (edited) *snip* Oh I do like the idea of player driven coastal defences and AI fleets. There should always be an... "ambient" level for these and a hard cap on totals, but it would add an interesting new dimension to a few things. Edited October 22, 2016 by Hagen v Martius 1
Destraex Posted October 22, 2016 Posted October 22, 2016 Long time listener, first time caller. I want to share an idea, but ill lead with patch review. Devs, thank you very much for this. Doing hard work under alot of scrutiny is not only hard, but fucking sucks, thank you. Capitals: should be strong, should be like an ultimate boss, takes a way to beat it you may not like. AI Fleets: Too much given to nations like a nice little handout, here ya go... stop. make em work for it. Make em create their own AI National fleets, and send em on patrolling areas, routes, bays... And shore defenses built by national resources, maybe donate for more stuff in an area. Basically, AI Defenses are driven by player. Gives em control and will stop complaining about having to fight a victory, instead you get to fight Tommy Shelby's victory, and take it from him and use as ur own defense, or prize, whatever floats ur boat. (I'm American, so I look forward to that). 2 Circle PVP: Keep it, give more circles, every player grabbed by the initial tag, and bring in every AI ship in Initial circle, and every player in extended circle. If they don't wanna play, 2 min to jump out. AI fleets... well they'll give chase if they want to... or not? Wait smaller AI ships have higher probability to turn and flee? Like a bitch? Bigger ones and cocky captains with good ships (Epic assholes with extraordinary ships)? Lotta potential for officer perks now that its AI instead of ur own. Better the ship, better the crew. better your defense. AI fleets need to be created by Players, and defend areas the players deem appropriate, with ships they want to create defenses with, sailed by captains we hire or train. with crew that's rated like mods, with delivery being sent by players in traders they craft, sending ships from outpost to outpost with protection or not. And Hoping those pesky pirates or raiders dont catch it without other defensive fleets protecting. Teleports are not immediate, it takes off hours to send the fleet or ship to another outpost, or other port, or area to patrol. Sailing be sailing... Port Battles: every port gets a center defense piece, most important. If a enemy player tags this main piece, start port battle in 24 hours. If you can get there, going into hostility zone that triggers all AI fleets designated port defense (AI screeners), attacks the incoming fleet and tags like a player initiated PVP tag. If enemy team destroys main defense piece, and wins BR, take port. Gotta pay for bigger hostility zones, and remember too big patrolling zone with no help and with too little fleet means they might run and not help... Or worse, actually lose. and disappear. but that can be helped by hiring a exceptional captain into Davey jones. All in all, I wanted to share my thoughts, devs, hope you receive my criticism as construction, not destruction. Good luck, seems the rattlesnakes have been unleashed on ya. Fellow players, good day. and happy hunting. I like your idea of nation funded defence fleets that ply patrol routes setup by the nation. But I am wary of the small time players getting the short straw or nations that become poor not being able to defend with AI at all.
Destraex Posted October 22, 2016 Posted October 22, 2016 I have seen the videos of sea trials and I admit, that now physics are much better, but after I saw this yesterday, I was shocked. Do not explain bad physics by comparing to other game... It's like saying: I am not addicted to alcohol, I drink only 3 vodka bottles, but Dima drinks 5 vodka bottles! sruPL ships used to flip all the time in earlier builds... too easily. It became common that the bigger ship would ram and flip the smaller even though no real life captain would use his ship like that. Hardly realistic and really we may as well have changed the game to Ancient Greek Trireme ramming speed naval action. That "I believe" may be why the physics have kind of been toned down.
Lannes Posted October 22, 2016 Posted October 22, 2016 (edited) Not only is it very difficult to build high quality ships, now, because of the new, difficult to obtain materials, but if you look at the shop in Kingston/Port Royal the ships for sale are (a) much fewer, (b ) low quality, (c ) priced astronomically. There was some fun in building high quality ships with high quality upgrades. So, less fun now. I might note, I used to get sunk anyway, especially in ganked pvp. It seems that this hurry to change so many things every patch is wearing on everybody. I know of at least one person who gave up on the game altogether. Edited October 22, 2016 by Lannes 1
admin Posted October 22, 2016 Author Posted October 22, 2016 Not only is it very difficult to build high quality ships, now, because of the new, difficult to obtain materials, but if you look at the shop in Kingston/Port Royal the ships for sale are (a) much fewer, (b ) low quality, (c ) priced astronomically. There was some fun in building high quality ships with high quality upgrades. So, less fun now. I might note, I used to get sunk anyway, especially in ganked pvp. It seems that this hurry to change so many things every patch is wearing on everybody. I know of at least one person who gave up on the game altogether. rare ships will be rarer. But not very rare if you know what you are going. I know of at least of one person who likes it a lot. 2
Lannes Posted October 22, 2016 Posted October 22, 2016 rare ships will be rarer. But not very rare if you know what you are going. I know of at least of one person who likes it a lot. We can play at anecdotal evidence to and fro. One other person said that it is becoming too much like a simulation and less like a naval wargame. I am amazed at how you can, or you have ambition to, balance so many things in the game. In the end, knowing that there will not be a game manual, many complexities of the game will remain in the dark and not be used, but only be suffered.
Hethwill, the Red Duke Posted October 22, 2016 Posted October 22, 2016 Suddenly Crafter playstyle became more dependent of Trader playstyle. And war captains and privateers suddenly became depedent on the Crafter playstyle. Armateurs playstyle can now be a real deal. Giving out ships to trade raiders in exchange of share of goods captured. Trade war. Cool beans huh !? Doing everything alone is. truly, way more demanding and that is a good thing as I see it. Everything is more complex, bigger scale, but in essence in remains the same. 1
Mrdoomed Posted October 22, 2016 Posted October 22, 2016 I agree. And especially not warn us of any of these changes. I lost a lot of great ships I had for sale but were there due to space for map reset. This is definitely 2 steps back. Not liking this at all. No warning? ????? This has to be the most baffling statement ever.
Mrdoomed Posted October 22, 2016 Posted October 22, 2016 I would not suggest reducing it until it is tested properly but rather not pulling the AI in or reducing AI defence fleets frequency and size. We need to fix the PVP and the circle is one good solution. I did prefer my solution which was an unlimited join to enemy BR size on battles. When battle is joined the time it took the joiner to get their determine their starting location---- longer = farther away. To discourage people sailing from long distances. The AI would not be a problem as the circle is not huge. P.S. Can't you attack people away from defending fleets? Is that not what you are supposed to do? I HATE the equal br idea. For one we did it before and players like myself who are already called gankers because we use small ships to kill large ships where not effected and also because i dont want "fair fights" i want the fight i chose. If i take my suprise up against a buc i DONT want 2 more supposed allies comming in and ruining things or if i want to act like a pirste and attacked a trade ship i dont want 3 players jumping in. I do like the idea of not pulling in ai with second circle though. That would make the two circle thing great.
Digital Wind Posted October 22, 2016 Posted October 22, 2016 Given that we now have an awesome trader tooltip, can you devs please update the port information for the ports we've visited? I don't know if it is a bug or was intented, but I really do not like that I have to revisit all the ports I've already been to (and spent a few days exploring) just to see that port A now does xyz instead of abc. Also this is kinda moot because of the trader tool. Just some feed back, hope you find it useful
Digital Wind Posted October 22, 2016 Posted October 22, 2016 Not only is it very difficult to build high quality ships, now, because of the new, difficult to obtain materials, but if you look at the shop in Kingston/Port Royal the ships for sale are (a) much fewer, (b ) low quality, (c ) priced astronomically. There was some fun in building high quality ships with high quality upgrades. So, less fun now. I might note, I used to get sunk anyway, especially in ganked pvp. It seems that this hurry to change so many things every patch is wearing on everybody. I know of at least one person who gave up on the game altogether. Give people a chance mate, we need to let everyone have time to acquire the materials to build the exceptional goods. Also some people with their 30 1st rates won't give a hoot unless its a personal quest for the speediest lynx or tankiest belle poule etc..
hiclipucli Posted October 22, 2016 Posted October 22, 2016 now is again got a hotfix( ? ) downloading 12.4 MB data . WHAT IS THIS exactly ????? WHY NOT given som info ?????!!!!!!
elite92 Posted October 22, 2016 Posted October 22, 2016 now is again got a hotfix( ? ) downloading 12.4 MB data . WHAT IS THIS exactly ????? WHY NOT given som info ?????!!!!!! http://forum.game-labs.net/index.php?/topic/17001-weekend-hotfix-of-patch-996/ 1
Mrdoomed Posted October 22, 2016 Posted October 22, 2016 Given that we now have an awesome trader tooltip, can you devs please update the port information for the ports we've visited? I don't know if it is a bug or was intented, but I really do not like that I have to revisit all the ports I've already been to (and spent a few days exploring) just to see that port A now does xyz instead of abc. Also this is kinda moot because of the trader tool. Just some feed back, hope you find it useful Also could the devs ( who really do do a good job) PLEASE FOR THE LOVE OF GOD learn alphabetical order lol. In the warehouse, in the new trade tools, the port selection screen, everything. Thanks ! 1
maturin Posted October 22, 2016 Posted October 22, 2016 its a game man - its working as intended.. go ram cars in gta .. sometimes they will jump to the sky To elaborate: It was very good that I did not capsize. What wasn't good is that my ship could push two other large warships at an angle with shredded sails, and basically lose no speed. A ship that can sail at 8 knots should not be able to sail at 8 knots while pushing another ship before it. That's like towing a trailer that's missing wheels on the right side. Tremendous drag. Of course, if not for this bug I would have been boarded in 10 minutes instead of lasting a whole hour. And then blowing up and taking two of the gankers with me. 1
Skippy Posted October 22, 2016 Posted October 22, 2016 (edited) I think the perma upgrades should not be nerfed that much... they are perma upgrade after all. An Increase magazine access Gold giving 5% was good in my opinion... now they only give 2,5%. Altho, I didnt craft a new ship yet to see the bonus you implemented for the ship.. i need to try to have a better judgement Edited October 22, 2016 by Skippy
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