Popular Post admin Posted August 17, 2016 Popular Post Posted August 17, 2016 Hello captains. Here are the notes for the patch that will be deployed today New ships To celebrate the increase in the steam ratings 4 ships will be added to the game as event ships. Rattlesnake Heavy – event blueprint L Ocean – event blueprint Agamemnon – event blueprint Gunboat – redeemable for existing users and event blueprint. Redeemable will be given out by end of the week. Event ships are available from special events only – that will be available for for all users on PvP and PvE servers. If ratings continue to grow we will try hard to add more ships before release. We need your support to make the game better. Please go to Steam and rate the game if you have not done so. Thank you for all the generous support! Alliances Alliances added as the first step in the conquest rework. Alliances are a testing feature and might change the game completely. We believe that alliances should make the game play better, but we don't know if they will. IMPORTANT: For initial testing alliances are signed for short periods to help us run several rounds of votes and find bugs together during mass testing. Alliances between nations will change often in this testing patch. In the future alliances length will be increased to intended 3 weeks in a hot fix. Voting is available from third lowest rank and only if your character existed for 15 days in this nation. Number of votes increases with your rank. For more detailed information on the alliance mechanics please visit this topic. http://forum.game-labs.net/index.php?/topic/15577-alliances-final-design/ To enforce alliances better we made several additional changes. All captains have learnt flag recognition better. As a result attacks on friendlies by intent or by mistake are no longer possible. Pirates always acted as a big brotherhood - its is the same for pirates now. Outlaw class is planned for the real pirates who are against all authorities. Friendly player smugglers are no longer attackable. The main reason for this change is the battle denial exploit. Groups can be created with alliance members. Alliance chats added – 1 chat for 2 nations. If your nation has 2 alliances you will have to use 2 rooms. But remember - Loose lips might sink ships https://en.wikipedia.org/wiki/Loose_lips_sink_ships. Other features Special new feature added – you will find it out by playing Special new event added – you will find it out by playing Ships crafted after patch have the name of the crafter added to it. 5% of all combat xp earned on that ship will also be given to a crafter directly to his XP Perks changes We are continuing to add and test systems that can be modified by perks/officer skills. These systems give us extra flexibility in the development and allow to quickly test new interesting gameplay options and features. Some perks can be unbalanced and will eventually be removed if they are hated by the players. Please ignore annoying perks - all bad designs will be removed eventually. Next patch month we will start actively changing perks and upgrades. To give players some flexibility perk reset becomes free until perks are stabilized. Storage perk becomes useless. All bonuses from the perk are removed. Use free reset to replace the perk New perk Doctor – perk recovers 70% of all casualties in combat if you ship is alive by the end of the instance New perk Social – battle generated by the player with this perk stay open for 30 mins for both sides. Other battles will not get affected. New perk Hold optimization – 20% more hold weight New perk Shipyard connections - +15% to ship prices sold to NPC buyer in ports. We know that trading and combat should be done through separate officers and plan to add a non-combat officer as a second hire in the future. Fixed bugs: Fixed bug when muskets were sometimes counted incorrectly during boarding. Multiple other bugs fixed Tunings: Bucentaure excessive crew loss somewhat addressed 36pounder gun added. It is exclusive for only one vessel at this stage, but this limitation will be removed in the near future. Extra check is added during player deletion to avoid unfortunate accidents. Holds are finally rebalanced for all vessels, it is now closer to historical hold sizes. We will continue tuning hold sizes going forward. Small battles room balancer and conditions changed. http://forum.game-labs.net/index.php?/topic/15739-tournament-support-changes-to-small-battles Storm sailing speed penalties lowered. Sealed bottle drop chance reduced. Sealed bottle distance brought back to old – closer distance. No more excessive long journeys. Copper coins added to shipwrecks Area control perk radius increased to 750 meters Press gang bonus lowered to 50% Stiffness was buffed to give +5% to mast HP and +2cm to armor Boarding tweaks were made. Boarding will be more dynamic and generally more enjoyable. Minor changes to some ship performances were made Cannons penetrate trough water a lot less. Bot name tables improved thanks to several mod volunteers. Probably several horrible horrible bugs introduced After patch is stabilized we will start working on the second part of war&peace improvements in relation to port battles, war effort and conquest in general. + New sounds and AI improvements. Discuss. Extra requests Groups preparing for the tournament - please test the small battles room functionality with your practice partners if it works correctly as intended. We are ready to hot fix the problems if any appear. 52
TommyShelby Posted August 17, 2016 Posted August 17, 2016 L'OCEAN HYPE!!!!!!! Time to read patch notes now! Edit: (Now that i have read patch notes i can post my thoughts ^^) Likes: Specialt Event and Special Feature? Sweeet! I like surprises Along with everything except for my one dislike! Dislikes: "Social" perk? Sounds horribru, perfect for gankers i guess. Obviously my likes and dislikes are my initial thought when reading the patch notes. Looking forward to test it all! 3
OlavDeng2 Posted August 17, 2016 Posted August 17, 2016 Looking forwards to the 2 secret features Also the event ships, only limited to Events like the tournument? 1
woodenfish Posted August 17, 2016 Posted August 17, 2016 (edited) This looks like a great patch. Thanks guys. Can't wait to test it. Edited August 17, 2016 by woodenfish
Chimera Posted August 17, 2016 Posted August 17, 2016 Will events be "one offs" where i cant get the BP if im not there for the day/week or will there be multiple chances to get the bluprints?
Hethwill, the Red Duke Posted August 17, 2016 Posted August 17, 2016 I am very pleased to read through the entirety of the update notes, most notably: - the inclusion of the event ships, of course - the added changes to the alliances, especially the smuggler attack Yay ! Muskets been looked into finally thanks guys. Very very eager to see this new phase unfolding.
qw569😳 Posted August 17, 2016 Posted August 17, 2016 Ships crafted after patch have the name of the crafter added to it. 5% of all combat xp earned on that ship will be given to a crafter through the redeemable. If i buy ship from crafter then i earn less xp. ===rus=== Если я куплю корабль у крафтера, то я буду получать меньше XP? 2
Twig Posted August 17, 2016 Posted August 17, 2016 Does that means, that you can only achieve the l'ocean by event as a drop? (the bp)?
Tyrdael Posted August 17, 2016 Posted August 17, 2016 snip Probably several horrible horrible bugs introducedsnip This one is my favorite. No seriously, cant wait to update my game to see the stuff myself.
Kanay Posted August 17, 2016 Posted August 17, 2016 To celebrate the increase in the steam ratings 4 ships will be added to the game. If ratings continue to grow more ships will be added in patches before release event blueprints linked to steam rating ... Hope those will be easy to get in game, i mean many opportunities to get them, otherwise and without wanting to sound like a bad mouth, it's no my intention but i have to say what i think, it horribly reminds me the companies we see begging for a like on them facebook pages vs something, the game is nice and deserves a like on steam tho. Also Santa cecilia not listed, hope it is ninja added and stays this time, and finally the troll gunbot -Ships crafted after patch have the name of the crafter added to it. 5% of all combat xp earned on that ship will be given to a crafter through the redeemable. I asked for crafter names on ships a long time ago, but getting xp out of it seems odd . - New perk Social – battle generated by the player with this perk stay open for 30 mins for both sides. Special home waters defenser/ tacler perk , not sure how this will change the game but need to be tested, some may specialize in patrolling them home waters and this will be a enormous advantage for dedicated taclers. - To give players some flexibility perk reset becomes free until perks are stabilized. Thanks a lot for this. - Holds are finally rebalanced for all vessels, it is now closer to historical hold sizes. We will continue tuning hold sizes going forward. 200 cargo on trader lynx and 400 on cutters i guess, let's see others -We know that trading and combat should be done through separate officers and plan to add a non-combat officer as a second hire in the future. Alleluia, can't wait - Stiffness was buffed to give +5% to mast HP and +2cm to armor Not sure what to think of this one, while stiffness needed something to make it less useless the problem is more on the RNG ships outcome than bonuses it gives or not, 2cm more armor is a game changer for many ships and maybe not a good idea, 5% mast HP won't make a big difference tho, maybe the bonus should be on ships armor HP, not armor thickness itself, need to see/test this on the long run. - No more easy tp of ships using smuggler flags too, not a bad decision, still possible to cap and tp ships and nothing about the need to sail ships we were supposed to get some times ago, pirates and smugglers not able to attack each others to hide is a very welcome change. The rest is interesting, curious about new features and events, alliances finally here, all this needs to be tested for a while, bring it on and thanks for the dedicated work. 1
Loco Bandito Posted August 17, 2016 Posted August 17, 2016 Ok next step take the servers down so we can play 1
Kronans Posted August 17, 2016 Posted August 17, 2016 probely like special tornaments and so on that first price is 1 price L Ocean – event blueprint 2 price Agamemnon – event blueprint 3 price Rattlesnake Heavy – event blueprint dont like that one.
Kanay Posted August 17, 2016 Posted August 17, 2016 probely like special tornaments and so on that first price is 1 price L Ocean – event blueprint 2 price Agamemnon – event blueprint 3 price Rattlesnake Heavy – event blueprint dont like that one. It is said open to pvp and pve players so it's probably not only this, i hope there is many opportunities to get them. 1
admin Posted August 17, 2016 Author Posted August 17, 2016 event blueprints linked to steam rating ... Hope those will be easy to get in game, i mean many opportunities to get them, otherwise and without wanting to sound like a bad mouth, it's no my intention but i have to say what i think, it horribly reminds me the companies we see begging for a like on them facebook pages vs something, the game is nice and deserves a like on steam tho. Artists live for the applause. To assume something else is unnatural. 15
Red Jack Walker Posted August 17, 2016 Posted August 17, 2016 First of all, many interesting features to test . In generaI I share some concerns already expressed by Kanay above, mainly about xp from sailing crafted ships, and about stiffness...2 cm buff on armor is a big difference. Moreover, as a crafter, I'd rather have the possibility to choose all the features of ships crafted by me (no more randomness between speed and stiffness please). On a final note: can you tell us more about BP special events? Thank you for all your hard work Devs ! 1
Kanay Posted August 17, 2016 Posted August 17, 2016 Artists live for the applause. To assume something else is unnatural. True artists live for this yes, nowadays however many so called artists live for cash optimization like in the music industry , the game is great and deserves more recognition for sure, i don't mind giving a like on steam, game and the work put on it deserves it, it's just a bit strange to see how this is formulated, i don't want to offend you or the rest of Dev's team, not my intention at all, you do a great job and deserve good rewards for it . Also please don't make new BP's too hard to get, events are ok if they are numerous and we have many ways and opportunities to get them, also what about players than are not into crafting but can participate in those events vs some more dedicated crafters that for some are not much into combats and such ? I guess we will see BP's for sale for some millions of gold, while the crafting market is in great decline and crafters are mostly loosing a lot of cash if they do ships nowadays ... 6
Snoopy Posted August 17, 2016 Posted August 17, 2016 [..] Ships crafted after patch have the name of the crafter added to it. 5% of all combat xp earned on that ship will also be given to a crafter through the redeemable. [..] That's a neat idea! Will it count towards the officer xp as well? 2
victor Posted August 17, 2016 Posted August 17, 2016 can we please have some some more info on the events that will give the new ships BP as reward? 1
Blackbrook Posted August 17, 2016 Posted August 17, 2016 can we please have some some more info on the events that will give the new ships BP as reward? I think it might be that "Special new event added – you will find it out by playing" in the patch notes. There are epic events, maybe these are something similar. Can't wait to get home after work and try this patch.
celtiberoGil Posted August 17, 2016 Posted August 17, 2016 I would like see more ships BP´s in special Spanish ships BP. How many Spanish ships are now? One two with Santa Cecilia. 2
victor Posted August 17, 2016 Posted August 17, 2016 I think it might be that "Special new event added – you will find it out by playing" in the patch notes. There are epic events, maybe these are something similar. Can't wait to get home after work and try this patch. From the wording of the patch notes, I am not sure that those "special new events" are the same events that drop the new BPs.
victor Posted August 17, 2016 Posted August 17, 2016 (edited) One more question: will player be unable to attack only players of their factions with the smuggler flag enabled or also IA smuggler traders of their faction? Edited August 17, 2016 by victor
Dekillos Posted August 17, 2016 Posted August 17, 2016 New perk Social – battle generated by the player with this perk stay open for 30 mins for both sides. Вы это серьезно или что-то вроде троллинга? Хотелось бы увидеть как вы до этого додумались и зачем.
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