Pagan Pete Posted September 8, 2016 Posted September 8, 2016 Do we be haven any plans wot for sailors to get better, the longer they be alive? I think that would "be neat" as lil Willy puts it! How it would work. Ye hire green crewmen, but over time the become more competent and efficient! When they die… that experience is lost. Then ye must hire more green crew as replacements. My two doubloons. 4
Henry d'Esterre Darby Posted September 8, 2016 Posted September 8, 2016 Do we be haven any plans wot for sailors to get better, the longer they be alive? I think that would "be neat" as lil Willy puts it! How it would work. Ye hire green crewmen, but over time the become more competent and efficient! When they die… that experience is lost. Then ye must hire more green crew as replacements. My two doubloons. I'd come up with a scheme for this some time ago, kind of modeled on Silent Hunter Online. It served two purposes - 1. providing a fun way to make a small boost to performance with experienced crew, 2. to make crew valuable, and not something you threw away willy nilly. Crew now costing money has taken care of #2, but #1 is still there. 2
Hethwill, the Red Duke Posted September 9, 2016 Posted September 9, 2016 A similar thing as the Officer XP can be a "prototype" for that purpose. Win Crew "xp" and spend it when new crew is hired. I like it. Pair it with having Marines reworked for fixed numbers and we're set.
Powderhorn Posted September 9, 2016 Posted September 9, 2016 It's an idea that has been suggested in a few forms before. My own suggestion for crew experience is here: Enlisted crew should consist of landsmen, ordinary seamen, and able seamen. By having these as a finite quantity that can be retained via surrendering, it encourages people to surrender instead of always fighting to the death. As such, crew should not be able to be "stored" but should merely follow from one ship to another. Should you go from a vessel with 100 able seamen to a vessel requiring 200 crew, the 100 crew that needs to be made up should be a mix of able seamen, ordinary seamen, and landsmen. Each port should have a few of the first two, and the rest should all be landsmen. Crew benefits should be reflected as percentages - faster sails, faster reload time, faster repairs, etc. Crew should be trained both daily (I suggest one crewman gains one rank every real life day, whether logged in or not) and via actions - each X amount of sail repaired, each X amount of hull repaired, each X number of cannonballs fired, and each X number of cannonballs hitting the enemy will individually gain a crewman a rank. For example, if you went out into an open ocean and fired broadside after broadside for five hours, your crew would still level up. This would mean that pacifist traders could still in fact gain experienced crews, but actual fighting would be the fastest way to do this, as all of these things would be happening simultaneously. Crew should also have a "damage" state, important for later. Unwounded, wounded, severely wounded, and dead. The dead are (of course) a total loss - no Lazarus in this game. The severely wounded can be healed up by taking them to a port. The wounded can be returned to duty at sea. Each of those states, however, are "out" as far as a fight goes, leaving only the unwounded to man the ship during an actual engagement.
Fluffy Fishy Posted September 9, 2016 Posted September 9, 2016 I would be happy to just have a simple system of Ordinary and Able Seamen, giving two tiers to crew, I wouldn't put too much information on progression from one to another because its a bit too much calculation and data than is really needed. Able seamen should be more expensive, ordinary should be more expendable
admin Posted September 9, 2016 Posted September 9, 2016 Do we be haven any plans wot for sailors to get better, the longer they be alive? I think that would "be neat" as lil Willy puts it! How it would work. Ye hire green crewmen, but over time the become more competent and efficient! When they die… that experience is lost. Then ye must hire more green crew as replacements. My two doubloons. One of the posters have expressed the risks with the system they will provide the bigger bonus to something to be able to compete you will have to a) grind b ) maybe grind more - as you will be losing them often in pvp If the bonus is not significant - no-one will bother. If it is realistic then it will act the same way as some OP upgrades we had or might still have 2
Jean Ribault Posted September 9, 2016 Posted September 9, 2016 Do we be haven any plans wot for sailors to get better, the longer they be alive? ... Mine die pretty fast, so it won't do me much good. Honestly I like the crew XP idea but IMO it could be less comlicated, and simply a non-craftable upgrade as sorta suggested above. A rare upgrade, and maybe of different flavors, such as boarding crew XP upgrade, or guncrew XP upgrade, or sailing crew XP upgrade, or similar. Just thinking out loud.
Pagan Pete Posted September 10, 2016 Author Posted September 10, 2016 One of the posters have expressed the risks with the system they will provide the bigger bonus to something to be able to compete you will have to a) grind b ) maybe grind more - as you will be losing them often in pvp If the bonus is not significant - no-one will bother. If it is realistic then it will act the same way as some OP upgrades we had or might still have The point is conceded. I withdraw the suggestion.
Cecil Selous Posted September 10, 2016 Posted September 10, 2016 With fewer deaths and more wounded sailors in battle, some will live much longer
maturin Posted September 10, 2016 Posted September 10, 2016 This is one of those features that would work, but in a Singleplayer game. However, sailor skill level is that rarest of birds: a feature that would benefit pirates. Pirates tended to be drawn from the ranks of lifelong seamen without attachments to life on land. You would expect a higher percentage of able seamen in a pirate crew than a naval vessel.
Loco Bandito Posted September 11, 2016 Posted September 11, 2016 Do we be haven any plans wot for sailors to get better, the longer they be alive? I think that would "be neat" as lil Willy puts it! How it would work. Ye hire green crewmen, but over time the become more competent and efficient! When they die… that experience is lost. Then ye must hire more green crew as replacements. My two doubloons. I like the World of Tanks system.
Hethwill, the Red Duke Posted September 11, 2016 Posted September 11, 2016 I like the World of Tanks system. ? How so ?
Sir Texas Sir Posted September 11, 2016 Posted September 11, 2016 I like the World of Tanks system. While not exactly the same I wish our officers where tied to the ship they are in. So say you have a Surprise, Vick, Connie and Rattler. Each of your ship would have it's own officer and there would be no officer reset for him cause he's tied to that ship and that ship only and it's Dura. You loose the ship you loose the officer. As you battle more and more with that ship he and the crew get more expierence to get better perks. This way some one can have two ships but each one has an officer of diffrent level so they won't have the exact same skills. The longer that ship stays a live and battles the more experienced the crew will become. 1
Pigafetta Posted September 11, 2016 Posted September 11, 2016 Experienced crew? I like it. It follows the line of opening the rank and craft limits... The more you have the same crew the better they perform. It makes sense and it seems realistic too. Great idea Pagan Pete. I also like a lot the suggestion made by Powderhorn and it should be elaborated and implemented.
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