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Posted

"We keep some of the elements from the age of sail in game – like long journeys in a massive open world – but a lot of boring and tedious things are cut from the experience."

Yeah, long journeys are definitely not boring or tedious. During the first 100 hours of gameplay... Then you figure out there's probably something better to do than watching the horizon.

Posted

I sure hope so Mr. Bart Smith (not quoting simply because of the million screenshots ;) ). though personally i would like to see true storms not just a slightly rough sea ;) 

. They just need to make the open world tied to the battles. You tag the enemy in a storm in open world ? You got yourself a storm battle :) 
Posted

"We keep some of the elements from the age of sail in game – like long journeys in a massive open world – but a lot of boring and tedious things are cut from the experience."

Yeah, long journeys are definitely not boring or tedious. During the first 100 hours of gameplay... Then you figure out there's probably something better to do than watching the horizon.

 

Without sailing from point A to B there's no chance for a raider to intercept enemy shipping. There's no possibility for a fleet to get engaged in the high seas and turn the tide of a war. There's no possibility of getting lost and also no possibility of discovering new places. This is only a small part of what wouldn't be possible to achieve without sailing.

 

Exploration is a necessity in the early stage of the game. To go far away to open outposts in free ports. Then sail around that area to know the landmarks, the coastline, and the shallows. Takes time but will be highly useful many many times.

 

A battle lasts 90 minutes at most. A trade run in home waters usually takes less than 30. All seven ports around capital have ALL resources and they are 5 to 15 minutes away.

 

So you travel more than you fight.

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