Edmund Penrose Posted September 30, 2016 Posted September 30, 2016 (edited) As many of us are aware the current system is somewhat broken, With a few nations close to being reduced to near complete ruin and the game having a pirate nation that is all but destroying the game from the inside out, Which is far from accurate in both terms of how naval action was intended to be played, And how piracy worked historically. I would like to see the following improvements in the game to clear up some glaring issues that have arisen that would address many issues and create a more balanced and fun game for all, 1. Combatant players of nations that have declared war on each other though a nation voting system that fairly allows all members of a nation to choose to declare war for a certain time frame are required to purchase a letter of marque to attack enemy shipping legally, Creating a in game money sink to keep your letter of marque valid and so you can profit from war and to have it displayed so that enemy players can see you are a combatant from another nation and allowed to legally attack them. 2. Piracy committed illegally should mark the player a pirate as opposed to a privateer of a warring nation, Which could come with a set time frame from the act of piracy until they can choose to seek a pardon from their home country, During which time they maybe attacked by anyone without needing a letter of marque, Creating a player base who can choose to play as pirate hunters, Receiving a bounty for the pirates capture. 3. Players wishing to play as pirates have access to several ports that can not be captured and only accessed by pirates, Receive more money from captured shipping and taking ports, And a portion of their increasing bounty as they allude capture, But can not hold nation ports more than a few hours as the port is considered sacked and they must move on to avoid capture. This would make both piracy and warfare more accurate historically and also bring the game more player options and reduce clan control over nation affairs. Edited September 30, 2016 by Edmund Penrose 2
DeRuyter Posted September 30, 2016 Posted September 30, 2016 All valid points and some good ideas. Just a thought on the letter of marque - that does not account for the national navies. Some players want to act as naval officers rather than privateers. They have already implemented voting for alliances with your number of votes based on rank. Hopefully by the end of the month we'll have the new conquest system and ROE so we can see how that will effect your concern about nations being wiped out. As for the nation of Pirates just search the forum and you'll find dozens of threads about pirate mechanics. I believe the devs have put off addressing the issue until after the RVR mechanics are sorted. Also having a pirate nation around now will help test the new conquest mechanics and they have said as much in another thread. 2
Edmund Penrose Posted September 30, 2016 Author Posted September 30, 2016 (edited) The idea of the letter of marque is to make all attacks on a enemy nation legal, That attacking ports and ships is sanctioned by the nation and distinguishes a naval officer/privateer or any other combatant of the nation as being legal, While the act of illegal piracy is shunned and vilified, As it was in the day. The size of your letter of marque would be reflected on your rank, So a low ranked player would pay little for their own craft and to partake in the war effort, While a high ranked officer would be paying more to reflect their own provisioning of national troops/provisioning ect to conduct attacks on the enemy nation, This mechanic would be what makes a national vs a pirate, As a pirate has operated without sanction, And so the need for a pirate nation is not longer an option, It's a consequence of your actions. As we have very little that we spend money on that takes it out of the system, This would be a really great way to have players have a use for their money, Provide a money sink to remove money from the game, And create a mechanic that would mark a player as a pirate. It would also strip individual clans from being able to instigate a war that effects a nation, As they would need the voting system to allow the declaration of a national war, Otherwise their unsanctioned attacks would amount to piracy and they would be pursued for their bounty. The idea is that implementing such a system would create accurate piracy conditions and consequences, And wars would need to be a collaboration of voting members of a nation, Creating a need for discussion and fair input to instigate a legal war, Making the voting system have value, And shifting focus from personal or grudge issues and creating a more inclusive focus on the best interests of a nation. Edited October 2, 2016 by Edmund Penrose
Lurken Posted October 7, 2016 Posted October 7, 2016 wanna make it more historical accurate? remove all class4 class3 class2 and class1 ships from the pirates, atleast from crafting, maybe even the larger class5. ofc the rats wont be happy ;-) pirates did not sail lineships, also remove all pirate ports, let them operate out of freeports. to sum it up, nerf pirates to oblivion, give all pirate players a transfer option to a national team. this whoule be historical accurate, and it whould make me play pirate, the coordination and danger to acuire a 1 durability frigate. let the politics and wars be done by the nations. a full fleet of pirate lineships is the biggest dissapointment for me in this game. playing a pirate is no different from playing any of the other nations :/ 1
IndianaGeoff Posted October 8, 2016 Posted October 8, 2016 How about nerfing the snot out of pirates for fleet and nation actions, give them perks in raiding and stealing, but let any player be pirate if they want for a time. 1
Lurken Posted October 9, 2016 Posted October 9, 2016 (edited) How about nerfing the snot out of pirates for fleet and nation actions, give them perks in raiding and stealing, but let any player be pirate if they want for a time. yes pirates should be different from the nations, they should be at severe disadvantage vs the navy and instead having bonuses towards hunting merchants, more cooperation to hit large merchant ships, running from navy ships. the nations on the other hand should have consequenses for hitting merchant ships unless they are in a war. also wars should be nerfed, as it is now its a constant global war pretty much, idk how but it feels more and more like an arcade game. Making wars more rare might do, and filling the pvp void with click in battles under missions like it is atm plus more diversity and events Edited October 9, 2016 by Lurken
Sir Texas Sir Posted October 9, 2016 Posted October 9, 2016 How about we stop complaining about pirates until all the National mechanics are put into place and tested. For now Pirates are a Nation that every one is at war with and don't have alliance. We are here to test this game so we have to do it in steps the Devs see best for each content to be released and Pirate mechanics was voted a good while back to be put off until all the National stuff is finished or more complete of a system. WHAT PART DO YOU GUYS DON'T UNDERSTAND THIS IS AN ALPHA TESTING?
Rhodry Heidenrich Posted October 9, 2016 Posted October 9, 2016 Yep, there's those out there who keep forgetting we're testing an incomplete game. They should be keel hauled and whipped every time they show their faces. But, that doesn't mean that discussion about what the playerbase would like to see changed about Piracy should be stifled. There's been a lot of good ideas posted that hopefully the devs have taken into consideration for testing when it's our (Pirates) turn in the spotlight. However, until those changes do happen there's really nothing stopping anyone who sails under the black flag from playing like... a.... er... Pirate. The basic mechanics are there, all that needs to be done is to get out of the "must sail big ship and play Portkemon (GOTTA CAP 'EM ALL)" mindset.
IndianaGeoff Posted October 9, 2016 Posted October 9, 2016 Let me flesh it out a bit more. Letters are like bottles and are rare drops from killing npc pirates and smugglers. You are more likely to get a letter if you sink ships much larger than the one you have. You must start your pirate adventure in the same ship. Want a better one, go take one. Once you click on your letter, you are a pirate until you sink or surrender or sail to your capital and turn it off. While a pirate you can only group with pirates, can go to any port until you kill or take the ship of a nation, then those ports are closed. You do not have access to your ships other than the one you are in, but any ship you take is in your fleet as long as you can man it. You can sell ships in ports not closed to you. When you go pirate the first time you get to pick a pirate name. You can choose to keep it secret. That means the master pirate ravaging a coast is might be your buddy. You are a pirate until you die. When you die it us over and you spawn in your capital. That ship is gone too. Gold survives your pirate adventure and you can send a fleet ship at any time to sell your loot and the ship too. If pirate is sunk by a npc, that creates an open shipwreck with the goods for a random number of hours later with a location that drifts on the map until it beaches itself.
Lurken Posted October 9, 2016 Posted October 9, 2016 How about we stop complaining about pirates until all the National mechanics are put into place and tested. For now Pirates are a Nation that every one is at war with and don't have alliance. We are here to test this game so we have to do it in steps the Devs see best for each content to be released and Pirate mechanics was voted a good while back to be put off until all the National stuff is finished or more complete of a system. WHAT PART DO YOU GUYS DON'T UNDERSTAND THIS IS AN ALPHA TESTING? yes its alpha, and we are giving feedback, what part of it do you not understand?
Mrdoomed Posted October 9, 2016 Posted October 9, 2016 Yep, there's those out there who keep forgetting we're testing an incomplete game. They should be keel hauled and whipped every time they show their faces. But, that doesn't mean that discussion about what the playerbase would like to see changed about Piracy should be stifled. There's been a lot of good ideas posted that hopefully the devs have taken into consideration for testing when it's our (Pirates) turn in the spotlight. However, until those changes do happen there's really nothing stopping anyone who sails under the black flag from playing like... a.... er... Pirate. The basic mechanics are there, all that needs to be done is to get out of the "must sail big ship and play Portkemon (GOTTA CAP 'EM ALL)" mindset. Arrrgggg. Im not popular among any crowd or faction buy ill be damned i play as a historic carrabean (who is to say real because well pirates where people who could have made any actions) pirate during the games setting. Everything a player needs to act like and preform like a pirate is in game exept hidden identity. 1
Lord Vicious Posted October 9, 2016 Posted October 9, 2016 how about nations get better at pvp, since britain have x3 our numbers yet we cage them into their capital ? maybe pirates have a huge pvp community while nations have 80% of carebears
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