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Posted

I would like to see the option to allow trading between enemies in the battle instances. My reasoning is that very often when I catch a trader, for example, I often times would rather just accept a cash payment to let the enemy go. Sometimes these guys are carrying so much cargo and are so emotionally invested in it that sinking or capping them is just devastating. Yes, they might have a 1-2 million in cargo but half the time I'd rather just take a "bribe" and let them keep their stuff rather than just crushing them. Currently we have 2 options....either take everything they have or let them go. It's all or nothing.....and I'm not sure that's the best design. It would not be any more open to exploits than just taking a grey ship out and surrendering so why not allow it?

  • Like 6
Posted (edited)

I would rather call it a payoff to cease battle, than trading in battle instance.

  1. Everybody has the option to continuously increase his payoff to cease battle.
  2. Everybody has the option once to accept a payoff. Once accepted, your status switches to "Accepting Payoff" for the duration of the battle.
  3. Once the majority on one side has selected to accept the payoff, the total payoff from the other side is distributed evenly and battle is over.
  4. Optionally the losing side should get a 30 second head start.

[edit] removed the optional part from the head start

Edited by Skully
  • Like 1
Posted

What would stop people from taking the bribe and capping them anyway after it's received, let's say in next instance? That would be like getting a tip from the victim on top of capping them since I assume bribe would be from their funds and not from their cargo.

Posted

A timer, after accepting a bribe an inability to attack for 20 mins?

If it's a timer only against the specific pirate then he will tell his partner(s) who is waiting outside of the instance ''ok I am on timer, your turn'', if it's timer against all potential attacks it would grant the briber 20 minute of invulnerability shield and then why not activate it each time with a help from friend before going through dangerous zones? I couldn't find a solution to these potential loopholes.

Posted

What would stop people from taking the bribe and capping them anyway after it's received, let's say in next instance? That would be like getting a tip from the victim on top of capping them since I assume bribe would be from their funds and not from their cargo.

 

Pirates need prey to make a pirate living. Like parasites on its hoast. Parasites almost never kill their host.

 

Same thing as in Elite Dangerous... Only psychopaths kill their prey.

  • Like 1
Posted

Pirates need prey to make a pirate living. Like parasites on its hoast. Parasites almost never kill their host.

 

Same thing as in Elite Dangerous... Only psychopaths kill their prey.

What is this ''making a pirate living'' in this game? There's literally no money sink once you know what you're doing so does it mean these people have reached some pirate nirvana and should stop attacking traders because they have so much money accumulated that they don't know what to do with it?

Posted

What is this ''making a pirate living'' in this game? There's literally no money sink once you know what you're doing so does it mean these people have reached some pirate nirvana and should stop attacking traders because they have so much money accumulated that they don't know what to do with it?

 

Well, pretty much broke the 10 million liquidity barrier just with raiding and selling the proceedings from the raids whether basic resources or transformed into materials.

 

I've spend 7 million already in "luxuries" including upgrades to test and them basically giving them away or exchanging them for other versions and I do not use any big ships, the biggest being a Surprise and the rest being schooners and brigs.

 

I do not plan on retirement. I plan on breaking the 50 million next.

 

Pretty sure I am much more successful that most of the "I went pirate because..." and they play farmerboy or traderscum or worse...pirate-of-the-line-of-battle.

Posted

If it's a timer only against the specific pirate then he will tell his partner(s) who is waiting outside of the instance ''ok I am on timer, your turn'', if it's timer against all potential attacks it would grant the briber 20 minute of invulnerability shield and then why not activate it each time with a help from friend before going through dangerous zones? I couldn't find a solution to these potential loopholes.

Hence the side accepting the payoff gets a 30 second timer before allowed to leave battle.

 

The risk of being ganked again on the outside (again) is just something to be taken into account.

  • Like 1
Posted

What would stop people from taking the bribe and capping them anyway after it's received, let's say in next instance? That would be like getting a tip from the victim on top of capping them since I assume bribe would be from their funds and not from their cargo.

Reputations? I regularly take payments from nationals who use " my port" and let them go on about thier business. Im sure 1 attack by me after taking my payoff and that nations chat would be full of dont trust me tips.

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