Destraex Posted July 30, 2016 Posted July 30, 2016 I have not tested battle combat sailing yet with this patch. But I love the way the sails now seem to flutter in the wind according to whether they would actually be filled. Having said this I also note that people are complaining that ships will no longer tack where they did before by just getting top speed and just ramming the rudder full tilt to right or left. I suggests again that it be made so that you can adjust the rudder by points and hold it for shallower turns. Gradients (or points) of the compass if you will. Rudder points are also needed to counter any sail adjustments that you still want to enable you to sail in a straight line still. Helm\tiller 2 points starboard Helm\tiller Hard a starboard etc
delaine Posted July 30, 2016 Posted July 30, 2016 id like that idea and ya with that santa cecilia that was mistakenly released(i can understand why they took it back out) i dont even need to manual skipper to flip though the wind boats so damn good at keeping its speed i can flip though it like a for and aft rigger id love to have the idea you have for if im doin say ship donuts tryin to shoot at iduno a frig thats being moody and wont kite with me or try to get on his stern to proceede the stern camping with ball id like these little gradients should be a qol update as they are called on runescape tbh
Destraex Posted July 31, 2016 Author Posted July 31, 2016 I have always wanted to be able to turn the rudder without having to slam it around full hard left or right. The manual adjustment where you click once and the rudder centers after you let go is useless because it also gets to hard right or left the longer you hold it. So to use it at smaller settings toy must constantly hold to the point you want the rudder at and then let it centre again before repeating. In reality a helmsman would hold the rudder at whatever gradient you wanted.
Destraex Posted August 5, 2016 Author Posted August 5, 2016 I cannot believe nobody would want to have more control over what angle their rudder is set to.
maturin Posted August 5, 2016 Posted August 5, 2016 Control Scheme idea: Press Control to freeze the rudder at the current position. Any further A/D input unfreezes it. 1
Chustler Posted August 5, 2016 Posted August 5, 2016 I asked for this in the early sea trials days and I would still like to have it.
Skully Posted August 5, 2016 Posted August 5, 2016 Control Scheme idea: Press Control to freeze the rudder at the current position. Any further A/D input unfreezes it. Urgh, I already have lots of trouble with the double click as I make fine adjustments. Personally I would like to see a more finer grained version of the World of Warships one. (Sorry to use swearing there.) A fine grained slider which sets my rudder preference via Q/E for the real rudder to follow. A/D unlocking it again. (Fasti! I found a good usage for a slider. ) 1
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