CaptVonGunn Posted July 8, 2016 Posted July 8, 2016 WTF? How does it make sense to ANYONE that a ship with no guns can start combat with anyone that has guns?
Kanay Posted July 8, 2016 Posted July 8, 2016 I guess the same sense it makes for a warship to initiate a combat using a defensive tag, then spawn very far away from the enemy and be able to leave 2 minutes after without having fired once, just running away, or now able to leave only one minute after with the new officer perk ... without ever having been in canons range of the ship he attacked as he never had the intention to even fight ... The guy pressing the attack button should not have the right to leave the battle for 10 full minutes as long as there is enemies in the battle of course ... Defensive tag how it works now is a joke no matter if the ships have guns or not loaded ... 1
mikawa Posted July 8, 2016 Posted July 8, 2016 (edited) WTF? It makes perfect sense. You can attack whom you want (you might have muskets and marines and stuff like this) Edited July 8, 2016 by mikawa 1
Eishen Posted July 8, 2016 Posted July 8, 2016 I guess the same sense it makes for a warship to initiate a combat using a defensive tag, then spawn very far away from the enemy and be able to leave 2 minutes after without having fired once, just running away, or now able to leave only one minute after with the new officer perk ... without ever having been in canons range of the ship he attacked as he never had the intention to even fight ... The guy pressing the attack button should not have the right to leave the battle for 10 full minutes as long as there is enemies in the battle of course ... Defensive tag how it works now is a joke no matter if the ships have guns or not loaded ... Defensive tag by itself is not the problem, you are forcing the battle as you see current enviroment (wind direction , reiforcements) being in your favor (or you think they will only change for worst) , the problem arises -- as Kanay points- with the easiness to leave a battle and so gaining the "cover" of the grey screen after forcing a "bad" tag .... Barring a better system (taking account distance or better yet relative speeds) a longer initial timer for the initiating side would lessen the problem.
Mrdoomed Posted July 8, 2016 Posted July 8, 2016 What if the unarmed trade ship is built with extra crew and gold homocks and marines and boarding partys? Guess hes not allowed to force ships to slowdown and be boarded ?
CaptVonGunn Posted July 8, 2016 Author Posted July 8, 2016 Defensive tag by itself is not the problem, you are forcing the battle as you see current enviroment (wind direction , reiforcements) being in your favor (or you think they will only change for worst) , the problem arises -- as Kanay points- with the easiness to leave a battle and so gaining the "cover" of the grey screen after forcing a "bad" tag .... Barring a better system (taking account distance or better yet relative speeds) a longer initial timer for the initiating side would lessen the problem. See that is the thing.. how does an unarmed ship running away force battle? it makes no sense at all
Enraged Ewok Posted July 8, 2016 Posted July 8, 2016 What if the unarmed trade ship is built with extra crew and gold homocks and marines and boarding partys? Guess hes not allowed to force ships to slowdown and be boarded ? I have to disagree with this scenario simply because of how broken boarding is to begin with when mastercraft/exceptional marines are involved. That that's even a viable setup is absurd, and yes I have seen it done. The only reason it succeeded was because the captain doing it had a bigger ship and friends (who initiated the combat to begin with) to slow me down to the point that I couldn't outrun him. With no guns you're going to have a hell of a time forcing any half competent captain into the wind before he can escape.
Kanay Posted July 9, 2016 Posted July 9, 2016 See that is the thing.. how does an unarmed ship running away force battle? it makes no sense at all Unarmed or not isn't the problem, i sometimes taxi warships without guns loaded for the gain of speed and can still attack or do defensive tag and sometimes force a boarding, warship or trader isn't the problem , the problem is that you are able in this game to initiate a combat and be out of the battle session in 2mn, or even 1mn now, while staying out of range of the enemies all the time and having 0 intentions to put a fight ... Even in cases the hunter is slightly faster than the person doing a defensing tag, the player that is in OW and battle sessions slightly slower will always be able to escape using this broken defensive tag mechanic as the large attack circle, spawn distances, timers to escape and now coward perk always gives the advantage to the defensive tagger while he have no intention to stay in battle, lock the person doing a tag for 10mn in battle as long as there is enemies in the battle and it will be fixed. More food about def tags : http://forum.game-labs.net/index.php?/topic/14784-defensive-tagging/
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