Uilleam Posted August 10, 2016 Posted August 10, 2016 I've been playing the game,hmmm about 3 months. I just reached rear Admiral yesterday. I'm a level 47 crafter. 1st- I really like the game for concept, graphics, immersion, and battle mechanics. I really would like to see the game be a success. I've only played a few PvP style games. By this point, in those other games I would have had hundreds of battles, possibly a thousand plus, with other players. In this game, si far, maybe 3, and didn't find them to be much to talk about. 1, pirate attacked my trader, but didn't notice the freindly to me ships coming up on him. I'm an ex US Navy sailor, can't say I've ever been called si many names by someone before. I still can't make up my mind if he was a kid with an exceptional vocabulary, or a very childish adult. My other 2 PvP battles consisted of pirate v me, then 6 or 7 pirates joined in after the battle started. 0 times for a 1v1 battle. This isn't a PVP game, it's a team v team game, and the pirates have it down to a science on the USA server. Port battles, I've taken part in about a dozen, never been sunk in a port battle so far, but I've sank a few enemy ships. I miss out on most port battles. I can't see when my ports are vulnerable to attack. Most battles happen when I'm already doing something else. Or, I sit around waiting for an hour for a battle that doesn't happen. Also, the 2 day wait period means no one can retake a port after its lost, while the enemy gets to attack deeper and deeper into freindly territory. I stopped playing servers where I couldn't fight back. This 2 day wait period is definitely trying my patience. I find I have to trade to have supplies so I can have money. I need money ta have resources for crafting in addition to what I capture, and I end up missing opportunities to do combat as a result. Blueprints, either I've been very lucky, or bps drop a LOT more frequently than the forums suggest, only need 4 more bps and I'll have all of them. Bottles- terrible idea. By random chance someone can have an advantage over someone that's worked to develop crafting skills and money etc. Should be a reward for special missions that a person can choose to do...my opinion... Wreck locations,im writing this while sailing to a wreck, still outbound...but I need labor contracts, so watching my ship sail, writing this, and missing out on another port battle or two Alternate accounts, too many people have them. Even worse, alternate accounts created for more than one nation. It's cheating, period. People spying, finding out where strengths and weaknesses are, making it impossible to plan or develop strategies. Neutral/ free ports- No WARSHIPS should be allowed in freeports, these were ports the nations declared off limits to fighting. Instead of being that, they've become shipyards and bases of operation, again, you can't do proper strategy do to the disruptions on what should be safe areas to the rear, there is no "rear" area as a result. It takes about a day to craft the parts, and another day for hours to make the notes and another day to to have the hours to craft the ship. So I have 3 days investment/wait to build a medium to large ship, but I can lose it in minutes in battle, especially if I run up on someone with exceptional upgrades which makes engaging in PvP too risky too really enjoy, especially since I sent to always be swarmed by enemy ships when I'm gettingvout of battle. Also frustrating to see a freindly player swarmed shortly after leaving port, but, the timer keeps me from going to assist, and the battle timer rubs out before I'm able to join in.Still sailing, port battle still hasn't started. Suggestions, no battle timer, only ships that are drawn in can engage in the fight. Bring back the invisibility post battle, make it last a minute. Port battles shouldn't flip the port, it should take a random number of battles until the host nation decides it's not worth the cost of keeping the port. 2 day cool down should go against the capturing nation, no launching invasion fleets until the port can be organized, but it can be retaken immediately. Si, I'm out of thoughts....still entire to the shipwreck, guess I'll watch some TV.... I do like this game, but...this is boring, but I need the labor contracts and upgrades....but, I only have so many hours I can spend, is this worth the hours and hours, to not be able to retake ports? Can't see when my ports are vulnerable? When any PvP battle will leaf to a massive counter attac? I'm beginning to think the answer is...no. STILL. Not Even Close to my shipwreck!!!!!! Ok, PvE, might be worth going to, maybe if AI ships would actually initiate attacks..maybe if I could attack ai ports ( they could be defended, could be like an epic event maybe?)? By the time I get to this shipwreck. It's going to be time for me to logout for the night. Looks like I guessed right though, the attack on the next port never occurred. Ok, I don't think this game is going to work out...I'll play on, maybe things will change, but even though the game is developing still. Seems like it's getting less fun with time... Too bad,could be an excellent game, just doesn't seem to be going quite right yet. Still 3.5 degrees away from the shipwreck, totally waisted my night on this, probably get a upgrade I have multiples of too Boring. No 1
Rosebud Posted August 11, 2016 Posted August 11, 2016 Nawwww...sailing speeds are just right. After all one can't expect to be so engaged in this exciting game that they're unable to take the time to write a small novel while performing a mundane task.
Ronald Speirs Posted August 11, 2016 Posted August 11, 2016 We can only do what so many of us before you have done is take a break and play other games with more action and equal opportunity to have fun, the games is still developing as we know and the small team has a mountain of work ahead of them to make this game good, they are focusing on areas they think are important, although it is frustrating to see an era and game that has the potential to be great lack key ingredients and content to make people happy and continue playing. Like i was saying sometimes its better to let the game progress alittle by playing other things then come back and have another go after the games developed further, ive had great fun away from the game and still look upon the forum and read the patch notes and announcements to see when new and actual solid test content will be rolled out, so far it hasnt made big improvements since Early Access, alot of systems are unfinished or were never properly implemented. This game was so enjoyable just as sea trials with ship combat and that is all the game really has going well for it atm is the ship combat but thats when you can find it with out ganks and defensive tags and all the rest of the broken mechanics around it that are ruining that part of the game. Go have fun and just keep checking here and hopefully we have developed new and improved features to begin testing again.
Werewolf Posted August 11, 2016 Posted August 11, 2016 Free ports being off limits to warships would KILL the game. You are complaining about sailing times, but want to make it where someone will have to sail for an hour or more from the nearest friendly port to the nearest enemy port. Noone is forcing you to go after shipwrecks. Don't want free stuff? Give away your bottles. Also, all the upgrades in the world will not make a crappy player good. I sail the Surprise almost exclusively, and cap exceptional trinc and Connies all the time. There is also tons of 1v1 fights to be had... perhaps you aren't looking in the right places.
Ser_Slack Posted August 11, 2016 Posted August 11, 2016 The USA server is having a population issue. Right after steam release was some of the most fun I've ever had in a game. I got nervous when I seen the primetime population in the 600's. Then she just kept slipping. I'm hoping that the winter will bring some folks back and some rework on the RVR.
Rychu Karas Posted August 11, 2016 Posted August 11, 2016 @Ronald Speirs there is no room for excuses.If they know that the project is outmabagable they should hire more ppl.In my opinion devs wasting the potential of the game by slow and uneficient way of developing the product. sad but true
Skully Posted August 11, 2016 Posted August 11, 2016 @Ronald Speirs there is no room for excuses. If they know that the project is outmabagable they should hire more ppl. In my opinion devs wasting the potential of the game by slow and uneficient way of developing the product. sad but true Their business model is theirs to choose. While we want to have lots of options in game, they hold the ultimate option in real life. 1
fox2run Posted August 11, 2016 Posted August 11, 2016 (edited) The USA server is having a population issue. Right after steam release was some of the most fun I've ever had in a game. I got nervous when I seen the primetime population in the 600's. Then she just kept slipping. I'm hoping that the winter will bring some folks back and some rework on the RVR. The best thing to for the PvP is to do this: 1) downscale the influence of clan-leaders 2) upscale the single-player possibilities 3) upscale the way to easy access the action: easy going to a battle wihtout waiting for hours Edited August 11, 2016 by fox2run
admin Posted August 11, 2016 Posted August 11, 2016 Neutral/ free ports- No WARSHIPS should be allowed in freeports, these were ports the nations declared off limits to fighting. Instead of being that, they've become shipyards and bases of operation, again, you can't do proper strategy do to the disruptions on what should be safe areas to the rear, there is no "rear" area as a result. thats a great or at least interesting idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships it will allow better crafting - create more trading routes and will sort out front lines it will upset some trader hunters but alliances will allow for a lot more bases to operate from 5
Hethwill, the Red Duke Posted August 11, 2016 Posted August 11, 2016 thats a great idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships I hope you mean Powers national warships... and not the arhem... lone-ship republicans of the freebooters collective 2
Atreides Posted August 11, 2016 Posted August 11, 2016 Yeah, it becomes a problem because without "national" ports pirates have no base of operations beyond their home waters. And how would we go on a goodwill tour of Fort Royal?
Hethwill, the Red Duke Posted August 11, 2016 Posted August 11, 2016 Outposts in MT + 7 free ports speak for itself regarding pirate havens for me. Lots of liberty but no access to production. Perfectly acceptable. Would even be more acceptable if the nationals were submited to 1 ship rule in free ports. 1
z4ys Posted August 11, 2016 Posted August 11, 2016 Yeah, it becomes a problem because without "national" ports pirates have no base of operations beyond their home waters. And how would we go on a goodwill tour of Fort Royal? 2 words: pirate rework - maybe they get hideouts where they can place some supplies.... who knows. I would like to see freetowns with no entrance for man o wars. would give port conquest a porpuse.
Skully Posted August 11, 2016 Posted August 11, 2016 thats a great or at least interesting idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships it will allow better crafting - create more trading routes and will sort out front lines it will upset some trader hunters but alliances will allow for a lot more bases to operate from The moment you have shipyards in, you have warships in. It also takes away storage space from casual players. If the port you used for storage is captured while you were at work during the week, you just lucked out.
Skully Posted August 11, 2016 Posted August 11, 2016 Rather I would like to see: Hehe, you mean hard, not annoying. "Send to outpost" needs to go, at least for warships. It undermines the strategic aspects of Open World. Picture two conflict zones next to one-another. F-P-P-R-P-F-P-R-P-F F = Free port P = Deep or shallow R = Regional In the free ports (and independent ports) you can only build ships yards up to level 2. National ports can contain ship yards level 3, hence most likely they put the level 3 in the Regionals. You would then need to continously supply the yards from the local region. Smuggling and intercepting away, generating hostility in the process. Hopefully lots of traders needing regional escorts. Now should you be able to TP in warships, the whole regional balance would be upset. It would be a different story, if you had another region on the side, which would be producing 1st rates though. But such a region would be pickings for Pirates.
Diodo Posted August 11, 2016 Posted August 11, 2016 thats a great or at least interesting idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships it will allow better crafting - create more trading routes and will sort out front lines it will upset some trader hunters but alliances will allow for a lot more bases to operate from More than entry they should deny stationing; i think docking for supplies should be allowed, if possible.
Sire Trinkof Posted August 11, 2016 Posted August 11, 2016 thats a great or at least interesting idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships it will allow better crafting - create more trading routes and will sort out front lines it will upset some trader hunters but alliances will allow for a lot more bases to operate from And add a "safe zone" , like near capitals, in front of every free port, as most of the historical "neutral ports" prohibited fights between belligerent nations in the water they controlled. I had also an idea : Bribe, a player leaving a free port could have the option to pay the governor (huge cost of course) to delay the exit of other ships for a small period (2-3 minutes), giving a chance for a trader to escape the port more easily.
Jean LaPointe Posted August 14, 2016 Posted August 14, 2016 (edited) The moment you have shipyards in, you have warships in.It also takes away storage space from casual players. If the port you used for storage is captured while you were at work during the week, you just lucked out.It would be prudent to harbor warships at National capitals while you use traders to house supplies in the free ports if closer to where you are at. Free harbors could be where your traders are kept so your warship collection can remain in national ports.Just a thought if it goes in this direction. Edited August 14, 2016 by Jean LaPointe
Mrdoomed Posted August 14, 2016 Posted August 14, 2016 thats a great or at least interesting idea actually allow buildings in free towns and allow shipyards but refuse entry of military ships it will allow better crafting - create more trading routes and will sort out front lines it will upset some trader hunters but alliances will allow for a lot more bases to operate from So once the pirates are done being reworked they will have no ports to dock in is a great idea? Something dont seem right about not capturing ports, not being able to use national ports with warships, and THEN not using freeports.
Jean LaPointe Posted August 14, 2016 Posted August 14, 2016 So once the pirates are done being reworked they will have no ports to dock in is a great idea? Something dont seem right about not capturing ports, not being able to use national ports with warships, and THEN not using freeports. Don't dive off the plank yet. We still need to see what is in store at the next patch. Right now it is all conjecture.
Mrdoomed Posted August 14, 2016 Posted August 14, 2016 Don't dive off the plank yet. We still need to see what is in store at the next patch. Right now it is all conjecture. Lol no plank. Just curious considering all thats said to be happening to pirates eventually how this seems like a great idea. Our clan has already decided if they make it impossible to play like a real pirate we will just roll US and go back to being pirates. It will acually more true to life and easier and fair to have a US flag and just be a pirate, including sinking US contraband ships.
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