Jump to content
Naval Games Community

Recommended Posts

Posted

You ignore the fact that Control should be made default for everyone.

 

 

You may be right. I willfully ignore the magical and RoE changing perks for the time being in anticipation of their removal ;)

 

 

why don't you like Control perk?

It was what players wanted no?)))) 

 

open development and such :)

  • Like 3
Posted

why don't you like Control perk?

It was what players wanted no?)))) 

 

open development and such :)

We actually like it so much that we think it should be a base mechanic included in the game instead of a special perk :)

  • Like 5
Posted

We actually like it so much that we think it should be a base mechanic included in the game instead of a special perk :)

I'm going to bet most of the guys that hate it are the same guys that use coward perk and try to magically escape early.  

  • Like 2
Posted

You ignore the fact that Control should be made default for everyone.

I'm okay with this. Or, then we can discuss the general RoE mechanics with all ships and all players in the equation. Control perk messes with general ship balance, fast or slow and in particular chasers or no.

 

 

why don't you like Control perk?

It was what players wanted no?)))) 

 

open development and such :)

You tease!

Timers, exit timers and related mechanics, and determined defender has such a big impact on the game I'm extremely skeptical about having them as optional perk toggles.

Open development is a blessing and a curse, but I don't need to tell you this, Socrates. ;)

A tiny little story:

WoT has always had the problem with arti. Good players hate it and others may not. But balance apart from arti cancer was pretty good with a really good player at the head of the balance department. Zlobny I believe he was called. He quit (possible drama) and some other dude advanced to his position and things started to slide. A while ago they brought in another good player to head the balancing department. Just gonna let this sit here.

We use this expression in Norway (prolly inherited from some other dude in some other country...): "The tyranny of the majority".

  • Like 1
Posted

 

 

Control perk messes with general ship balance, fast or slow and in particular chasers or no.

It restores the balance.

 

Because otherwise the balance is just:

 

No chaser = no catch nothing never 

 

And that is fifty kinds of fucked up.

Posted (edited)

I hope they give her for free to alpha closed testers...i got nothing since i bought that game besides the promises of devs to give some "gifts" to the closed testers....

 

(yatch dont count cuz it is pretty damn useless at this point)

Edited by Roche Brasiliano
Posted

Control perk and defensive tagging for everyone!

Since you want control... mechanic the last part can't be irony, so I don't understand.

Oh, br diff. tag restrictions?

Posted

Since you want control... mechanic the last part can't be irony, so I don't understand.

Oh, br diff. tag restrictions?

Defensive tagging feels like a gamey exploit, but it's really just fair play, and should be possible in all situations.

 

If leaving battle was distance-based (Control for everyone), then square-rigged traders would be unable to flee at all unless battles could start at slightly beyond Control range via defensive tagging.

 

 

And as I've said a thousand times, distance-based exit should work hand-in-hand with exit timers. There can still be a timer when you are within Control range, but it should be 10 minutes or so.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...