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Posted

If you want pvp qiickly open an outpost in enemy waters and harrass their capitals you will get very good or sink a lot.

But if its just PvP you want then get another game there are hundreds out there.

This game is so much more. Some people want other things.

 

Even if I had the suicidal thought of going to a british capital that would take me 40 min from Isle la Vache and back WITHOUT any engagement. One battle - maybe some boring tag-hunting - would make the game last for 2 hours. Maybe I even find some bigger fight. They take about one hour. Thats 3 hours! For very little. We need to shrink the world, make the battle easier to join or somethin else in order to grow a player base. Many in here think the game too narrow.

  • Like 1
Posted

@OP

 

Nope

Oh, this one is the one I have been waiting :D

 

Well, anyway, nothing to really say to this.

 

 

But...

 

Think about guys who have 2 hours per day to play if they are lucky.

Think about guys who already quit the game because it is not fun anymore.

Think about HC shit you are creating.  Even devs seem to follow this, without understanding that they will lose decent amount of money in the process.

If the devs will continue development 5 years after the initial launch, and they have money to do that, then we are ok.

 

I know already many who quit the game, because it has turn utter shit for them.  They are just hoping that the devs get real and understand the issues the current development direction is unfortunately causing.

 

I am up for "Iromman mode", I know you n00bs are not.  #LetsMakeItIronman!  (I play every game on ironman if possible)

If you are not ready to turn this to "ironman", then you understand what is the issue for casuals.

 

So Custard, shall we vote for Ironman?  Or are you some casual n00b?

Posted

Just a few random thoughts:

 

My impression is that NA has always been intended to be a smaller niche game.  Comparing it to much larger MMOs such as Warthunder, etc is apples-to-oranges.  NA seems focused on a much smaller subset of gamers;  history buffs of the specific period, those looking for a slower pace, probably older than average, etc. 

 

I think that much of the server population loss has been due to the testing nature of alpha, which has featured intentional fast leveling, easy money, and economic inflation...all of which were deliberate, in order to increase the percentage of playerbase who were able to test all of the features included.  Whether or not this was a good idea on the part of the devs is a valid-but-separate question (in my view, they've warped the conditions in such a way that they're probably getting some dubious testing results).  My point here is that the current state of the testing game is probably not remotely reflective of what we'll have after release, in terms of ease of leveling, access to money, etc.

 

I hold hope that the coming conquest/hostility mechanics will have the effect of better focusing PvP to several persistent hotspots across the map.  How well this will actually work remains to be seen...but it has to be at least some improvement over the current flag-pull system.  I think a major reason why so many players ignore RvR is because the current system has evolved into a big shadow-boxing exercise of chasing lone flag-carriers, bombing towers in empty ports, and the ubiquitous fake-flag.  Yes, some of the flags are real, and big/fun fights ensue....about 1 out of 5 times.     The patch mechanics seem designed to change much of that (although realistically, lol, I'm sure we'll find a whole host of other problems to carp about).

  • Like 5
Posted

Eeh. No.

 

I do consider land in battles as the most important update to OW.

 

Carry on with your player number excel sheets fox. In the meanwhile we are having great fun.

 

Oh look what's coming, forts in land in battle.

 

Eeh. Yes.

  • Like 5
Posted

Im just so glad all these people are looking out for the casuals like me !

Sure i disagree with everything they ever say, sure thier OP of me and how i play is completely wrong.

Oddly enough the only thing that has ever really affected me as a casual is the new no cooldown teleports and all these heros looking out for me and my casual play seem to like it. I miss being able to use my knowledge of the game world im in and my ability to use strategy and planning to use my 1 teleport per few hours so find all the action or avoid it if I wish thus making my limited casual time to play just what i wanted it to be. Now its not fun.

Posted

IIrc naval action was planned as an arena game. Then the community asked for OW. The devs were pleased to do so in a good manner. Thanks. 

 

So why on earth shall they go backwards? Ending up in a spiral creating new ships real and fantasy likes? No please not. There are a lot of games like this out there. 

Since gamelabs is a comparably small software forge they do extremly well. This ALPHA is of extraordinary quality. 

Im sure they will add content over time. patience is the key.

So go ahead play WT, WOT, WOWS, MWO, you name it. and come back when you see playerbase rising.

Posted

You are wrong Casey.

 

Sea Trials was always a testbed for combat system and never the game.

 

Some devs work the vital systems first and then world where it is going to be used.

ok, my bad. sorry for that.

Posted

IIrc naval action was planned as an arena game. Then the community asked for OW. The devs were pleased to do so in a good manner. Thanks. 

 

So why on earth shall they go backwards? Ending up in a spiral creating new ships real and fantasy likes? No please not. There are a lot of games like this out there. 

Since gamelabs is a comparably small software forge they do extremly well. This ALPHA is of extraordinary quality. 

Im sure they will add content over time. patience is the key.

So go ahead play WT, WOT, WOWS, MWO, you name it. and come back when you see playerbase rising.

 

OW is fine. But a boring one is not. It needs to be more action packed in some way or the other. That goes for PvP server at least.

  • Like 1
Posted

You do what many do right now. And that is to equal action with arcade. The biggest mistake on these forums!

 

This is not the same. Lets take a ww2 flight sim like Warthunder or IL4 or similar. It comes in different variations. One shoot em up furball-level for beginners. Then a medium level and the a sim level. The sim level is not depicting reality. If it did, that would have been VERY, VERY, VERY boring. Some pilots flew for 5 years without a dogfight. Others saw action maybe a handfull of days in a year. Imagine this in a pc-game. That would be a bore.

 

Now it is still a flight-sim - you need a joystick, the knowledge of rudders, torque, etc. in order to stay alive. But you get into the game and see action right away. No flying around for hours on end...

 

My point is that even if you have a simulator you need to have FUN as well.

 

 

NAVAL ACTION! pls

 

There you go again conflating NA with an arena game. The fact that WT has three game modes is not even analogous to the issue here. It is still a balanced, time limited, space limited battle regardless of whether you play arcade, realistic or sim. The different levels reflect progressively more "realistic" combat mechanics.  Sure in the age of sail a captain might have one ship to ship battle in his career and even if he won his ship would be so damaged he have to sail back to port but it is obvious no one is trying to recreate history in that way.

 

Still I am puzzled by your continuing inability to find action. Perhaps it is because you really do want something like an arena game queue? 5 minutes is too long for action? I am a casual player with maybe 4-6 hours to play any game in a week, yet using the casual friendly no cooldown teleport I can find pvp most of the time. Sometimes you don't have to sail much as enemies are called out in nation chat. But then I don't mind sailing a bit, maybe with friends in an attempt to catch traders or the enemy off their capitol.

 

I agree with your general premise that we need more content to attract more players or bring back players that left, except of course the players that thought this was an arena game in the first place. The way I see the devs are working to bring more content that encourages pvp. such as the revamped Conquest, port battles and a new ROE.  Bottom line though is that NA is never going to generate battles as quickly as WT or WOWS, because the search or strategic play is part and parcel of the game.

Posted

OW is fine. But a boring one is not. It needs to be more action packed in some way or the other. That goes for PvP server at least.

Fox, we did run together with Landsbergen and Harms. My name on PvP1 is Jonathan Kaiser.

You know that plenty of action is in the OW. Even as it is pve combat.

 

You, Sire, are only searching for human against human. Surely you reached lvl50 in crafting, also you did max in your fleet rank.

 

Honestly I dont understand you. Do you look for some nervetangling action,..really?

  • Like 1
Posted

I spent a week sailing a Rattlesnake around Jamaica and the Windward Passage, which are two of the biggest hotspots, if I'm not mistaken.

 

Some good fights, but also an enormous amount of hanging around.

Posted

There you go again conflating NA with an arena game. The fact that WT has three game modes is not even analogous to the issue here. It is still a balanced, time limited, space limited battle regardless of whether you play arcade, realistic or sim. The different levels reflect progressively more "realistic" combat mechanics. Sure in the age of sail a captain might have one ship to ship battle in his career and even if he won his ship would be so damaged he have to sail back to port but it is obvious no one is trying to recreate history in that way.

Still I am puzzled by your continuing inability to find action. Perhaps it is because you really do want something like an arena game queue? 5 minutes is too long for action? I am a casual player with maybe 4-6 hours to play any game in a week, yet using the casual friendly no cooldown teleport I can find pvp most of the time. Sometimes you don't have to sail much as enemies are called out in nation chat. But then I don't mind sailing a bit, maybe with friends in an attempt to catch traders or the enemy off their capitol.

I agree with your general premise that we need more content to attract more players or bring back players that left, except of course the players that thought this was an arena game in the first place. The way I see the devs are working to bring more content that encourages pvp. such as the revamped Conquest, port battles and a new ROE. Bottom line though is that NA is never going to generate battles as quickly as WT or WOWS, because the search or strategic play is part and parcel of the game.

He is simply a disgruntled person who wants to make up lies in order to cause conflict. He goes from one thing to another in his rants. Anything from teamspeak or clans oraction or timers. Everything ruines his game play.

Posted

He is simply a disgruntled person who wants to make up lies in order to cause conflict. He goes from one thing to another in his rants. Anything from teamspeak or clans oraction or timers. Everything ruines his game play.

 

Well

He is right with one thing - it does indeed takes a long time sometimes to do what you want especially if you want insta action. There are games like this (Elite for example). And this could be a problem for some in a busy world. 

 

We are addressing it with somewhat with port hostility and rookie zones. You will see where action is easier.

Also he should inquire about the Fellvred small battles club :)

  • Like 5
Posted

Well

He is right with one thing - it does indeed takes a long time sometimes to do what you want especially if you want insta action. There are games like this (Elite for example). And this could be a problem for some in a busy world.

We are addressing it with somewhat with port hostility and rookie zones. You will see where action is easier.

Also he should inquire about the Fellvred small battles club :)

I so much think you should do a rookie server instead of zone. All players can when making a new character join this server and level to level 3 no more. Theu can stay as long as they wish but gain no more xp. Make it a small mapnofna few island and players from eu US whatever all play on it. Once they decide they can play on real server they select nation join server, keep level a % of gold amd a ship or two etc.

But this wont help fox2run. He just has it out fr this game.

Im super casual and and before my spine surgery only played a hour or so and never had his endless issues.

Just dont feed trolls.

Posted

He is simply a disgruntled person who wants to make up lies in order to cause conflict. He goes from one thing to another in his rants. Anything from teamspeak or clans oraction or timers. Everything ruines his game play.

And this comment makes me to think something really positive from you then?

 

 

....

 

If the devs want to make a niche game, and do not care at all how much they earn.  If devs nor players are not looking forward for multiple years of development, well..  Then lets keep it as a niche game.  Still, hard for me to believe that devs make it with purpose just to be played by a small target audience.

 

...

 

 

The combat has a good tempo, I think it is really well done.  Except boarding, which will have update at some point like we all know.

 

The rest of the game, probably needs a bit more tempo so that the game gets broader audience.

 

 

Evil ideas, I really have not been thinking all issues related to these...  But I did not like the teleportation either, and now I think it is a mandatory feature...  Well, they should add at least like 10s invisibility to protect against revenge gank fleets.

 

I wrote that post about AI fleets that will be turned to players when in combat.  The issue with fleet ships is, that there can be so many of those in one battle.  Each battle should have like max 2 fleet ships.  Players taking in control the fleet ships, is a way to introduce more action.  This is very evil idea indeed.  I hate it as well.  Still, maybe we get a bit more tempo in the game.

 

The battles in OW might be too big.  The situation can be fast 5vs20.  Maybe some limit for OW battles.  Like max 5vs5.  This will mean that the game is not constant revenge ganking and chasing and running.  There are 5 players in location X, and there can be 50 players in a revenge gank fleet.  They will offer 10 games for those 5 players.

Yes, the big BR difference is creating a big time sink.  Better to keep people having good games than try to make it realistic.  Yes, Fun > Realistic.  I can suffer some gamy things to make the game more playable.

 

Trade routes, that will for example double your OW speed.  Will work as "hot lines" as well.

 

Maybe some traffic "rumors", telling how much traffic has been in some specific region, after the regions are introduced.  Or dangers level "rumors", indicating how much battles has been in the area.  Could be refreshed by visiting a Tavern or something similar.  Could be also connected to more dynamic trade system.

 

Maybe officers die only in Port Batles, or officers and crew.  Yes, will break some current mechanisms.  But would make you to be able to sail some crappy ship, even captured 1 dura ship in OW.  What is the purpose of these 1 dura ships?  I just break or sell for vendor anyway.  Maybe the regular upgrades should not sink with the ships.  Make those 1 dura ships to be part of not so serious PvP.  Will help players who are action oriented and not just happy listening Rob Stewart.

 

 

I am not even going to say that all these ideas would be good like that.  I admit that I just wrote what came in my mind.  But I honestly do believe that we have to have mechanism to increase tempo in OW.  Make it easier for new guys, for more casual guys to enjoy from the game.

 

For you, the casual gamer who is happy from the current system, that is good for you.  I still know some players who quit the game already.  All of them are not even that "casual".  Everyone agrees that the combat is really nice and well done.  The reason for all the quitters to quit, has been the rest of the game.

 

All those death penalties are actually just harming new guys and guys who do not have much time to play.  Those are not really affecting veteran players at all.  So veteran players want these death penalties that really do not affect them at all, right?  Then casual gamers have to suffer from those?  Good job guys, well f*ed up.

Posted

And this comment makes me to think something really positive from you then?

....

If the devs want to make a niche game, and do not care at all how much they earn. If devs nor players are not looking forward for multiple years of development, well.. Then lets keep it as a niche game. Still, hard for me to believe that devs make it with purpose just to be played by a small target audience.

...

The combat has a good tempo, I think it is really well done. Except boarding, which will have update at some point like we all know.

The rest of the game, probably needs a bit more tempo so that the game gets broader audience.

Evil ideas, I really have not been thinking all issues related to these... But I did not like the teleportation either, and now I think it is a mandatory feature... Well, they should add at least like 10s invisibility to protect against revenge gank fleets.

I wrote that post about AI fleets that will be turned to players when in combat. The issue with fleet ships is, that there can be so many of those in one battle. Each battle should have like max 2 fleet ships. Players taking in control the fleet ships, is a way to introduce more action. This is very evil idea indeed. I hate it as well. Still, maybe we get a bit more tempo in the game.

The battles in OW might be too big. The situation can be fast 5vs20. Maybe some limit for OW battles. Like max 5vs5. This will mean that the game is not constant revenge ganking and chasing and running. There are 5 players in location X, and there can be 50 players in a revenge gank fleet. They will offer 10 games for those 5 players.

Yes, the big BR difference is creating a big time sink. Better to keep people having good games than try to make it realistic. Yes, Fun > Realistic. I can suffer some gamy things to make the game more playable.

Trade routes, that will for example double your OW speed. Will work as "hot lines" as well.

Maybe some traffic "rumors", telling how much traffic has been in some specific region, after the regions are introduced. Or dangers level "rumors", indicating how much battles has been in the area. Could be refreshed by visiting a Tavern or something similar. Could be also connected to more dynamic trade system.

Maybe officers die only in Port Batles, or officers and crew. Yes, will break some current mechanisms. But would make you to be able to sail some crappy ship, even captured 1 dura ship in OW. What is the purpose of these 1 dura ships? I just break or sell for vendor anyway. Maybe the regular upgrades should not sink with the ships. Make those 1 dura ships to be part of not so serious PvP. Will help players who are action oriented and not just happy listening Rob Stewart.

I am not even going to say that all these ideas would be good like that. I admit that I just wrote what came in my mind. But I honestly do believe that we have to have mechanism to increase tempo in OW. Make it easier for new guys, for more casual guys to enjoy from the game.

For you, the casual gamer who is happy from the current system, that is good for you. I still know some players who quit the game already. All of them are not even that "casual". Everyone agrees that the combat is really nice and well done. The reason for all the quitters to quit, has been the rest of the game.

All those death penalties are actually just harming new guys and guys who do not have much time to play. Those are not really affecting veteran players at all. So veteran players want these death penalties that really do not affect them at all, right? Then casual gamers have to suffer from those? Good job guys, well f*ed up.

Go play warships. Or Pac-Man.

Posted

I have some empathy with the OP.

 

Sow to reap. Take the time (you can AFK a cutter) to setup ports near your enemies and the frontline...you can get alot of action in 2-3 hours doing this. Simply sail out (by example) of Plymouth for 15 minutes North or South and you will find action...take 2-3 friends and its pretty much a given.

 

I do think they could add to the 'small battle' model some competitive league based dueling type thing (think WoW arena or some such) where folks with less time, perhaps an hour can drop into a lobby formatted type game (maybe even groups and classes...world of warships style) and play some 'drop in action'. Now I know this is blasphemy to some...but we want paying customers and you are more likely to convert these players into active community OW players than the other way around.

  • Like 1
Posted (edited)

The current system is not an issue for me really.  So no sympathy really needed here.

 

I created this thread because I think this kind of game will have too narrow market sector.  Which means it may not support the company developing it.  Which means the game may not have that bright future, at least not as bright as I would like it to have.

 

I already know people who quit the game because it is boring to just sail an evening without seeing anyone.  I cannot deny...  If I do not go to Jamaica, there is a high change I wont see anyone.  I have to admit that is a bit boring indeed.

 

I already know people who quit the game because death penalties.  Actually in 2 waves even.  Because it has been more and more penalizing.  And the funniest thing, what I said already before.. The death penalty is hard for new players or casuals or less skillful.  And the death penalty has ~0 meaning for veteran players.  This does not make any sense to be honest.  This is actually as broken as it possibly can be.  Punishing people who should be supported at the beginning, and mean nothing for the end game players.  This is so obviously broken that feels stupid to even reason about it.

 

We can say for everyone something as stupid as MrDoomed, "Go play warships. Or Pac-Man.".

 

Or maybe understand the issues in the game, and try to target a bit more broader market sector with our ideas.

 

...edit.

 

One more thing.  How many of you thinks that it is nice to sail 2 hours without a fight?  Or it can be even your whole Friday evening, and you cannot find a battle?  Was that an enjoyable experience?

 

If it was not an enjoyable experience, then why the hell you speak to defend that?

Edited by Cmdr RideZ
Posted (edited)

The current system is not an issue for me really. So no sympathy really needed here.

I created this thread because I think this kind of game will have too narrow market sector. Which means it may not support the company developing it. Which means the game may not have that bright future, at least not as bright as I would like it to have.

I already know people who quit the game because it is boring to just sail an evening without seeing anyone. I cannot deny... If I do not go to Jamaica, there is a high change I wont see anyone. I have to admit that is a bit boring indeed.

I already know people who quit the game because death penalties. Actually in 2 waves even. Because it has been more and more penalizing. And the funniest thing, what I said already before.. The death penalty is hard for new players or casuals or less skillful. And the death penalty has ~0 meaning for veteran players. This does not make any sense to be honest. This is actually as broken as it possibly can be. Punishing people who should be supported at the beginning, and mean nothing for the end game players. This is so obviously broken that feels stupid to even reason about it.

We can say for everyone something as stupid as MrDoomed, "Go play warships. Or Pac-Man.".

Or maybe understand the issues in the game, and try to target a bit more broader market sector with our ideas.

...edit.

One more thing. How many of you thinks that it is nice to sail 2 hours without a fight? Or it can be even your whole Friday evening, and you cannot find a battle? Was that an enjoyable experience?

If it was not an enjoyable experience, then why the hell you speak to defend that?

Seems youre looking for a moba or different game than is advertised.

Try warships or Pac-Man.

P.S anyone who has to sail 2 hours to find a fight has some serious issues and really should get them resolved before ever testing a ow game. Wow. I never even play 2 hours and i fight constantly.

Try warships mates.

Edited by Mrdoomed
Posted (edited)

I logged at 8pm last night. I teleported to to Plymouth to many enemy to sail.

I teleported to tortue again to many enemy to sail.

I teleported to Key West. Quiet, set sail across the water to the Don ports.

After 15 mins found a mid level Don on a snow trader. Took him and his cargo of small carriages!

Sailed back to key West pursued by two dons and victim in frigates and surprise.

Teleported from key West to port Antonio and found bloody pirates had taken my home port.

Spent next hour sneaking all my stuff past various battling pirates to port morant with very expensive cargo in a newly purchased trader lynx (very tense times).

Set up new home there.

Joined a hunt for Don gankers and chased one on and off for 30 mins. He escaped (well done to him).

Logged off at 11.45.

Great fun and varied activity.

It's there if you look for it.

For some of us it's not all about battles.

Edited by Blue Tooth
  • Like 3
Posted

Blue Tooth's comments above reflect my experience of the game also, there is always something to occupy you if you if you embrace all aspects of the game. Although I log into the game most days I consider myself to be a casual (solo) player. Some days I might play for only half an hour and it's rare for me to play for much more than 2 hours at a time. Even on a short session there is the opportunity to capture AI traders and profit from their cargo. Then if you have production facilities at outposts you maybe spend a session moving goods around to get the best price (and fund your new ship purchases). I find that it is unusual not to have the opportunity to encounter an enemy in some way, yes there can be times when you don't fire a shot but in my experience that is quite rare.

 

Happy sailing.

  • Like 1
Posted

Fox, we did run together with Landsbergen and Harms. My name on PvP1 is Jonathan Kaiser.

You know that plenty of action is in the OW. Even as it is pve combat.

 

You, Sire, are only searching for human against human. Surely you reached lvl50 in crafting, also you did max in your fleet rank.

 

Honestly I dont understand you. Do you look for some nervetangling action,..really?

We dont want to have to do npc missions to get some kind of action on a PVP server. 

 

BTW where is the devs comment on this discussion ?   Dont they have time to play the game anymore ? I would like to hear how they find there action.

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