Twig Posted September 19, 2016 Posted September 19, 2016 (edited) Dear Devs, while I'm at it right now, this is just an not necessary suggestion: I would like to ask you one thing: "Permanent Upgrade" are permanent right? So, if we take that as given, shoudn't any ship that you "capture" by another player still have the permanent upgrades installed? Shoudn't this be true especially by first rate ships? Where you only have one durability? E.g: if a ship gets boarded, the crew shoud be able to "throw away" the normal upgrades sothat the enemy can not achieve them. But permanent upgrades are solid, not easy to be removed from the crew. It would take time for them (normally) to destroy a mast or something else. So I would like to ask especially for a first rate ship, which gets borded, that the permanent upgrades stay inside the ship sothat the new holder can decide if he wants to keep them or to replace them. Thank you for your time and best regards, Twig Edited September 19, 2016 by Twig 8
elite92 Posted September 19, 2016 Posted September 19, 2016 Dear Devs, while I'm at it right now, this is just an not necessary suggestion: I would like to ask you one thing: "Permanent Upgrade" are permanent right? So, if we take that as given, shoudn't any ship that you "capture" by another player still have the permanent upgrades installed? Shoudnt this be true espacally by first rate ships? Where you only have one durability? E.g: if a ship gets boarded, the crew shoud be able to "throw away" the normal upgrades sothat the enemy can not achieve them. But permanent upgrades are solid, not easy to be removed from the crew. It would take time for them (in real time) to destroy a mast or something else. So I would like to ask especally for a first rate ship, which gets borded, that the permanent upgrades stay inside the ship sothat the new holder can decide if he wants to keep them or to replace them. Thank you for your time and best regards, Twig seems legit ...
Niels Terkildsen Posted September 20, 2016 Posted September 20, 2016 I agree; though I would expand upon that: - Permanent upgrades on ships are lost at any loss of durability (and will stay on the captured one). - Regular upgrades are lost upon "death", but are kept if you surrender (they will not be on the captured ship). This might sound a bit harsh, but I think it's a step towards a more living upgrade production. This, however, should come alongside the possibility to put up contracts for selling/buying upgrades (at least permanent ones).
Twig Posted September 20, 2016 Author Posted September 20, 2016 I agree; though I would expand upon that: - Permanent upgrades on ships are lost at any loss of durability (and will stay on the captured one). - Regular upgrades are lost upon "death", but are kept if you surrender (they will not be on the captured ship). This might sound a bit harsh, but I think it's a step towards a more living upgrade production. This, however, should come alongside the possibility to put up contracts for selling/buying upgrades (at least permanent ones). Thaught that might be too hard thus I just asked for lettin them stay on a first rate / last durability? 1
Eishen Posted September 20, 2016 Posted September 20, 2016 ...- Regular upgrades are lost upon "death", but are kept if you surrender (they will not be on the captured ship). with any dura? quite harsh with so many non-craftable mods as powder monkeys, marines, etc.... 3
Niels Terkildsen Posted September 20, 2016 Posted September 20, 2016 (edited) Yes, but it will counter the great advantage that older players have: they've gathered lots of exceptional upgrades and can avoid ever losing them if they play safe (don't use them on 1-durability ships). You can get the non-craftable upgrades at a lower level quite easily, but if you bring your exceptional powder monkeys to battle, and you fail to surrender rather than fighting to the last, you'll lose that advantage (just like losing an officer-life and your crew). Edited September 20, 2016 by Niels Terkildsen
Twig Posted September 21, 2016 Author Posted September 21, 2016 Actualy I'm pretty mutch confused - I thaught that the other two topics would be more interestic
Bach Posted September 21, 2016 Posted September 21, 2016 (edited) It sounds good but it is also the deterant for players to not just gift rate ships to their nations enemies by purposely losing a dura to them. Example: Currently a 1 dura ship is of reduced value due to players not wanting to put gold mods on them. So player made ships arE more valuable than player captured ships and Econ centers on building new ships. After this proposal a 1 dura ship would likely have full gold perma mods and arguably be about as valuable as a brand new ship. Further a 1st rate lost purposely or otherwise to the enemy is 100% as good as a new player made one. Further yet, if the same ship is subsequently recaptured it holds its new ship value for ever an need never be replaced unless actually sunk. Meaning there will be less need for players to ever build first rate ships as they can just be passed around the game. So if a nation becomes a Zerg they can theoretically stop making ships and still have an endless battle supply as long as they are a Zerg. They become immune to Econ warfare. So from a combat stand point I think this idea makes sense. But from the Econ stand point it would completely change the markets on rate ships and also sway it on frigates. Edited September 21, 2016 by Bach
Twig Posted September 21, 2016 Author Posted September 21, 2016 It sounds good but it is also the deterant for players to not just gift rate ships to their nations enemies by purposely losing a dura to them. Example: Currently a 1 dura ship is of reduced value due to players not wanting to put gold mods on them. So player made ships arE more valuable than player captured ships and Econ centers on building new ships. After this proposal a 1 dura ship would likely have full gold perma mods and arguably be about as valuable as a brand new ship. Further a 1st rate lost purposely or otherwise to the enemy is 100% as good as a new player made one. Further yet, if the same ship is subsequently recaptured it holds its new ship value for ever an need never be replaced unless actually sunk. Meaning there will be less need for players to ever build first rate ships as they can just be passed around the game. So if a nation becomes a Zerg they can theoretically stop making ships and still have an endless battle supply as long as they are a Zerg. They become immune to Econ warfare. So from a combat stand point I think this idea makes sense. But from the Econ stand point it would completely change the markets on rate ships and also sway it on frigates. I dont get it - thats actualy the same as now, the only difference is the permanent upgrades! This does not have effects to the economic ingame. Pls think it through again: You can already capture a first rate. This first rate does have the same stats as one you build new. The only difference are the permanent upgrades which needs to get builded again right now. The ships value stays the same as if you craftet the full ship earlier. Your post just makes no sense at all. And I dont see why a first rate should have "normaly" full gold equipment.
CaptVonGunn Posted September 22, 2016 Posted September 22, 2016 I think it should be a 10% chance per upgrade that any non-personnel based upgrade is on the captured ship. If it is the final dur of a ship then all non-personnel based upgrades should be captured also,,,,
PoisoneD Posted September 22, 2016 Posted September 22, 2016 I totally agree with Twig. Good suggestion. But probably we have to consider possible ship damage and like CaptVonGunn said, give it a chance to recover permanents upgrades.
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