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Posted

After you get killed in action, please teleport us to our closest outpost. Teleporting us to the nearest free port is just silly. (this will effect 1 dura ships the most)

 

1. Forces you to build an outpost in order to teleport. (Money+Time wasted for nothing)

2. Forces you to use teleport to capital feature. (Waste of useful teleport that can be used for other things)

3. Forces you to look for other alternatives in order to get back to your outpost. (time wasted looking for a trader to hit)

4. Tons of time wasted while we could already refit in our outpost and go back to action.

 

P.S. why players always have to remove guns before selling 0 gold ship? (time wasted)

 

This needs fixing asap. 

 

Thanks.

  • Like 4
Posted

After you get killed in action, please teleport us to our closest outpost. Teleporting us to the nearest free port is just silly. 

 

We are actually not teleported to nearest free port.

We are teleported to the nearest port you can enter (Free port, Allied Port, Own Nation Port). 

 

And i only have room for 8 outposts, i need more slots if i will only be TP'ed to ports in which i have an outpost. 

  • Like 2
Posted

There was a topic brought up about how folks can surrender to get around a blockaid if they have dura on a ship or if they sink they are right there at the port the battle is at, but if you don't have a Nation Port or freeport close your sent far away.  I'm all for this myself.  I think that when you sink you should be sent back to your Capital to be honest.  The capital port should all ways be free along with the Newbie capital one.  That would give us 10 slots in ports if they did that with one free one at start to pick how you want like we all ready start with.

Posted

So in short you want this situation to happenin NA:"someone is sailing to create new outpost he get killed almost at destinity free town. You want him to be teleported back to his outposts where he begin the trip?" I would rage a lot if that would happen to me.

In short i like the system that is right now rather than your new one.

  • Like 2
Posted

We are actually not teleported to nearest free port.

We are teleported to the nearest port you can enter (Free port, Allied Port, Own Nation Port). 

 

And i only have room for 8 outposts, i need more slots if i will only be TP'ed to ports in which i have an outpost. 

Well it did teleport me to a free port with whole coast of other national ports. 

So in short you want this situation to happenin NA:"someone is sailing to create new outpost he get killed almost at destinity free town. You want him to be teleported back to his outposts where he begin the trip?" I would rage a lot if that would happen to me.

In short i like the system that is right now rather than your new one.

On 1 dura ship yes. You will feel it in the next patch. It's not that bad if you have duras left. 

Posted

P.S. why players always have to remove guns before selling 0 gold ship? (time wasted)

 

This needs fixing asap. 

 

Thanks.

Thats good never want to sell ship by accident.

Posted

I agree completely. I was captured in a port battle for Kidds Harbor. I was teleported automatically to Atwood where I did not own an outpost. Ok, so far so good, except, when I try to sail from Atwood there are around 4 enemy ships sitting in the harbor alongside me. There is no way I could leave without getting ganked, and I didn't have the time (after sailing a significant distance to Kidds Harbor plus the time of battle) to sit around and wait till the coast was clear so I was forced to purchase a very expensive outpost in Atwood so that I could log out of the game and not lose my ship.

 

I'm all for the idea. Teleport back to the players nearest outpost or Capital or better yet, as suggested above, give us the choice.

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