Magnum Posted September 9, 2016 Posted September 9, 2016 Please - I do not need no stinking XP no more - can you please give it (even @ 1/2 or 1/4 rate) to my First officer. For Gawds sake he deserves it for putting up with my whiny ass. 3
Sir Texas Sir Posted September 9, 2016 Posted September 9, 2016 Maybe when we get a crafting officer this would be a good thing for him? 3
Hethwill, the Red Duke Posted September 9, 2016 Posted September 9, 2016 Quite nice. Let us choose then, if Crafting leftover or Rank leftover, mutually exclusive, just to make it even as many do not craft at all. 1
Anolytic Posted September 9, 2016 Posted September 9, 2016 When we get a "crafting officer" he should ONLY get XP from the performance of ships the player crafted. 1
Sea Archer Posted September 11, 2016 Posted September 11, 2016 Why stopping at level 50? Make every ship BP you want to craft costing some crafting level, like the officers perks, with the difference that you can build in the end all ships, but have to reach crafting level 500 for that. You have to get the BP first, but to use it you have to have a certain amount of free crafting levels.
Skully Posted September 11, 2016 Posted September 11, 2016 What if you could spend XP on a shipyard to enable it with certain BPs, instead of acquiring the BPs themselves?
Pigafetta Posted September 11, 2016 Posted September 11, 2016 I was just thinking about command experience (ranks) and crafting level in general, and then I see this post. I think it is possible to keep growing both in terms of ranks and crafting. Just open the rank and crafting limit and maybe every 2.000 points (this is just a random number of course, and can be absolutely changed) we could have an extra perk, or a reduction in labor hours or anything else. All the suggestions above make sense (by Magnum, Sir Texas and the rest). Limitless ranking and crafting... just an idea to be thought and developed of course, but maybe worth of trying.
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