Elric Posted July 18, 2016 Posted July 18, 2016 Does cargo weight slow a ship down? Running a fully loaded LGV it doesn't seem to impact the overall speed. In battle does the weight have any impact on speed or turn and overall speed? Also I would have thought the roll should reduce. Does it? 1
Jean Ribault Posted July 18, 2016 Posted July 18, 2016 Also another observation for this question: I don't see any difference in draft of the trade ships either. Using the example of the OP, even a fully loaded LGV which can enter some of the shallow ports in the game, can enter in the same fashion fully loaded. For you Brits, we'll call it draught, lol.
Elric Posted July 18, 2016 Author Posted July 18, 2016 Visually it would be nice to see fully loaded trader ships sitting low in the water to make it worth attacking them. At the moment there doesn't seem to be any outward indication ships are low in the water in OW.
Hethwill, the Red Duke Posted July 18, 2016 Posted July 18, 2016 You might want to try with a friend IF the time to pickup to speed ( acceleration ) and no so much the top speed, between a empty and a fully laden one is different. Try a duel with traders Next you might want to do the same and test the roll. Try to use exact same setups.
Hethwill, the Red Duke Posted July 18, 2016 Posted July 18, 2016 Only cannon weight affects performance (for now). Top speed yes. Acceleration...not so sure.
Jean Ribault Posted July 18, 2016 Posted July 18, 2016 What about draft? Can I get into some of those marginal shallow water ports with a fully loaded LGV if the cannons are eliminated?
Hethwill, the Red Duke Posted July 18, 2016 Posted July 18, 2016 What about draft? Can I get into some of those marginal shallow water ports with a fully loaded LGV if the cannons are eliminated? I would wildly guess the ships are built with a cargo mass or weight shift ( like guns discharge ) calculations in mind. Well some didn't and proved to be very unstable. Guess NA serves the age of sail building parameters nicely.
Chromey Posted July 18, 2016 Posted July 18, 2016 cargo weight should slow down traders but it doesn't currently. I don't even think it affects accelaration either. This item needs to be addressed sooner then later.
Snoopy Posted July 18, 2016 Posted July 18, 2016 What about draft? Can I get into some of those marginal shallow water ports with a fully loaded LGV if the cannons are eliminated? Yeah no draft changes either. If you can get in empty you will get in fully loaded.
Hethwill, the Red Duke Posted July 19, 2016 Posted July 19, 2016 . I don't even think it affects accelaration either. Tested ?
Lucas Corso Posted July 19, 2016 Posted July 19, 2016 cargo weight should slow down traders but it doesn't currently. I don't even think it affects accelaration either. This item needs to be addressed sooner then later. Traders were slowed a few patches ago, I suspect part of the justification was due to cargo.
Morv Posted July 20, 2016 Posted July 20, 2016 I don't think it affects OW speeds, but is there no effect in battle either?
Chromey Posted July 21, 2016 Posted July 21, 2016 Traders were slowed a few patches ago, I suspect part of the justification was due to cargo. I've not read any patch notes that say such things? Either way I hope for cargo to affect speed in game.
Lucas Corso Posted July 22, 2016 Posted July 22, 2016 I've not read any patch notes that say such things? Either way I hope for cargo to affect speed in game. Read this: http://forum.game-labs.net/index.php?/topic/10200-hotfixes-for-several-annoying-issues/ (Item 5). In the same patch (Item 2) Privateer speed was increased.
Jeheil Posted July 22, 2016 Posted July 22, 2016 I have not tested in the last 3 patches...but assuming no unannounced change, I tested speed and acceleration with a fully loaded and empty (with and without cannons) trader/non trader. Cannons effect (this was actually implemented) top speed but I could not detect a change in acceleration. This has now been verified and is visible in game (when you add cannons you see a speed modifier on the float over). Contents of hull had no effect on top speed and as far as I could tell, no effect on acceleration or de-acceleration. You cannot take a deep draft ship through shallows, so for example an LGV into pedro cay, but there are some (I know of two) shallow water ports that have no shallows around them...not sure if this is bug or just anomoly. so Tantum Cuzamil, a shallow water port, can house deep water ships. 1
Hethwill, the Red Duke Posted July 22, 2016 Posted July 22, 2016 Thanks Jeheil for the acceleration tests. What model you used for this btw ?
Jean Ribault Posted July 22, 2016 Posted July 22, 2016 ... You cannot take a deep draft ship through shallows, so for example an LGV into pedro cay, but there are some (I know of two) shallow water ports that have no shallows around them...not sure if this is bug or just anomoly. so Tantum Cuzamil, a shallow water port, can house deep water ships. An LGV can enter many shallow ports, loaded or not.
Hethwill, the Red Duke Posted July 22, 2016 Posted July 22, 2016 I used a Traders Snow and a Connie hmmm ok, thought you'd test it in duel.
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