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Posted

Rock-Paper-Scissors requires a lot of skill?

 

I am sure there are people who have been rammed, and then boarded?  Yes, he rammed the other guy, took RPS, and it was mad skillz?

 

Why do you think Gold Marines are very expensive in the game?  People can pay 10m from Gold Marines, or give 2xSanti or Vic, or even 3x.  You think it is because the Gold Marines need skill?

 

 

...edit...

 

It is obvious that boarding is op and broken.  It really is.

 

Those are the words of someone who doent understand the boarding at all... If you can not handle it, than please dont try to blame the system for your mistakes

Posted

Those are the words of someone who doent understand the boarding at all... If you can not handle it, than please dont try to blame the system for your mistakes

These are the words from a person who thinks winning boarding is about skill, and not about gear.

Posted

Boarding is gear first, twitch reflexes / ping second, and tactics last. Ship combat is tactics first, gear second and twitch reflexes / ping last, although we are creeping steadily towards gear taking primacy over tactics.

  • Like 3
Posted

Gear and officer perks.  I like the officers, but they were done incorrectly and are a step in the wrong direction.  More perks like prepared, double shot, double charge, or the one that doesn't use repair kits is the way to go - perks that enable something or give tiny bonuses - not pirate, pirate hunter, ship masters, or coward that make OP changes.

  • Like 2
Posted

These are the words from a person who thinks winning boarding is about skill, and not about gear.

 

Boarding effords a lot of skill. Sure, gear will help you. Still if you know what you do, you can still outplay the enemy.

 

But I see what you mean. I would like to have the boarding system even more based on skill than it is right now.

If you have something how they can make it better say it

  • Like 3
Posted

Defender perk is ruining boarding gameplay right now.

 

Please remove the unrealistic 40% higher crew numbers for the defender perk, give it combat bonuses instead, and nerf offensive boarding upgrades to balance it out.

 

Boarding upgrades such as grog rations, and marines are currently way to good, maybe here lies the real problem instead of creating this artificial limitation as a workaround.

Also consider creating defense only upgrades wich makes boarding more difficult but not prohibit due to crew numbers. Such as a "grog rations" for defending, or boarding reppellers which could make the grappling window smaller.

 

Right now there is little point trying to board a equal size ship using boarding upgrades, since once you have 40% more crew then the opponent  there is no need for the boarding upgrades.

 

For me personally this perk is severley affecting gameplay in a negative way right now.

  • Like 4
Posted (edited)

Also consider creating defense only upgrades wich makes boarding more difficult but not prohibit due to crew numbers. Such as a "grog rations" for defending, or boarding reppellers which could make the grappling window smaller.

 

Boarding pikes!

Edited by Enraged Ewok
Posted

2 min timer, with coward 1 min.

 

2 min is not much to be honest, and decreasing that to 1 min..  Well, there are cannons that load longer than 1 min.

 

Maybe 4 and 2 would be better, or 4 and 3.

  • Like 5
Posted

Please get rid of the determined defender perk.  Or at least make it 5 points instead of 1.

 

I am battling a Tricon with my frigate.  Only way I am going to win is to board him.  I have 320 crew with excp swords/marines/grog/boarding parties and barricades.

 

he is desailing me but I managed to head him into the wind and stop him.   BOING.  Cannot board ..Determined Defender.     He is now tearing me to shreds and I cant leave ....I have to surrender.

I have lost at least 7 ships this way recently and its pissing me off to say the least.    Please get rid of this ..

 

So this is the balance. Again, think about if this was your 'first time' looking at the game.

 

You have Trincom..a superior ship to a Frigate, Trinc has more crew, much more DPS and is faster.

 

You have set to sea with a large portion of your crew 'NOT' being sailors or gunners, you have given the rest of your crew grog (to make them less good at shooting but better at fighting) and your opponent (now I assume he is not set for boarding) is outsailing you out shooting you and you cannot get to boarding his ship.

 

I would say THE OLD system was broke and this sounds about right.

  • Like 5
Posted (edited)

Rudder system runs from the fin to the wheel, it is a lot of parts linked. It has internal parts that can be hit with cannon ball passing through the ship.

not to mention the fact that you have to take the rudder out twice in a row because as soon as people see red they hit 5 and 3 and poof, it never even happened.

Edited by ajffighter86
Posted

Just came out of a battle now, and I still don't quite understand how this could happen.

 

Attacked a Swedish Essex outside Island Harbour, sailing my Trincomalee, and proceeded to go in close (yardarm to yardarm) giving him two full broadsides. I realised he was heading straight for the coast, and I, having no idea what happens if you get too close, veered off, tacking away from him to pound him from a distance. Oddly, he kept going until he was pretty much on the beach, then proceeded to fire his guns into the water and suddenly he was gone!

 

In the time it took me to tack all the way around (and I'm not bad at tacking), he was able to vanish into thin air... At first I thought there might be some feature I didn't know of that let you escape when you reach shore close to a friendly port (Island Harbour was quite close), but I don't believe there is such a thing. I asked in global chat, and a captain said that he might have been using an officer with the "coward" trait: would this allow him to escape from battle only a minute after a full broadside when he's still within pistol shot? If so, the escape mechanic has to be seriously revised; I'm thinking of a few threads that have been talking about this issue beforehand, and I must conclude that, unless it's completely rewritten, at least there has to be a minimum distance before escape is possible.

 

 

People have been asking for a minimum range circle to escape from battle for ages now, and I have no idea why we still do not have this.

Posted

So this is the balance. Again, think about if this was your 'first time' looking at the game.

 

You have Trincom..a superior ship to a Frigate, Trinc has more crew, much more DPS and is faster.

 

You have set to sea with a large portion of your crew 'NOT' being sailors or gunners, you have given the rest of your crew grog (to make them less good at shooting but better at fighting) and your opponent (now I assume he is not set for boarding) is outsailing you out shooting you and you cannot get to boarding his ship.

 

I would say THE OLD system was broke and this sounds about right.

 

You're aware the same thing would have happened if he had been in a constitution?

  • Like 1
Posted (edited)

So this is the balance. Again, think about if this was your 'first time' looking at the game.

 

You have Trincom..a superior ship to a Frigate, Trinc has more crew, much more DPS and is faster.

 

You have set to sea with a large portion of your crew 'NOT' being sailors or gunners, you have given the rest of your crew grog (to make them less good at shooting but better at fighting) and your opponent (now I assume he is not set for boarding) is outsailing you out shooting you and you cannot get to boarding his ship.

 

I would say THE OLD system was broke and this sounds about right.

Nah... I don´t think so. Within the "old" system a skilled captian had at least a chance to trick a much better turning and sailing enemy. When he was at the right speed and the right position, he was able to board the enemy. With no boarding upgrades you had to look out what you were doing, with that perc you can sail like you want cause you know that in your Renomee the enemy has to have at least 375,2 crew to board you. Everything that can catch a suprise or a renomee has less crew. That changes alot.

Had that thing yesterday. I was attacked in my LGV by a suprise, the supprise was build 4 speed, so I could not escape, even with the right angle, cause he was permanent shooting at my sails. So what to do? Surrender... nope not yet... i startet to give him a fight and managed to get up close enought to board him... then the magic happend i could not! I had 276 men, boardingpartys, marines, handbooks, etc. and he had 240 at this time. Is a magic wall between the ships, with a sighn that tells you: "sorry you are not 40 % more" realistic?   No, this seems broken to me ...

My suggestion is, that the defender Perc will lover the needed speed to be boarded to, for example, 2,5 and gives a bonus to the defend command in boarding. So at least the slower, bigger and not so fast turning ship has at least a chance to win the fight.

Hold fast

Karotte

Edited by karotte
  • Like 3
Posted

One of the only advantages i found with the weakest rudders now is for boarding , shoot sails first if the target is a bit fast, get on his six and shoot his stern and do a combo, turn his rudder yellow while removing his back armor and destroying some guns, he can choose to repair it quickly and have a long cooldown for the next repair or start to turn like a whale allowing you to dance behind him more easily and either grape his crew or simply use balls destroy a lot of gun ( this works nicely since patch ) making his retaliate weaker if you get on his fireline, if he repairs quickly when yellow you just have to repeat shooting the stern with balls the cool-down time being very long, damaging rudder and taking out crew and canons at the same time, most rudder are so weak now that it became rather easy to turn your opponent into a barely maneuverable ship.

 

I like the new mechanics for boarding, bumping ships at full speed and pressing a button was a silly thing, now you have to plan things a bit and of course the lovers of Constitutions overloaded with crew for boarding have to switch to a more nimble ship to be efficient at this, combo of maneuverable 5th rate + a snake able to camp and damage the stern of many ships easily are really working well, the defender perk is a nice thing and stops the shoot sails 5mn silly boarding matches where ships were bumping each other with no consequences. Now it takes some work to get a boarding but it's way more rewarding in terms of gameplay and also in terms of profit, killing crew gives quite nice xp and gold, really like this and hope it becomes the norm for boarding.

 

Edit : 

 

Double charge damage penalty removed

Does double charge have an impact on grape shots or only balls ? I don't know if it was done irl but loading a bit more powder while using grape for more penetration and more damages while shooting sterns maybe ? Will be a nice thing to have 

 

Unlocked this thing recently and really liking it , helps a lot for tagging ships at longer ranges, also the penetration on hulls at some angles where normal balls had bounced is nice, just wish we had a bit more ammos . 

Posted

"Double charge" is a separate shot type that only loads in guns. It does not modify what is already loaded.

Posted

You're right, i should have think twice, silly question, it might be possible to load a bit more power on grape and get more pen and damages on crew too, again i'm not sure if it was used or not in real life but seems possible and will be good to have as an additional perk maybe, boarders will love this one.

Posted (edited)

Boarding seems ok ( boring as hell but fine) crew costs seem ok and resorces and buildings seem ok.

Ince again the flaw isnt in the game its in a very loud minority who wants things changed to fit them.....sorta like real life.

At some point i hope the devs stop listening to them and only listen to fixes that really need to be made or bugs that exist.

Edited by Henry d'Esterre Darby
Removed link to moderated content.
  • Like 1
Posted (edited)

Devs, thanks for all the hard work, good patch, we’ll see how the rudder change plays out!

 

 

Zep The Black [black Flag] PvP2

Edited by Henry d'Esterre Darby
Removed response to moderated content.
Posted

I'm sorry , did you say you made the Pavels rudder WEAKER ???  I'm runnin blue reinforced and the first stern rake blows in clean off !!

  • Like 1
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