elite92 Posted September 17, 2016 Posted September 17, 2016 hey guys i am reporting this "imho" serious bug with this beautiful ship: for several days i' ve tested its cannons and seems that the last deck(42pd) blaze come from below of the real position of cannons, this is bad because several times in battle u fire that deck simply in the water cause of too low height. please devs fix this difference and re-align cannons and true start of cannon-ball asap cause it's frustrating waste a deck of 42 pd in battle... 5
delaine Posted September 18, 2016 Posted September 18, 2016 it does it with the 32s to not limited to the 42s it i can agree is fairly annoying 1
Guest Posted September 18, 2016 Posted September 18, 2016 (edited) This is not a bug. That seems rather historically correct and should imho concern more bigger ships in game. In the Age of Sail many ships were unable to use their lower gun deck on leeward side (due to heel in strong wind). So you just need to depower a short time when you fire to reduce heel. Edited September 18, 2016 by Guest
Jan van Santen Posted September 18, 2016 Posted September 18, 2016 This is not a bug. That seems rather historically correct and should imho concern more bigger ships in game. In the Age of Sail many ships were unable to use their lower gun deck on leeward side (due to heel in strong wind). So you just need to depower a short time when you fire to reduce heel. Correct, but not applying to the bug described here, as you can see if you take a closer look at the OP's screenshots: Heel is 1 deg, 0 deg, 0 deg and the OP alrdy did depower, as you can see both from his sails and also the "stop" on the UI compass... At zero heel and a fully depowered ship this simply should not happen. This bug is the reason why I use my Buc for boarding only.... 2
elite92 Posted September 18, 2016 Author Posted September 18, 2016 Correct, but not applying to the bug described here, as you can see if you take a closer look at the OP's screenshots: Heel is 1 deg, 0 deg, 0 deg and the OP alrdy did depower, as you can see both from his sails and also the "stop" on the UI compass... At zero heel and a fully depowered ship this simply should not happen. This bug is the reason why I use my Buc for boarding only.... totally correct and agree with you, i was stopped in the screens so no heel , it's a really annoying graphic/gameplay bug and has to be solved asap. ty for reply guys
BungeeLemming Posted September 18, 2016 Posted September 18, 2016 Ships are modeled from original plans. The devs will use the constructed waterline to float their ships ingame. If you can get your hands on good plans and proov that she lies too deep in the water (ingame) you can justify an adjustment. However my brief search of her didnt get me a plan which enables me to calculate the freeboard to the lower gundeck. I bet someone of the shipyard veterans does have good plans. I however dont.. Hence we have to take the dev's estimate as given until someone prooves them otherwise. (and if the devs are indeed correct - which I do not doubt - you have to take your complain to te shipdesigner:P) as such: Its not a bug - its a feature (a feature which balances ships btw) edit:
Guest Posted September 18, 2016 Posted September 18, 2016 Correct, but not applying to the bug described here, as you can see if you take a closer look at the OP's screenshots: Heel is 1 deg, 0 deg, 0 deg and the OP alrdy did depower, as you can see both from his sails and also the "stop" on the UI compass... At zero heel and a fully depowered ship this simply should not happen. This bug is the reason why I use my Buc for boarding only.... Hm yea okay. I didn't take a close look at the screenshots.
SeaMist Posted September 18, 2016 Posted September 18, 2016 I found a ranging shot per gun deck helped resolve the issue. 1
elite92 Posted September 18, 2016 Author Posted September 18, 2016 Ships are modeled from original plans. The devs will use the constructed waterline to float their ships ingame. If you can get your hands on good plans and proov that she lies too deep in the water (ingame) you can justify an adjustment. However my brief search of her didnt get me a plan which enables me to calculate the freeboard to the lower gundeck. I bet someone of the shipyard veterans does have good plans. I however dont.. Hence we have to take the dev's estimate as given until someone prooves them otherwise. (and if the devs are indeed correct - which I do not doubt - you have to take your complain to te shipdesigner:P) as such: Its not a bug - its a feature (a feature which balances ships btw) edit: lol do u see the screenshots??? guys this is totally a BUG, the blaze come from below of the real position of cannon, that's all u need to know to call it a bug, so devs should do 2 things: lower the ship on the sea, or put higher the graphical start of the cannon balls to reach the position of deck I found a ranging shot per gun deck helped resolve the issue. yes, block the deck - fire, un block fire again but higher.... but this is not the way u fix a graphical bug like this
BungeeLemming Posted September 18, 2016 Posted September 18, 2016 can be a visual thing as we cannot 100% see where you aim at. But if thats the case, sure. it needs a fix 1
elite92 Posted September 18, 2016 Author Posted September 18, 2016 (edited) can be a visual thing as we cannot 100% see where you aim at. But if thats the case, sure. it needs a fix the position of the guns has been reset by holding down the left mouse button in the third-person view when the ship was stopped and sails closed, BTW the aim point is not related to this bug as the problem is at the start of the process, not where the ball lands... glade to read that u changed ur idea mod Edited September 18, 2016 by elite92
Jan van Santen Posted September 18, 2016 Posted September 18, 2016 (edited) Take a closer look at the 3rd screen in the op: The flame burst and the cannon ball don't come from the cannons muzzle, but from a point below the cannon. And thats not just gfx, but the darned thing is firing to low.... Easiest way to test this: go for a 152 exp fleet mish with a Buc. You can blow Niagaras right out of the water, which is fun but rather uncommon for a 2nd or 1st rate. Edited September 18, 2016 by Jan van Santen
Batman Posted September 18, 2016 Posted September 18, 2016 Good eye there. I noticed, too. Sometimes you just smash a broadside of 42s into the water, even at hugging range. Never thought it would be because of actual "physical" cannon placement being to low. 1
elite92 Posted September 18, 2016 Author Posted September 18, 2016 That's weird. You mean that when they built the ship they were so dumb that they decided to lower the deck so the guns could fire in the water when the ship is stopped? And the British who took a few of those French ships loved that feature so much that they used them as well ? Fortunately the Victory doesn't have that feature. So far the only way to fire a broadside and try to avoid the problem is to fire by deck and adjust the bottom battery to aim high and it doesn't always work. the moderator simply fail there , dont worry he changed his idea later after seeing screenshots... post without see attached files.... FIX THE BUG PLS
admin Posted September 18, 2016 Posted September 18, 2016 hey guys i am reporting this "imho" serious bug with this beautiful ship: for several days i' ve tested its cannons and seems that the last deck(42pd) blaze come from below of the real position of cannons, this is bad because several times in battle u fire that deck simply in the water cause of too low height. please devs fix this difference and re-align cannons and true start of cannon-ball asap cause it's frustrating waste a deck of 42 pd in battle... Screenshot_17-09-2016_23-01-59.png Screenshot_17-09-2016_23-01-40.png Screenshot_17-09-2016_23-02-01.png can you make a video please? the moderator simply fail there , FIX THE BUG PLS Please do not use inappropriate CAPS and do not discuss the good moderator in an inappropriate manner, without any provocation from his side. 2
elite92 Posted September 18, 2016 Author Posted September 18, 2016 (edited) can you make a video please? Please do not use inappropriate CAPS and do not discuss the good moderator in an inappropriate manner, without any provocation from his side. everyone can sail a bucentaure and fire the lower deck to see it's bugged in the way i describe it. just lock the other 2 decks and fire with the rapid broadside key happy to see u here admin PS: i have a very poor connection and pc mate , and i ve never registered a video and uploaded , so if u can prove urself the buc... it's a fantastic ship but this difference of some meters in height make the last deck horrible to use in battle Edited September 18, 2016 by elite92
elite92 Posted September 18, 2016 Author Posted September 18, 2016 Here you have devs, itss bugged. See 0:56 min of the video, u totally got this! +1 mate u have better eyes than me. 1
OlavDeng2 Posted September 18, 2016 Posted September 18, 2016 I have noticed similarly that at least the graphics on the l'Ocean have similar(that the graphics for the smoke and flash etc are lower than the bottom gun deck), il see about making a video of it tomorrow as well. 1
elite92 Posted September 19, 2016 Author Posted September 19, 2016 I have noticed similarly that at least the graphics on the l'Ocean have similar(that the graphics for the smoke and flash etc are lower than the bottom gun deck), il see about making a video of it tomorrow as well. i can confirm that spanish first rate Santisima does NOT have this problem, but i cant test other line ships atm, btw thx for the video
OlavDeng2 Posted September 19, 2016 Posted September 19, 2016 Update: wont be able to get video proof of this of the L'Ocean, just lost my L'Ocean(admittedly to AI santi :/) 1
Ink Posted September 19, 2016 Posted September 19, 2016 It will be fixed in one of the next patches 4
elite92 Posted September 19, 2016 Author Posted September 19, 2016 It will be fixed in one of the next patches +1 thx for the fix, the buck is an awesome ship and deserve this
Sonia Delacruz Posted September 22, 2016 Posted September 22, 2016 Exactly, I found this issue too. but I didn't notice it all the time until I read this topic.
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