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So there is a "test" about to take place on 1 dura ships, as well as a moving of many temporary upgrades into the permanent.

 

In consideration of this, I would like to propose a different system that would result in a more personal ship style experience, module upgrade path for ships.

 

In this system, the module system would involve building the basic module, and once installed on a ship, they could then be upgraded.  Rather than just requiring notes to increase the value of the upgrade, new recipes that preform the upgrade would be required.

 

Then, when ships lose a Dura, all installed modules have a chance of being reduced in quality as well. This would show as wear and tear on the ship.  Because of the new upgrade path, those modules could be restored at a cost.

 

I would also include basic quality of ship in this.  A Dura lost Gold "speed" ship, may see that "speed" upgrade reduced. That loss could also be fixed though crafting. 

 

In addition I would also like to see a similar way to replace lost Dura on ships, but that process also has a chance to reduces the quality of this ship.  

 

In this way a captain could develop his favorite ship, possibly name it, and try to keep it held together through many battles.

 

It would also allow for making pirates life a bit harder with ship restrictions. If we can't build Victories any more, then we have to capture a 1 dura grey, upgrade and replace the Dura to 5 to make it a Gold 2 Dura. (Personally I dislike the idea of 1 dura ships.)

 

Devs have said they want to add more interesting/involved crafting, as well as increase ship maintenance costs.  Constantly repairing upgrades, having dura damage mirrored in module damage, and restoring both could be one way to make that happen.

 

 

 

 

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