Hethwill, the Red Duke Posted July 24, 2016 Posted July 24, 2016 By Damien McFerran on 22 July 2016 http://www.redbull.com/en/games/stories/1331807506107/naval-action-interview-red-bull-games 11
Bart Smith Posted July 24, 2016 Posted July 24, 2016 Wonder how those kinds of interviews affect game sales...
Ledinis Posted July 24, 2016 Posted July 24, 2016 Now if only we got those storms back to the game that is in one of the pictures ... 1
Bart Smith Posted July 24, 2016 Posted July 24, 2016 Now if only we got those storms back to the game that is in one of the pictures ... Sure this will back some day:P 1
Mighty_Alex Posted July 24, 2016 Posted July 24, 2016 "We keep some of the elements from the age of sail in game – like long journeys in a massive open world – but a lot of boring and tedious things are cut from the experience." Yeah, long journeys are definitely not boring or tedious. During the first 100 hours of gameplay... Then you figure out there's probably something better to do than watching the horizon.
Ledinis Posted July 25, 2016 Posted July 25, 2016 I sure hope so Mr. Bart Smith (not quoting simply because of the million screenshots ). though personally i would like to see true storms not just a slightly rough sea . They just need to make the open world tied to the battles. You tag the enemy in a storm in open world ? You got yourself a storm battle
Hethwill, the Red Duke Posted July 25, 2016 Author Posted July 25, 2016 "We keep some of the elements from the age of sail in game – like long journeys in a massive open world – but a lot of boring and tedious things are cut from the experience." Yeah, long journeys are definitely not boring or tedious. During the first 100 hours of gameplay... Then you figure out there's probably something better to do than watching the horizon. Without sailing from point A to B there's no chance for a raider to intercept enemy shipping. There's no possibility for a fleet to get engaged in the high seas and turn the tide of a war. There's no possibility of getting lost and also no possibility of discovering new places. This is only a small part of what wouldn't be possible to achieve without sailing. Exploration is a necessity in the early stage of the game. To go far away to open outposts in free ports. Then sail around that area to know the landmarks, the coastline, and the shallows. Takes time but will be highly useful many many times. A battle lasts 90 minutes at most. A trade run in home waters usually takes less than 30. All seven ports around capital have ALL resources and they are 5 to 15 minutes away. So you travel more than you fight.
MikedaBike Posted July 25, 2016 Posted July 25, 2016 Errrr i want club hauling as mentioned, where is my dropable anchor? Great review
Enraged Ewok Posted July 25, 2016 Posted July 25, 2016 I would love to see storms, along with the light/normal/heavy wind and sea conditions as well. The heel on that Trincomalee is pretty amazing.
Ned Loe Posted July 25, 2016 Posted July 25, 2016 Yay. My photos are on every front page. Great article. Kiev, Ukraine is now Russia? Come on RedBull shame.
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