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Posted

the coward perk really doesnt kill pvp. Yes they can leave faster IF they can get that 1 min. Me personally really doesnt have a problem being able to keep a ship tagged and in battle so long as i single shot my chasers. And if they are to far out for me to get there before they can leave then you just rinse and repeat till you are close enough to get them. Also this perk really helps out a lot of people that trade. Just because you dont like that it made the game harder to gank doesnt mean its killing pvp just means you need to work a little harder or play smarter

  • Like 1
Posted

You gank someone 5 vs 1, then he's mother, father, neighbors and friends gank you 25 vs 5. But if you not ganking someone 5 vs 1, fighting 5 vs 8, for example, in open sea you still can meet those 25 guys. Nothing changes.

Coward is best performing perk in game, where is no fair fights at all.

I do not know, but try with a friend or max 2.  With a fleet of 2-3 you end up to find fleets of 1-4, and there is a high change that they do not just run.  5 is already so big fleet that I believe it might be hard to find PvP from enemy waters.  You might find PvP from your own waters with 5, as people tend to go in enemy waters in bigger fleets.

 

You may soon notice that people use the Coward perk for other things as well, than just to escape unfair fights -> They will escape the fair ones as well -> The perk is a bit OP.

Posted

The 2 minute timer does nothing to ensure fair fights in this, regardless of the coward perk. As people pointed out, gankers can leave early and try to get out before a counter gank assembles. But the counter gank fleet is usually there waiting to punish them on exit.

 

If player reinforcements were a thing (theyre non existent today) gankers would have a much more difficult time ganking in someone's home waters, AS IT SHOULD BE.

 

Now the Coward perk is around, it somewhat balances the gank issue and forces the gankers to change tactics. Soon, they will have overcome this hurdle due to new and better strategies and we will be back to square 1.

 

There is a solution to the coward perk. its just not as easy as it was before

Posted

most of the time  you see big fleets moving on gankers that attack other in enemy waters its because they were already getting the fleet ready to attack them anyway. So IMO coward perk really doesnt have much of an effect on pvp. Camping out in end of battle screen has more of an impact on pvp then the let me run away in a min IF no one can shoot a single cannon ball into my LARGE sails and keep me in. 

Posted

Maybe the coward perk should be left to a minute if your in a trade ship and if the enemy is in a boat rated 1 or 2 levels above yours the timer stays 1 minute if boats of similar class the timer is 90 secs so that way if your getting yanked by a bigger boat you have time to get out quicker?

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