angriff Posted July 27, 2016 Posted July 27, 2016 Currently we are at a stalemate in PVP2 and I hear the same in PVP1. Players group together by time zone. In PVP2 the French are now surrounded by Danes that have all their timers set for US time during the day when all the French Players work. There is nothing to attack or be around. The game has achieved a virtual stalemate. The game becomes meaningless for most players. There should be a mechanism to allow you to alter this. I suggest there is a mechanism to attack a town have a regular port battle and this action if won changes the timer one time bracket backwards. The defenders can pay fish meat to move it back.(because it actually requires the to play the game not game it with multiple toons). It could be that they could attack so much enemy AI that tried to take the port to click it back also. if they do not then the attacking team can attack again and click a bracket back again that may be in their time zone to play.
Cragger Posted July 27, 2016 Posted July 27, 2016 The entire port battle system is due for a rework at some point. Right now we just have to deal with a legacy of a defective system until that time. 1
angriff Posted July 28, 2016 Author Posted July 28, 2016 They said they would not remove timers so this suggestion is still relevant.
CaptVonGunn Posted July 28, 2016 Posted July 28, 2016 They said they would not remove timers so this suggestion is still relevant. Huh? they have said the new system wont have any timers at all and you will know a day or more in advance what is being attacked and when.... Or has that changed again?
angriff Posted July 29, 2016 Author Posted July 29, 2016 Huh? they have said the new system wont have any timers at all and you will know a day or more in advance what is being attacked and when.... Or has that changed again? I suggest you re-read the dev notes; but I quote the importing bit here. Time zone problem remains unsolved and is managed by the timers
Skully Posted July 29, 2016 Posted July 29, 2016 I suggest you re-read the dev notes; but I quote the importing bit here. Time zone problem remains unsolved and is managed by the timers Unlinked or unquoted statements have no weight, especially if you rip them out of context. Time zone problem remains unsolved and is managed by the timers. But because there are no instantly available port battles everyone can prepare a defense or attack for the required time. Time for attack becomes shorter. Timer is set once and can only be changed if you just captured the port.This was a change which is implemented now. And yes against the current mechanic, time zone problems remain unsolved. With the upcoming mechanic we'll have to see how it works out: http://forum.game-labs.net/index.php?/topic/14816-update-on-the-port-battle-set-up/?p=275044
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