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Posted

Build an XP penalty in for sinking or surrender. This will have the effect of possibly demoting a poor captain and will make PvP more risky. Make the surrender penalty higher to encourage captains to slug it out.

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Posted

PvP is 2x, that's the flat indicator. It is a good indicator of how pvp relates to pve, which we going to ignore for the moment being.

 

In a battle with same BR, rewards are the flat value;

 

work from there in a linear fashion regarding BR to a minimum of 0.1x the flat indicator and maximum of 1.9x the pvp flat indicator.

 

 

Given the 8x BR gives a immediate escape IIRC we might not see the extremes presented unless players so wish it.

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