Jatidope Posted October 8, 2016 Posted October 8, 2016 As much as I like this game I can see myself getting bored of it already. There's simply not enough to do without spending your whole day/evening playing it, which doesn't revolve around kill this ship NPC at this location. I do like the PVP on this but with the amount of players dropping so low you can spend an age looking for an enemy to fight, even harder to find players on an even platform. The game sways towards playing in large clans as well which is good in a way, however if you want to play alone or in small groups it becomes difficult as well as frustrating, I think these issues need to be addressed if NA is going to grow it's player base. I honestly think a priority should be made to make more mission types available. For example, Find and Capture a 'snow' (player/NPC) and bring it back to port (a) for a reward, higher quality better reward. Escort Trader from a - b, Include hostile NPC's With the current war/alliance system, rewards for killing/Capping enemy OW NPC. OW NPC's openly attack enemy players with a similar BR I'm sure there have been many more suggestions among the forums which are probably better but the game needs more to do in my opinion to keep it's player base entertained. I also think there is a need to include more small scale PVP Maybe small raids on ports and towns, where small groups(Maybe max 5 players) can attack a port. Which in turn can damage the buildings in a port, take a proportion of gold, and if they bring a trader can take the items in the shop with them as well. To haul the back to a friendly port. A premium level escort mission could notify nearby hostile players to draw players in for a reward. Pirates should be much different as well in my opinion, they just aren't different from any other nation currently, I think pirates need to be there to throw a spanner in the works for other nations. A few suggestions, Maybe they could have 3-8 almost permanent capital cities around the map starting with outposts, so they could hassle and stir up trouble for nations right over the map. I've heard someone suggest before that they could get contracts for fighting for a nation, temporarily fighting for a nation for a pb or against a nation for a price for a limited time, Or even sink so many of nation a's player ships to gain a reward from nation 'b'. For pb's they could take a nation's port forcing it to become neutral until another nation decides to take it. Rather than having ports themselves (apart from home territories) they could build in freeports. These are just a few suggestions, I do really enjoy this game, I just think there needs to be more to do to keep it interesting and fun as well as to inject life in the player base.
SheepDip Posted October 8, 2016 Posted October 8, 2016 As much as I like this game I can see myself getting bored of it already. There's simply not enough to do without spending your whole day/evening playing it, which doesn't revolve around kill this ship NPC at this location. I do like the PVP on this but with the amount of players dropping so low you can spend an age looking for an enemy to fight, even harder to find players on an even platform. The game sways towards playing in large clans as well which is good in a way, however if you want to play alone or in small groups it becomes difficult as well as frustrating, I think these issues need to be addressed if NA is going to grow it's player base. I honestly think a priority should be made to make more mission types available. For example, Find and Capture a 'snow' (player/NPC) and bring it back to port (a) for a reward, higher quality better reward. Escort Trader from a - b, Include hostile NPC's With the current war/alliance system, rewards for killing/Capping enemy OW NPC. OW NPC's openly attack enemy players with a similar BR I'm sure there have been many more suggestions among the forums which are probably better but the game needs more to do in my opinion to keep it's player base entertained. I also think there is a need to include more small scale PVP Maybe small raids on ports and towns, where small groups(Maybe max 5 players) can attack a port. Which in turn can damage the buildings in a port, take a proportion of gold, and if they bring a trader can take the items in the shop with them as well. To haul the back to a friendly port. A premium level escort mission could notify nearby hostile players to draw players in for a reward. Pirates should be much different as well in my opinion, they just aren't different from any other nation currently, I think pirates need to be there to throw a spanner in the works for other nations. A few suggestions, Maybe they could have 3-8 almost permanent capital cities around the map starting with outposts, so they could hassle and stir up trouble for nations right over the map. I've heard someone suggest before that they could get contracts for fighting for a nation, temporarily fighting for a nation for a pb or against a nation for a price for a limited time, Or even sink so many of nation a's player ships to gain a reward from nation 'b'. For pb's they could take a nation's port forcing it to become neutral until another nation decides to take it. Rather than having ports themselves (apart from home territories) they could build in freeports. These are just a few suggestions, I do really enjoy this game, I just think there needs to be more to do to keep it interesting and fun as well as to inject life in the player base. What do you think of the "fireship fitting" ??
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now