Sir. Cunningham Posted October 19, 2016 Posted October 19, 2016 I'd suggest a new 3D model for the cannons ingame as the current ones just don't quite look right in either scale or shape. Esp. the thickness of the barrel & shape of the muzzle looks stretched, als as the last picture illustrates the scale seems to be off with the ingame guns being extremely large for their poundage? : Ingame 18 pdrs Real life 18 pdrs and some men for scale:
Siegfried Posted October 19, 2016 Posted October 19, 2016 Maybe the people in that era were not so tall as the people today 1
Sir. Cunningham Posted October 19, 2016 Author Posted October 19, 2016 Maybe the people in that era were not so tall as the people today They weren't, but the scale still seems to be off by quite a bit But the most apparent otherwise is the thickness and shape of the barrel, esp. the last 50% toward the muzzle.
OlavDeng2 Posted October 19, 2016 Posted October 19, 2016 Using the crotch of the men(nice reference point i know) to me it seems that the cannon sizes are actually about right 1
Sir. Cunningham Posted October 19, 2016 Author Posted October 19, 2016 Using the crotch of the men(nice reference point i know) to me it seems that the cannon sizes are actually about right Talking mostly the thickness of the barrel and shape of the muzzle The guns ingame nearly don't taper toward the muzzle For some reason the trunnion isn't in the middle on the ingame model either :hmmm:
Sir. Cunningham Posted October 19, 2016 Author Posted October 19, 2016 Here's the two pictures side by side for easy distinction in shape & size (I scaled the below photo so that the real gun is exactly the same height as the ingame one): The excessive thickness of the barrel, lack of taper toward the muzzle and odd muzzle shape are especially apparent.
admin Posted October 19, 2016 Posted October 19, 2016 there could be some changes to cannons done, but only after the UI rework 1
Rychu Karas Posted October 19, 2016 Posted October 19, 2016 Its not even minor its irrelevant at all. 2
Hethwill, the Red Duke Posted October 19, 2016 Posted October 19, 2016 So many different casts - always dependent on which caster on which port - that the muzzle is hardly an issue during these 150 years. For example http://silverhawkauthor.com/artillery-preserved-in-portugal_403.html 3
Mighty_Alex Posted October 19, 2016 Posted October 19, 2016 They don't look that different in scale to me. 1
Hethwill, the Red Duke Posted October 19, 2016 Posted October 19, 2016 Production processes become standardized towards the end of the period covered by NA. Given we use 1 model I guess this is the one we have...somehow. Off Topic * imagine ingame vertical aiming simulating that...
Sir. Cunningham Posted October 19, 2016 Author Posted October 19, 2016 there could be some changes to cannons done, but only after the UI rework Sounds good Admin
Sir. Cunningham Posted October 19, 2016 Author Posted October 19, 2016 They don't look that different in scale to me. Take a look at the barrel toward the muzzle, there's quite a difference, esp. in girth - not to mention the shape of the muzzle. Also notice the placement of the trunnion and position on the carriage, on the ingame model the trunnion is too far back on the barrel for the proper CoG required for a naval cannon - Infact because of how thick the ingame barrel is toward the muzzle I'd suspect it was front heavy and the barrel would have to be kept from depressing
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