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Posted

Hello Dear Developers and honest Players,

 

first of all I want to emphazise that the developer team has created a marvelous game and the principles -easy to learn but hard to master- are well created. The potential of this game is awesome without a doubt.

 

But I still cannot understand several things and I would be glad to get some answeres from responsible developers:

 

1.) Why the costs of crew are still that high and why the boarding game mechanics are still awfully crushed: Press Gang Perk is still useless because its not possible to knock down morale to zero during boarding procedure.

 

The problem: severly disadvantage for new players in game. How they should gain or earn money under these circumstances. Its demotivating. And your intention should or is I truly believe to keep player numbers high. But therefore only providing an event is not enough. The online numbers of players are decreasing stadily.

 

2.) Why the econimical system isn't still fixed. Its also not possible to make benefits.

 

Thanks for attendance and looking forward to your response.

 

Best Regards

Donjuan

  • Like 1
Posted

The problem: severly disadvantage for new players in game. How they should gain or earn money under these circumstances. Its demotivating. 

 

Im a new player and I disagree. Through the value of labor hours its fairly easy for new players to make enough money to buy basically any ship they have enough crew for.

 

2.) Why the econimical system isn't still fixed. Its also not possible to make benefits.

 

All the money I make (about 1 mio each day) comes jsut from trading goods since I need my labor hours to craft ships to level up my crafting rank. Maybe you just havent found a good way to gain profit from trading, but that doesnt mean that it doesnt exist.

Posted (edited)

Sorry, I don't believe you that you will make a benfit of 1 mio each day with trading. Especially when you are a new player.

 

And if so please explain how you do that. Iam very corious :D

 


I know the trading mechanics well and I know how to make money in this game cause I am experienced player.

 

But I think the most new players to whom I stay in contact with have these problemes I have mentioned above.

Edited by Donjuan Dimarco
Posted (edited)

When I was low level multiple people offered me free ships to start with (Snow, Cerberus), but  I agree without the help of a good clan its hard to get into the game and understand the basic mechanics like manual sailing.

Edited by JonSnowLetsGo
  • Like 2
Posted

The cost of crew is fine with the doctor perk (restores 70% of the crew after a battle) even if press gang is defunct.

 

As for why the economical system is not "fixed", you're not saying what the actual problem is. There are still plenty of ways for new players to make plenty of money - personally I'd opt for crafting large carriages and sugar plantations.

Posted (edited)

Aegir you are right, I didn't described the problem and I will do this now:

 

The numbers of entire playerbase didn't match to the econimical sytem. That means the consumation of ports is to small. You will often find the situation that prices for selling are fallen to 1 gold a unit. That is completely nonsense there has to be a rational minimum prize: E.g. Tobacco should be 250 gold per unit or Iron 74 gold per unit. But not 1. That cannot be true. Show me an example in real economy. So basically you should adjust consume of harbours: I saw harbours with numbers of consuming 48 units per day. That is loughable.

Edited by Donjuan Dimarco
Posted (edited)

Aegir, beeing sorry for correcting you: When your ship was sunk the entire crew is lost.  What is the use of doctor perk worth then ? And that happens in pvp action :D

Edited by Donjuan Dimarco
Posted (edited)

...

 

You were asking how new players were supposed to make money, not about PvP - and PvP just isn't cost-effective unless you capture valuable cargo/prized ships. Nor is boarding advised for it, since it's highly dependent on high-end upgrades that new players don't possess. If you want to save money in PvP, it's simple - surrender and you'll save your crew.

 

As for the 1 gold sale prices, it was introduced because every player was able to make compass wood production buildings and would make around ~1 million a day for miniscule effort. If there's more than 30,000 units of a particular item in a port, the port wont buy any more except for 1 gold (effectively see it as refusing to buy at all) - it's not ideal, but it's better and more realistic than NPCs buying infinite amounts of goods at high prices like before. The devs mentioned that we would get a completely player-run economy and the ports would progressively stop producing goods at all, but not sure if they're still trying to do that or not since other things are currently prioritized.

Edited by Guest
Posted

Well i was gonna add my 2 doubloons but it seems others opionions where brushed off with odd thinking.

It seems you have your mind set and are just trolling or trying to overachieve where you cant do it costing you money.

  • Like 1
Posted (edited)

Äh sorry Jon, but I cannot take you serious dude you are beeing sverige kadett in game. And you acting like King of Sverige lmao :D

I said im new in this game :o

 

And my rank ingame is Kommendör.

Edited by JonSnowLetsGo
Posted

- Sail ships according to your rank.

 

- Don't overextend command aka. don't use fleets

 

- Do transport good in safety - plan transports in group with friends

 

For testing purposes we are making money a lot and you still say it is too little. I wonder how you'll react when we go to proper credible economy based on victories and not damage done.

Posted (edited)

Sorry Hethwill,

 

how much time you will spend to get forward in game? Not everyone can spend that vast time. And Iam not trading for 200k or even less. I cannot see any clues in your arguements, sorry.

Edited by Donjuan Dimarco
  • Like 1
Posted

Sorry, I don't believe you that you will make a benfit of 1 mio each day with trading. Especially when you are a new player.

Maybe I'm not understanding....but are you saying that the trade/economy is broken because you CANT make 1million gold a day?

Posted

Sorry Hethwill,

 

how much time you will spend to get forward in game? Not everyone can spend that vast time. And Iam not trading for 200k or even less. I cannot see any clues in your arguements, sorry.

 

I do not trade. I do not craft. I steal resources and sell then at half prices, I win some token gold with combat, I cover all expenses by far and buy crew at 500 gold. What are we talking about here ?

 

We better be clear about the issues or else we will be sharing how easy and how hard the game is based on our personal choices and playstyles. Oh ! Maybe that's it... choices.

  • Like 1
Posted

Sorry, I don't believe you that you will make a benfit of 1 mio each day with trading. Especially when you are a new player.

 

And if so please explain how you do that. Iam very corious :D

 

I know the trading mechanics well and I know how to make money in this game cause I am experienced player.

 

But I think the most new players to whom I stay in contact with have these problemes I have mentioned above.

I have 36 million worth of compass wood sitting in just one of my warehouses right now. It isn't hard.

Posted

Hello Dear Developers and honest Players,

 

first of all I want to emphazise that the developer team has created a marvelous game and the principles -easy to learn but hard to master- are well created. The potential of this game is awesome without a doubt.

 

But I still cannot understand several things and I would be glad to get some answeres from responsible developers:

 

1.) Why the costs of crew are still that high and why the boarding game mechanics are still awfully crushed: Press Gang Perk is still useless because its not possible to knock down morale to zero during boarding procedure.

 

The problem: severly disadvantage for new players in game. How they should gain or earn money under these circumstances. Its demotivating. And your intention should or is I truly believe to keep player numbers high. But therefore only providing an event is not enough. The online numbers of players are decreasing stadily.

 

2.) Why the econimical system isn't still fixed. Its also not possible to make benefits.

 

Thanks for attendance and looking forward to your response.

 

Best Regards

Donjuan

 

1st, Boarding will change to a diffrent syteme in the next few months, you are able to move units, but nobody knows if its rts 1st or 3rdperson

 

2nd, because its in the players hand, however alot will change wit hthe mapreset and the new locations of resources, you will not be able to craft stuff in your capital anymore

Posted

The economy is basic at the moment. But in little time you can make close to a million a day. A level 3 tobacco plantation will get you 400 tobacco per day. Which you can sell for 400 a unit.

 

So thats 160k per day. Now multply that by 5 and boom there is 800k a day right there. Not overly exciting gameplay...but money is easy. The economy is better than it was but still a long way to go.

 

Crew costs can be greatly mitigated by perks (doctor and if, well moral,  was working press-gang) and you earn good money now for PvP. So lots of options.

Posted (edited)

If port has 25 000 units in stock it stops buying. Thus price will go to 1. 

 

Egz   Port stock of Iron 24999. Price 108.    If you sell 100 the stock will go to 25099 and price will go to 1. It will recover as soon as stock drops to 24999. 

 

New players can sell Labor hours 1000 hours can be sold from 100 000 to 150 000. That is enough income per 24h to start the game.

 

Other questions u asked. I can suggest u to come back next year once game goes to Beta status. It will bring more changes.

 

Improved UI, Trading, Combat, Politics, Port battles. ETC.

 

Go read developers to do list. u get alot of information there. 

 

Oh and best money in game at the moment is

 

Producing tobbaco.  U make 1 for 125.  U sell 1 for 750.

Sugar is good to. 300 to make 600 to sell.

Edited by Benass
Posted

Aegir you are right, I didn't described the problem and I will do this now:

 

The numbers of entire playerbase didn't match to the econimical sytem. That means the consumation of ports is to small. You will often find the situation that prices for selling are fallen to 1 gold a unit. That is completely nonsense there has to be a rational minimum prize: E.g. Tobacco should be 250 gold per unit or Iron 74 gold per unit. But not 1. That cannot be true. Show me an example in real economy. So basically you should adjust consume of harbours: I saw harbours with numbers of consuming 48 units per day. That is loughable.

If you are patient enough you can gain the wealth you are looking for. Any building you have and no matter what level that building is, once you harvest you goods they can be sold at the same port. You will make a 100% profit without sail a single minute. You want a deal then you gamble on the open sea conditions. To mitigate being caught at sea with a ship load of valuable goods, study the population of that server and go when it isn't heavily populated (or hire an escort).

I have worked with this one all three servers. Right now the latest I started on was PvP2. It has been a couple of months, almost reaching a million gold but I do have three ports and a business in each, three Frigate classed ships and four traders of various capacities.

It is not a fast growth prospect, but a sure and planned method of creating wealth.

Do note I play solo and do not belong to a clan. Do to this fact, it will take much longer to become self sufficient in this game than with those who are in a clan and get the "freebies " to rapidly advance in the game.

I have proven, to myself at least, a person entering the game for the first time can play solo and still become successful in the game but be prepared to take a fair amount of time to get there.

  • Like 1

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