Skully Posted August 26, 2016 Posted August 26, 2016 http://forum.game-labs.net/index.php?/topic/15655-national-and-clan-edicts/ http://forum.game-labs.net/index.php?/topic/15431-how-to-transfer-clan-leadership-to-a-teammate/ http://forum.game-labs.net/index.php?/topic/15989-clan-leader-gone/ To let the game deal with certain situations in a Clan, I suggest we introduce Clan edicts. For replacing a Clan Leader, an officer could file an edict. To kick a Member of a Clan, an officer could file an edict. For changing the RoE stance against another Clan, an officer could file an edict. Other potential edicts might follow. As to ensure a quick round of voting can be done among the active officers, the following voting could be used: A Clan Leader always has the option to veto an edict via "Accept" or "Deny". Any voting is then disregarded. Each officer (including the Leader) has a voting power of up to 5. Each week the voting power goes down by one. As soon as a single XP is scored that week, the officer gains one point. At most 4 voting power can be used on every edict, regardless of the number of edicts. Each officer (including the Leader) can "Vote Yes", "Vote No" or "Abstain". As soon as the opposing side can no longer reach higher, the ballot is tallied. So for example, out of 10 votes, 4 Yes, 2 No and 3 Abstain, the edict is accepted. Any voting lasts 1 week, after which the ballot is tallied. Optionally an edict can be extended to include all Clan Members using the same rules. Please let me know of any questions or concerns. 2
Wilson09 Posted August 26, 2016 Posted August 26, 2016 (edited) Delete point 1 and then we have possible "revolt", add... 10. all existing clan leader´s unite and kill Skully.... :) Edited August 26, 2016 by Wilson09
Jean Ribault Posted August 26, 2016 Posted August 26, 2016 (edited) Nearly all the risk would be elminated if the mechanic to create a clan simply required that a minimum of 3 players were necessary to start a clan, all with equal rights and all putting down an equal stake, except that the defacto leader puts down an extra 250,000 gold or something of the sort. Or chosen by RNG of the 3 players. If there are 3 clan members running the show it is highly unlikely this would ever happen anymore. Even 2. Edited August 26, 2016 by Jean Ribault
Skully Posted August 26, 2016 Author Posted August 26, 2016 Nearly all the risk would be elminated if the mechanic to create a clan simply required that a minimum of 3 players were necessary to start a clan, all with equal rights and all putting down an equal stake, except that the defacto leader puts down an extra 250,000 gold or something of the sort. Or chosen by RNG of the 3 players. If there are 3 clan members running the show it is highly unlikely this would ever happen anymore. Even 2.You would only delay the problem as each one of the leaders disappears. 1
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