Jeheil Posted July 7, 2016 Posted July 7, 2016 (edited) I think Clans need some love at some point as far as functionality is concerned. Ability to hand over clan 'founder' so if your founder flounders the clan doesn't Founder who is innactive for blah can be taken by next highest ranking officer, even allow for multiple founders to be set Let me sort the clan list (show by online, last online etc) I would love the ability to set a clan tax on PvP/PvE battle cash rewards Clan 'flags', 'mast heads' or 'sail insignia' (possible micro transaction) Clan v Clan 'war/diplomacy' options for pirates More sophisticamated officer structure and permissions (invite, kick, promote, demote, clan wharehouse etc) Clan Shipyard (for ship storage and ship trading amongst clannies Just my initial hopes n dreams from a man with a clan. Edited July 7, 2016 by Jeheil 11
Chijohnaok Posted July 7, 2016 Posted July 7, 2016 I like your suggestions. While I think that there are a list of items/improvements, etc. that affect overall gameplay the developers are working on that perhaps should take priority over clan functionality, that is not to say that such clan functionality improvements should be ignored. It would be nice for some clan enhancements to be implemented by the point the game is officially released, or worst case scenario, that such improvements are done shortly after the game goes gold. (And this is coming from someone who is in a clan).
Cpt Blackthorne Posted July 7, 2016 Posted July 7, 2016 I think Clans need some love at some point as far as functionality is concerned. Ability to hand over clan 'founder' so if your founder flounders the clan doesn't Founder who is innactive for blah can be taken by next highest ranking officer, even allow for multiple founders to be set Let me sort the clan list (show by online, last online etc) I would love the ability to set a clan tax on PvP/PvE battle cash rewards Set clan tax per Officer or Member for Clan Warehouse transactions Clan 'flags', 'mast heads' or 'sail insignia' (possible micro transaction) Clan v Clan 'war/diplomacy' options for pirates (For player-player, player-clan and player-nation) More sophisticamated officer structure and permissions (invite, kick, promote, demote, clan wharehouse etc) (And more than just Officer or Member, maybe different officer ranks) Clan Shipyard for ship storage and ship trading amongst clannies Just my initial hopes n dreams from a man with a clan. All are "yes please", but reds are "GIVE ME NOW!"
William Livingston Alden Posted July 8, 2016 Posted July 8, 2016 when you think, that this is a multiplayer game where teamplay is so important and we have nothing to organize the clan structure .................
balticsailor Posted July 8, 2016 Posted July 8, 2016 I we also need a list/overview about donations and withdraws from the clan bank. 1
Skully Posted July 8, 2016 Posted July 8, 2016 I we also need a list/overview about donations and withdraws from the clan bank. http://forum.game-labs.net/index.php?/topic/14064-the-clan-warehouse-can-be-improved/?p=275274 TL;DR: You do it the 18th century way.
Major General La Fayette Posted July 13, 2016 Posted July 13, 2016 +1000 Those things need to be added Hope devs will read this post
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