Jump to content
Naval Games Community

Recommended Posts

Posted

Hello Guys and Seamans,  

 

first I want to say that my english is not the best here, i ask you to take this into account :)

 

When i on open sea, I realized too late that I am already in the attack circle....because this game is a little emphasis on realism!

 

In genuine, a sailor would sound the alarm and exactly for this I would like to make a good proposal!

 

I think it would be good, if you would let it ring a ship's bell!

 

regards

GorchysFock

  • Like 3
Posted

Hello there!

 

You raise an intersting discussion, which in the past was often countered with the following argument:

If you have either an active visual or audible warning, it become very difficult to approach enemy players with the element of surprise.

 

The balance therefore currently lies in the need for a player to be mindful of his surroundings.

  • Like 2
Posted

I like ShipPat's idea. 

In a ship where you have more than a few crews, you always have at least one lookout.

I have raised that question before that the lookout being somewhere up the mast might see ships before they're in view on deck.

 

At least in the British Navy, any sighting of a sail in the horizon would trigger a full readiness for battle, and stay ready for battle until the ships had identified themselves using pass codes of the day with flag signals.

 

Having at least an alarm sounding when there is proximity of sail might add some realism to the game. 

When near shore however there is a lot more traffic and you might want to be able to control manually the alarms that might become annoyingly repetitive.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...