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Patch 9.93 - Bucentaure, acceleration rework and many other things


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Posted

I've noticed now that in battle screen the Boarding 0/0 never changes as your prep increases. Perhaps 0/0 is no longer needed, unless the devs intend to start showing crew moving from gunnery and sailing to boarding.

Posted

I've noticed now that in battle screen the Boarding 0/0 never changes as your prep increases. Perhaps 0/0 is no longer needed, unless the devs intend to start showing crew moving from gunnery and sailing to boarding.

 

Marines auto fill boarding so crew doesn't have to shift. It's a slightly less powerful way of doing it then before when they gave prep all the time. 

Posted

Wholeheartedly agreed, seconding this.

 

 

 

From the one battle I had with it last night, she seemed to sail well everywhere above 60* off the wind. Below that she started losing speed quickly, and I was doing about 3.2 knts 45* off the wind. Haven't sailed any other square rigger close hauled yet, so I don't know how the 45* speeds listed for other square riggers stack up. Going by Jodgi's test values she's about 1-2 knts slower than most other square riggers at 45* (and about half as fast as the Surprise), but these values may have changed with the patch. A Surprise did blow past me on the same tack though, doing what felt like double my speed as he passed.

try sailing it at 90 i have a basic one that will do top end at 90 degrees

Posted

Posted it on woodys officer thread already:

In order to prevent instant switching between different officers a shore leave could always take a certain amount of time (48 hours)

This gives you the flexibility to adjust between war times and more peaceful times in the game while you can't have an officer for every purpose that can be switched in an instant.

Posted

Guys please, leave officer and perk where they are : this is the magic in it : you Have to Choose!

Stop asking for extra officer or anything else preventing you to make hard choices.

Add one officer? Everyone will end with the same deck of perk, one for craft, one for combat.

  • Like 9
Posted

i don't know about you folks, but since i took the Fisherman perk, i am actually fishing worse than before.

My clanmembers are getting multiple Sealed bottles per day, while i only had 1 since the patch...

 

I feel as if the drop chance is poorly distributed among players...

Posted

Dear devs, please do not limit our play and immersion based on those who limit their mind to the officer abilities. Pay those people no mind. Please continue with creating more officers. There is no difference between having only 1 officer with 5 perks (including perks that have nothing to do with sailing/combat, as opposed to 5 officers with 1 or 2 (maybe 3) perks related to RL officer positions.

These people claim that people will no longer have to choose between perks and that having multiple officers means everyone will be able to have all the perks. Some of us have not limited our minds to this being the only possibility. We with open minds and good vision can see the potential and multiple combination possibilities of being able to choose only 1 or 2 perks for an officer from a list of 4 or 5 for each.

 

I urge everyone to review my suggestion for officers and to take the poll provided. Use my suggestions below the poll before making your considerations for the poll. Please and thank you.

http://forum.game-labs.net/index.php?/topic/15541-officer-suggestion-for-multiple-officers/

Posted

Dear devs, please do not limit our play and immersion based on those who limit their mind to the officer abilities. Pay those people no mind. Please continue with creating more officers. There is no difference between having only 1 officer with 5 perks (including perks that have nothing to do with sailing/combat, as opposed to 5 officers with 1 or 2 (maybe 3) perks related to RL officer positions.

These people claim that people will no longer have to choose between perks and that having multiple officers means everyone will be able to have all the perks. Some of us have not limited our minds to this being the only possibility. We with open minds and good vision can see the potential and multiple combination possibilities of being able to choose only 1 or 2 perks for an officer from a list of 4 or 5 for each.

 

I urge everyone to review my suggestion for officers and to take the poll provided. Use my suggestions below the poll before making your considerations for the poll. Please and thank you.

http://forum.game-labs.net/index.php?/topic/15541-officer-suggestion-for-multiple-officers/

Five level 1 officers are cheaper to attain, than one level 5 officer.

But I like the thought that you can lose 5 officer lives in one battle to balance it out. :)

  • Like 1
Posted

Let me get this straight...

 

 

Game-labs accidentally put a ship in the game that has a broken wind profile, and they didnt take it back out again with a hotfix???

 

Amatures...  I am rapidly loosing faith in Game-labs quality control and planning.

 

 

Pagan Pete will be going on holiday again, until this is redressed.

Ta o/

  • Like 1
Posted

Let me get this straight...

 

 

Game-labs accidentally put a ship in the game that has a broken wind profile, and they didnt take it back out again with a hotfix???

 

Amatures...  I am rapidly loosing faith in Game-labs quality control and planning.

 

 

Pagan Pete will be going on holiday again, until this is redressed.

Ta o/

 

The wind profile isn't broken.  It is still in testing though.  What are they going to do?  Take it away from everyone?  What if someone's ship is full of gold mods?  Too bad, too sad?

Posted

The wind profile isn't broken.  It is still in testing though.  What are they going to do?  Take it away from everyone?  What if someone's ship is full of gold mods?  Too bad, too sad?

Redeemables. The function works just fine to redeem the lost upgrades.

  • Like 2
Posted

The wind profile isn't broken.  It is still in testing though.  What are they going to do?  Take it away from everyone?  What if someone's ship is full of gold mods?  Too bad, too sad?

Its short sighted, snappy, responses like this that mirror EXACTLY what Game-labs is doing wrong.

They dont seem to be able to think a thing through anymore, to undue all the damage they are ding to the game.

 

If anyone doubts the damage, just look at the numbers of closed servers.

  • Like 1
Posted

The wind profile isn't broken.  It is still in testing though.  What are they going to do?  Take it away from everyone?  What if someone's ship is full of gold mods?  Too bad, too sad?

they did not take away the ship only the blue print how do i know they dident? i still have a basic one that i made myself

Posted

Question for both of you.

 

How much work will it take to remove all SC's and redeemable all the resources, notes, and modules for every player that has one?  Pagan, you said my response was snappy, but actually your response is snappy, knee jerk, and not quite thinking through the amount of work you are demanding from Game Labs.  And anyway, it is alpha.  These ships NEED to be tested so they can be fine tuned, and the handful of moderators and even less amount of testers who have them are not quite enough to test the ship properly.  Give them a break for an honest mistake they made.  And instead of them spending hours and hours and hours trying to track down all the SC's and redeemable what players will lose if they take them away, I'd rather them work on other stuff, like maybe fine tune the ship.

  • Like 1
Posted

I reset my officer skills today and found, that they probably fix Pirate perk. With my frigate master I had more speed before patch, than with Pirate after. Can someone confirm, my reset was a waste? I play for nation.

Yes they half the speed of the master skills cause they where to OP apparently.

 

Five level 1 officers are cheaper to attain, than one level 5 officer.

But I like the thought that you can lose 5 officer lives in one battle to balance it out. :)

Yah I was thinking this would be how they do it and put a number that you can have as you rank up.  This way your 1st might be higher rank and older than some one else in your crew of officers.  If he goes down to much you might have to advance some lower rank officer into his place and he starts over with his skill pools while another officer might be just half way up his ranking.

  • Like 1
Posted (edited)

I don't like that my officer lose 3 ranks if I want to try something different. He is on rank 4 with not useful or useless perks but if I want to change that he would be on rank 1 which makes no sense.

Let it cost gold. It's cheap at the first time but gets more and more expensive each time you change the perks (like reskilling in world of warcraft) instead of removing ranks. Till then I am forced to keep my useless perks on my officer cause it makes no difference at the moment if I reset them and lose 3 ranks or dismiss him and hire a new one.

Many players don't have the time to level his officer again. At the moment it's only useful for hardcore players the way it is cause they can get their 3 ranks back faster and that's out of balance.

Edited by CptEdwardKenway
  • Like 2
Posted (edited)

Indeed : is I may suggest, due to the large number of skills and feedback need, I would like a "free" skill reset, temporary, for TESTING purpose, and bring back a huge payment or xp malus after, once all perks are carefully tested and balanced

I just calculated that testing all perks will actually takes a lot of time, for xp grinding, good thing for the game, not much for testing (things to be tested should be made more quickly aviable )

Edited by Sire Trinkof
  • Like 1
Posted

made it to lvl 10 officer only 3-4 days before patch, barely sailing in Sol's despites being at max level and able to crew them and craft them easily but i prefer to use 5th rates and enjoy those ships more in game, not using the biggest ships and doing some pve it takes time to get the 35k xp needed to get an officer at max level , + often using traders to get my mats for crafting bringing little to no xp ... 

 

Now if i want to remove only one perk and replace it i need to reset the officer and loose 24k xp and grind this again ... 24k xp on a total of 35k xp an officer needs to be fully leveled up ... 24k xp is way too much grind on this game, to pass from the lowest capitain rank to the the 7th rank out of 10, from Midshipman to Post Captain a player needs to accumulate 21k xp ... here i need to make all this progress again + 3K more xp to recover something i already had ...

 

not appealing at all, and all this for an officer having only 10 life's, endless grind meta to add a end game non stop grind needed like in f2p games ... that's all it reminds me ...

 

And of course remains the unfair part of this, a Post captain despites having spent quite some time in game can't get an officer fully leveled up as he will have only 24k xp accumulated + a bit more made during traveling ... A player can be at the 7th rank out of 10 the game have and still not be on a equal standing point as a most advanced player able to get more advantage on him with more officer perks ... 

  • Like 2
Posted

I don't like that my officer lose 3 ranks if I want to try something different. He is on rank 4 with not useful or useless perks but if I want to change that he would be on rank 1 which makes no sense.

Let it cost gold. It's cheap at the first time but gets more and more expensive each time you change the perks (like reskilling in world of warcraft) instead of removing ranks. Till then I am forced to keep my useless perks on my officer cause it makes no difference at the moment if I reset them and lose 3 ranks or dismiss him and hire a new one.

Many players don't have the time to level his officer again. At the moment it's only useful for hardcore players the way it is cause they can get their 3 ranks back faster and that's out of balance.

If you make it easy to change then it will be like every other mmo that lets you respec cheap. Captains will simply respec before each thing they do to obtain perfect set up each time and will lead to just cookie cutter captains instead of unique captains.

The perks are super easy to understand so messing up should be at a minimum.

Imho i think its fine. I dont want everything to be cheap and easy.

  • Like 1
Posted

If you make it easy to change then it will be like every other mmo that lets you respec cheap. Captains will simply respec before each thing they do to obtain perfect set up each time and will lead to just cookie cutter captains instead of unique captains.

The perks are super easy to understand so messing up should be at a minimum.

Imho i think its fine. I dont want everything to be cheap and easy.

Also perfectly fine for you that players being at the max rank having already accumulated many upgrades , many ships, many gold and being well established in game, able to grind easily using Sol's get the upper hand on players like Post Captains or lower when it comes to officer perks i guess ...

 

Well , it simply ain't for me, i see it as a big disadvantage for all other players lower ranked, no able to grind officers as quickly as others or simply not even able to cumulate all xp needed at them ranks for a fully effective officer, and see it as a bad game concept when you favor even more the already most favored players, just think about the message that is sent to new potential players interested by this game ...

 

Last Captain rank needs 80k xp to grind, an officer needs 35k, almost half this and for 10 life's only ... I won't change my mind that this is a extremely bad thing and adds a endless grind feeling to the game that is not appealing at all.

Posted (edited)

Also perfectly fine for you that players being at the max rank having already accumulated many upgrades , many ships, many gold and being well established in game, able to grind easily using Sol's get the upper hand on players like Post Captains or lower when it comes to officer perks i guess ...

Well , it simply ain't for me, i see it as a big disadvantage for all other players lower ranked, no able to grind officers as quickly as others or simply not even able to cumulate all xp needed at them ranks for a fully effective officer, and see it as a bad game concept when you favor even more the already most favored players, just think about the message that is sent to new potential players interested by this game ...

Last Captain rank needs 80k xp to grind, an officer needs 35k, almost half this and for 10 life's only ... I won't change my mind that this is a extremely bad thing and adds a endless grind feeling to the game that is not appealing at all.

I hate to burst your bubble sir but im neither highest level nor have losts of gold upgrades ( only have 3 from fishing) and do not own or sail a SoL.

I play as a pvp hunter/pirate and level very slow and do not get great gear from endless pbs.

Limited perks and a limited respecs I think are great. Keeps every captai i meet from being the perfect killing machine so i may have a chance at winning. Plus we are all gonna restart after a wipe and I still dont mind.

Edit my officer only has 3 skills.

Edited by Mrdoomed
  • Like 1
Posted (edited)

made it to lvl 10 officer only 3-4 days before patch, barely sailing in Sol's despites being at max level and able to crew them and craft them easily but i prefer to use 5th rates and enjoy those ships more in game, not using the biggest ships and doing some pve it takes time to get the 35k xp needed to get an officer at max level , + often using traders to get my mats for crafting bringing little to no xp ... 

 

Now if i want to remove only one perk and replace it i need to reset the officer and loose 24k xp and grind this again ... 24k xp on a total of 35k xp an officer needs to be fully leveled up ... 24k xp is way too much grind on this game, to pass from the lowest capitain rank to the the 7th rank out of 10, from Midshipman to Post Captain a player needs to accumulate 21k xp ... here i need to make all this progress again + 3K more xp to recover something i already had ...

 

not appealing at all, and all this for an officer having only 10 life's, endless grind meta to add a end game non stop grind needed like in f2p games ... that's all it reminds me ...

 

And of course remains the unfair part of this, a Post captain despites having spent quite some time in game can't get an officer fully leveled up as he will have only 24k xp accumulated + a bit more made during traveling ... A player can be at the 7th rank out of 10 the game have and still not be on a equal standing point as a most advanced player able to get more advantage on him with more officer perks ... 

This I can understand. Good write-up. So, I suggest that you cannot simply buy perks with gold, but you can replace them with gold. Kind of like sending your officer to a naval academy for retraining. We should be able to reset them one at a time.

 

Suggestion: if your officer has a perk and you want to change it, you simply pay gold. Want to retrain it again, make it cost more for the next time.

Also, seeing that these perks cost 1-5 points, the perks should only be interchangeable with a perk of the same number of points. i.e. you would not be able to exchange Thrifty (1pt) with Lineship Master (5pt), and you would not be able to simply buy the Lineship Master outright because you did not acquire the number of points by grinding.

 

If you make it easy to change then it will be like every other mmo that lets you respec cheap. Captains will simply respec before each thing they do to obtain perfect set up each time and will lead to just cookie cutter captains instead of unique captains.

The perks are super easy to understand so messing up should be at a minimum.

Imho i think its fine. I dont want everything to be cheap and easy.

Honestly, the in-game explanations/descriptions of the perks is not helpful to the new players, especially if they've never done something like boarding and have no clue what Defense Drill actually does. But you are right, I don't want this to be a pay-to-win game like all the other games. So, maybe check my suggestion above?

 

And everyone should take this Officer Suggestion for structuring how officers are hired. First, create officer types. Second, split all of these perks up by which officer would be able to use them. Then plit all of these perks into different levels of effectiveness (much like upgrade). Then allow us to hire 3 officers max, and choose only 2 perks for each officer. It would prevent cookie-cutter officers and provide a huge amount of uniqueness between players.

http://forum.game-labs.net/index.php?/topic/15541-officer-suggestion-for-multiple-officers/

Edited by Henry d'Esterre Darby
Removed moderated content.
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