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Posted

So right now there is no real reason for conquest, since every port produces unlimited resources. To give us a real reason for conquest the resources need to be limited.

 

So lets say you can have max 100 Mines on one iron ore port. This would be heavily unfair to new players, and to clans who cant concentrate their ecos. Instead you could tune down the effectivness , so if there are 120 Mines everyone gets only 90% of the possible ore per day. So you can build unlimited mines but the effectivness will go down.This would allow people to group up with their friends (ecowise), while still giving an incentive to conquer new ports.

In the same move you could give lower pop nations a boost, so if they half the size compared to the biggest nation they can have 200 mines with 100% effectivness.

 

All this values are just made up to show the idea.

Posted

Try it out. Find a market which is over supplied, like for example Tobacco and see how you work the plantations.

Now picture one Nation having a shortage, either they will come to pick up excess or you will go to dump excess. Any further excess will lead to you no longer producing, so another limit isn't really needed.

Although this really should end up on a trade market at some central Free Port like Ile-A-Vache.

There is however much stagnation in the flow, which can be remedied via:

http://forum.game-labs.net/index.php?/topic/15098-economics-patch-proposal/?p=297493

Posted

Did u even read my post? Not rly sure what you getting at.

 

Another incentive could be to spawn NPC Traders at a captured port which supply the capital with resources from the captured port.

Posted

The more active production buildings in an area, the more the local market gets over supplied. So it already self-regulates. It does not need any additional limiter in that perspective.

As for the NPC trader delivering to capital:

1. Do it yourself. :P

2. We want folks away from capitals.

So I'm not too keen on it.

Posted

I think you miss my point completly, right now we have unlimited supply on every island. Which is totally unrealistic. The idea is to restrict that a little bit so you actually have a reason to take that juicy iron port from the dutchies.

Posted

I think I see your point, you assume an infinite supply will bring you infinite money. The fact is, it won't. :)

The real delimiter (right now) is the demand.

To simulate this, join a market that is saturated. Produce Tobacco and see where you can sell it for a healthy profit. You'll find it is harder than it seems.

Or to put to Iron Ore, nobody has a reason to sail it to Capital unless there is an actual demand. The NPC Trader would just crash the market. :)

The Iron Ore Mine owners will stop producing and thus supply goes down.

Other delimiters are labor hours for production and the production rate (combined with limited inventory).

So while this may seem completely unrealistic it functions more or less as a real commodity provider. Thus no reason to change anything (yet).

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