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Posted

I have two guys I sail with that are bored with the game at top rank and top crafter.  Craft a ship and get XP?  Don't need it.   Maybe they should be able to turn xcess XP into gold or craft hours? 

Posted

I wouldn't mind a market for upgrades. Since all you seem to be able to find are grey-blue items on the market, I wager if you put up some gold or purple upgrades you could corner quite a niche market.

  • Like 1
Posted

giggle....mods....after the golden shower....

 

the right thing is to seek out PVP.

 

Set up a port at ile vatch,  plymouth,  Keywest, Cocacaboa and go hunting

Posted

I wouldn't mind a market for upgrades. Since all you seem to be able to find are grey-blue items on the market, I wager if you put up some gold or purple upgrades you could corner quite a niche market.

We need duras on mods for a proper market. Mods are currently close to unsinkable.

http://forum.game-labs.net/index.php?/topic/15500-gold-mods-are-out-of-hand/?p=290223

http://forum.game-labs.net/index.php?/topic/15894-questions-on-crafter-xp/

Although that is of limited help to top level crafters.

Reform the goals away from just obtaining gold.

http://forum.game-labs.net/index.php?/topic/15403-npc-ships-ridiculously-low-prices-time-to-get-rid-of-this/?p=292826

  • Like 2
Posted (edited)

I wouldn't mind a market for upgrades. Since all you seem to be able to find are grey-blue items on the market, I wager if you put up some gold or purple upgrades you could corner quite a niche market.

 

thats one point

 

We need duras on mods for a proper market. Mods are currently close to unsinkable.

http://forum.game-labs.net/index.php?/topic/15500-gold-mods-are-out-of-hand/?p=290223

http://forum.game-labs.net/index.php?/topic/15894-questions-on-crafter-xp/

Although that is of limited help to top level crafters.

Reform the goals away from just obtaining gold.

http://forum.game-labs.net/index.php?/topic/15403-npc-ships-ridiculously-low-prices-time-to-get-rid-of-this/?p=292826

 

I too think we need a durability for craftable mods but actually there is NO market for golden craftable mods, shops are full of grey mods but i only see once a golden upgrade in CS pvp1 (don't know about other nations) because high rank crafter are not making them (probably not intersted in making them because they are full of money and prefer to craft a first rate or "insert ship here").

Edited by Gr3y
Posted

thats one point

 

 

I too think we need a durability for craftable mods but actually there is NO market for golden craftable mods, shops are full of grey mods but i only see once a golden upgrade in CS pvp1 (don't know about other nations) because high rank crafter are not making them (probably not intersted in making them because they are full of money and prefer to craft a first rate or "insert ship here").

You don't see crafted mods in store because it costs more to make them than the NPC store pays. If we had a player market for mods, you'd probably see heaps.

  • Like 3
Posted

i do agree we need more higher ranks. (when reached 50 we have perhaps more fleet +1 on the 2 we have now))

 

also we need.

more different kind of officers for instance next to the captain we need the merchant (second in command)((with his own perks )

under that is  the officer (nautical)(( with his own perks))

 

when higher in rank after the highest rank we could  have  (+1 buy for ports )

 

when we can unlock the merchant officer (( +1 for buildings))

 

but i think it is for a later state of development i hope 

 

at the moment there is no  goal for captains who made it to 50 of highest naval rank

 

i do now there are higher ranks above the ranks we have now

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