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Posted

In order to stop the exploit of "smugglers" that attack other ships in front of foreign ports,to take refuge in them after fight, I suggest to prevent docking for 15-30 mins if the victim(s) is of the same nationality.

 

It 's absurd that a ship is sunk in front of the port and the attacker can get into the city with impunity

 

Sorry for my english

Posted (edited)

This is the situation:

1) war ship exit as smuggler. <- This should be not allowed

2) attacks a trader ships

3) boards the trader ships.

4) sends war ship to home

5) with your trade ship docks on enemy port.

 

all this at 30 meters from port.

This is an exploit.

Edited by River
Posted

Was this a free port ? If yes its not an exploit.

that's what I was thinking.

 

if it's a Friendly port or a Freeport, then the fellow can come out as a smuggler in a warship. But if its not.. he will not be able to, nor will he be able to enter it, after battle, either with the smuggler tag. UNLESS! he is returning in the capped trader - but he would still need to have that port as an OP, or take the risk in sailing the trader after on, to another OP of his.

 

An in regards to him being labeled a smuggler --- he does not have to be labeled as such, if you are. IIRC, he cant just "attack you" if you are same nationality, just because he has a smuggler tag on him --- YOU have to have the smuggler tag activated as well. Which is HOW he is able to attack you in the first place (if you are both the same nationality) 

 

But even after he runs into the port (with his impunity-ness) --lol ... he is now stuck in that trader! If its a foreign (non-Free/neutral) port (as you stated) - then he has NO OP there - most likely, and will have to sail out on something (ie the newly capped trader) - because he wont be able to sail out on a warship, from a Foreign port, regardless of his smuggler tag.

 

Right?

 

Cheers,

-Yank/BvW

Posted

This is the situation:

1) war ship exit as smuggler. <- This should be not allowed

2) attacks a trader ships

3) boards the trader ships.

4) sends war ship to home

5) with your trade ship docks on enemy port.

 

all this at 30 meters from port.

This is an exploit.

 

With number 1 you just confused everyone.

 

What ship was it ? Which port was it ? What nation are you ? What nation was he ?

Posted (edited)

With number 1 you just confused everyone.

 

What ship was it ? Which port was it ? What nation are you ? What nation was he ?

1) I was not in smuggling mode. The port was not free (bahia honda)

2) I was on a trader ship (Spain). He was on Surprise (Nederland with smuggler tag)

 

He attacked me (with a Surprise).. borded me.. sent surprise to his outpost, used my trader ship to dock at bahia honda. Saved.

This is a game exploit in my opinion

Edited by River
Posted (edited)

My question would be to ask whether you checked the area before putting out to sea? It is easy to be blaisé in friendly waters, but it is worth using the invulnerability timer to check surroundings before raising sail - especially as you start with the docking box on the screen as a safety net. Having been caught before in trading vessels, I find spending the timer to look around is worth it, even if I'm doing a short run. As he was in a warship with the smuggler tag he would not have been able to dock there, so he must have been waiting, either out to sea or using the location to his advantage (something I do when hunting traders). Either way it sounds possibly as though you paid the price for a lack of vigilance.

 

As yankyaeger said, docking with the trading ship in an enemy port makes life a lot harder for him, unless he sells off everything there, hops into a Basic Cutter and then sails/teleports home. Howe'er, I can see how you feel this would be a game exploit, as he is cleverly, I would say, using the smuggling tag to hop into port after the deed is done. I'm personally hoping the way smuggling is handled will be reworked in the future, so it lends more to sneakily entering towns without having a red line of text informing everyone that you are a smuggler.

Edited by Rikard Frederiksen
  • Like 1
Posted

You're right. But a warship should be NOT able to use the smuggler tag. It's a no sense. It create exploits mechanics.

Posted

Given Smuggler tag turns the ship into "out of the law" mode his warship will be stuck in any port except of his own nation.

 

I'm still puzzled. Was Bahia Honda under Spanish control, contested or what ? Warships cannot exit non nation ports if they have smuggler active.

 

They can use national and allies ports with smuggler off.

Posted

Given Smuggler tag turns the ship into "out of the law" mode his warship will be stuck in any port except of his own nation.

 

I'm still puzzled. Was Bahia Honda under Spanish control, contested or what ? Warships cannot exit non nation ports if they have smuggler active.

 

They can use national and allies ports with smuggler off.

 

This is the situation:

1) war ship exit as smuggler. <- This should be not allowed

 

 

Are you certain Hethwill? I am sure you cannot ENTER an enemy port with a warships (tagged as smuggler of not) but I really think you can get out of it in a warships -and I am definitely sure you can go out with warships as fleet- . (otherwise you could be trapped there if no trader available to buy)... anyway quite a  bold move as if you find no trader to inmediate catch you cannot re-enter the port

  • Like 1
Posted

How to get out with a warship if the smuggler flag clearly warns you it will not be possible, unless a very specific bug has been found in one port.

 

Seems you are right (just read a support request for being stuck trying to go out a harbor in a warships) .... 

 

Then I think river is saying you should not be allowed to left your own nation ports ina warships in  smuggler mode ...because if you "change ship" to a trader you are relieved from the necesity to visit one of your ports to  switch it on .

 

As now smuggler tag has no bad effect (since you can no more being attacked by anyone other than non-smuggler), only good ones

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