Rabid_Infidel Posted August 21, 2016 Posted August 21, 2016 Hello everybody. With the new diplomacy system that came into the game we can now declare war or make alliances. So now it comes to my mind that we should have NEUTRAL nations as well. What is special in declaration of war if we are all enemies by default? It is not normal not realistic. NEUTRAL is the default position is it not? As in real life there is a process involved in making an enemy. "A road to war", sometimes it's slow and sometimes fast but there is a process. Pretty much same happens when making allies. So i propose three political positions: 1. WAR, self explanatory. Your duty to king and country is to destroy, burn or seize the enemy on sight. 2. NEUTRAL, You can't attack them on OW nor can you call flags on their towns. What you can is dock in their towns and trade with them (BUT ONLY resources, NO ships or anything else) 3. ALLIES, as it is in game right now. Dock in their towns, trade, make outposts, build.. Just not pull flags. In this system as it stands now we are enemies so WAR is useless option and we only make Allies. So i think my proposition is normal and realistic. I would like to add one more suggestion about port battles. The clan or if not in clan a person that pulls the flag is a sort of port controller and gets trading Tax and a name/clan tag in port information. What i am thinking about is similar to 5% combat XP for crafter of the ship used in combat. So, shallow port 2% trade tax deep port 3.5 trade tax regional capital 5% trade tax I think this system is easy to put the game with minimal effort and in the same time it will give more incentive to players and clans to battle it out. And it's cool as well. ) 1
Rabid_Infidel Posted August 21, 2016 Author Posted August 21, 2016 I made the same suggestion days ago when the devs post the Alliance thread but it seems that they didnt like it. Its sad to see how basic is going to be the political system in the game. Or enemy or ally, nothing more, nothing less. I would not think like this just a few days ago but after saturday i have a bit different opinion of our devs. They seem to highly favour gankers and reiders so any change that would limit or lower ganking targets is a no-go. If we put neutral into the game suddenly gankers have less ppl to hunt.
Hethwill, the Red Duke Posted August 22, 2016 Posted August 22, 2016 Neutrals could be reworked as a playable choice to represent the trans-national trading companies. Something the antithesis to any sort of re-worked pirates. Not tied to any nation but under the protection of all nations, meaning anyone engaging them would become outlaw, unless outlaw already of course. * see captain Kidd.
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