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Posted

 

What's new:

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  • Sealed bottles can now be stacked

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This is a great change for us hoarders, thanks ! :D

 

 

 

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PS. Captains who have a need to stack bottles, should simply be flogged. :P

 

 

LOL.......Spank me !!

Posted

Game labs has lost their freakin minds…   Where the F has the realism gone?

 

 

Pagan Pete is taking a break from Naval Action until they get their collective act together.

 

 

Ta o/

  • Like 2
Posted

Rudder system runs from the fin to the wheel, it is a lot of parts linked. It has internal parts that can be hit with cannon ball passing through the ship.

 

 

Yes, we know, but it is already getting knocked out at an alarming rate.

 

-Ski

Posted

Al'right then.Will have to go into harm's way later on and see how it goes. Some ships have it more susceptible to others due to contruction but will try to run as many models as I can and hope the opponents can affect it.

 

Thanks for the heads up.

Posted

Lately in the rattlesnake, showing my stern isn't bad.  no cannon loss, no crew loss, no damage to rudder.  At the end of battles I attempt to repair modules to repair my rudder or pump but it doesn't repair because neither have taken damage.  Not sure about anyone else's experience, but that has been mine.  I haven't sailed any other ships in combat recently, so I don't know how the rudder damage is working in other ships.  I was thinking that maybe they buffed rudders quite a bit, but maybe it is just an issue on the rattlesnake?  Like the crew issue I pointed out here.

Posted

Before hotfix Santissima, Pavel and Ingermanland rudder got destroyed every single battle. 

- Usually when broadside and when showing stern ofcourse.

 

After hotfix i only tried Rattlesnake. 
- 2 Rattlers vs 1 Rattler (Me). 

- Rudder destroyed 5 times in 30 minutes. 

 

Looking forward to testing in bigger ships tonight :) 

Posted

Maybe its just because I typically fight 1v1 or 1v2s, but I rarely get a rudder knocked out or damaged, and when I do the urgent repair is always up for it. Rudder damage never felt like it was actually threatening or a real punishment for exposing my stern because it happens rarely enough for urgent repair to take care of it. Even when raking others and destroying the rudder, emergency repair seems to be just about always up for my opponent as well because I rarely see a noticeable loss of turn rate on their part after the "rudder" tag disappears from them (went from red to yellow or repair was used). Also, for those complaining about losing the rudder from shots not directly to the stern, Hethwill has it right. I've knocked out the rudder by carrying away a ship's wheel (happened with a direct hit on a Cerberus's wheel). Don't have to physically target the rudder itself to destroy your opponent's ability to steer.

Posted

I think that the defender is ok perk, as long as the boarding is what it is.

 

They have to really fix it so that you have to be side-by-side.

 

I sailed a 3rd rate from between two ships in boarding battle.  They continued it happily after.  I was like WTF?!?

 

Then those Marines etc.  Boarding is not much about skill, but instead a gear check.  It is unfortunately utter crap.  I really hope they redesign it before release.

 

The defender is a good temporary fix for extremely broken boarding. Probably it should not be a perk even, and all should have it.  Just as long as we have this broken mechanism.

Posted (edited)

 i'm chasing with a surprise, always with a friends who has a renommée.

 

Boarding is just secondary after all the time needed to damage sails, rake and other stuff.

And during all this time, you can't do a single mistake until you want the santi sink you. So a fight during 1 hours ending by " Cannot board" is just RIDICOULOUS coz the santi has 300 crew less and with your surprise you have 250 crew if you're lucky.

 

Well, there you go...  1 hour of raking, ended with 1 minute boarding battle?

 

So if asked from me, yes, the defender should be a free perk.

Edited by Cmdr RideZ
Posted

Game labs has lost their freakin minds… Where the F has the realism gone?

Pagan Pete is taking a break from Naval Action until they get their collective act together.

Ta o/

Sorry to hear that, because I absolutely love your pirate jargon. Seriously, it's awesome. Not to mention you're a good player.

On a game-related note, how about a compromise on the Determined Defender perk?

I think the premise is sound. An inferior force/ship winning a fight should be the exception, rather than the rule - that's why Master & Commander is a movie, it's why we talk about Thermopylae, and a whole host of other battles from Cannae in 216 BCE to Cold Harbor in 1864 (see also everything McClellan ever did) to Moscow in 1941. On the naval side it's the same - Midway, Taffy 3, are just the most recent examples. It's just very rare that the party with the numerical/logistical disadvantage wins, and we talk about those armies and fleets forever when they do win. The common threads are ingenuity by the victor, mistakes by the loser, morale, and a few others that are less significant.

But, although rare, it does happen. Remember what Napoleon supposedly asked when told that so-and-so was a good general: "yes, but is he lucky?"

So, why not model this into the game? There's a few different ways to do it. Here are a few suggestions keep in mind that I don't know a thing about writing code, so I don't know if any of these are feasible or not.

1. Give pirates a automatic and exclusive boarding perk, where they get advantages. Maybe it cancels out determined defender, or maybe it automatically allows them to board anything no matter what. I think there is a great deal of historical precedent for this. As a non-pirate, this seems fair to me.

2. It looks like morale is already being tracked during ship-to-ship combat. How about tying low morale to easier grappling? Maybe come up with some kind of equation allocating X% of the "grapple factor" to crew numbers, and Y% to morale. If/when the equation falls below Z%, boarding is possible. What I'm getting at - history is *replete* with examples of a superior force, but with low morale, getting stomped. Napoleon's retreat from Russia is a decent example, at both the tactical and strategic levels. Maybe even factor in allied ships sinking in fleet actions, your ship not hitting the boarding ship with cannon fire, etc.

3. Maybe change Determined Defender to a % chance of preventing boarding, as opposed to an absolute bar if you've got less than 140% of your enemy's crew? What I mean is: Determined Defender gives you, say, a 60% chance of cutting your enemy's lines, or maybe your crew had the foresight to clear away 30% of possible anchor sites for grapples when they prepped for battle. As a firefighter who is a ropes geek and understands them very well, I can tell you that as an 18th century sailing captain, you can bet I'd get rid of as many anchor points as possible; and my crew would be on the alert to slip as many lines as possible in close action. Just...seems obvious, plausible, and realistic.

Anyway, those are some thoughts that might make things both realistic and fun. That's what we're all after. As an American facing both pirates and other nations, I obviously don't want to be boarded. At the same time, I don't want some kind of "I win" button that keeps me safe - that's not fun for me, it's not historical, and it's not fun for the Petes of the world who I always enjoy seeing (and who I know will whip me in a fair fight).

  • Like 1
Posted

Rudder system runs from the fin to the wheel, it is a lot of parts linked. It has internal parts that can be hit with cannon ball passing through the ship.

Yes, it was already happening. You don't have to make it worse. Have you seen massive complaints on the damage model lately? No? Stop fiddling with it.

Posted

Kenobi gets it… I want a FIGHT, not an "I win" Buff!

Have a rum, me hearty! [_]P

 

Ill kep an eye out for them wot to fix this random-throw-crap-at-the-wall style of patch planning.

 

o/

  • Like 2
Posted

Kenobi gets it… I want a FIGHT, not an "I win" Buff!

Have a rum, me hearty! [_]P

Ill kep an eye out for them wot to fix this random-throw-crap-at-the-wall style of patch planning.

o/

Yaarrr!!!! That be the classic seagoing vernacular I be talking about!

  • Like 1
Posted

Bottles can be stacked ?? What sorcery is this ? People find so many they need to stack them ? Ive never even found one lol.

The cake is a lie my ass! The bottles are a lie!

Posted

Well, there you go...  1 hour of raking, ended with 1 minute boarding battle?

 

So if asked from me, yes, the defender should be a free perk.

You're misunderstanding. Boarding is the last thing to do, and 5% of the job. 

So for you, we took a a big ship with two little ship, and cannot rakke him more that 60% of this crew while rakking his stern and cannot board him coz he have still more men than you ?

 even equal ? that's not fair...

  • Like 2
Posted

Bottles can be stacked ?? What sorcery is this ? People find so many they need to stack them ? Ive never even found one lol.

The cake is a lie my ass! The bottles are a lie!

Try around Plymoth, found 3 in that area since fishing started.

Posted

Yes, it was already happening. You don't have to make it worse. Have you seen massive complaints on the damage model lately? No? Stop fiddling with it.

 

Yes I get it. Let's test it and see how it goes. One battle doesn't make a war.

 

Even in the most dire "oh no the dmg model got busted" I for one applauded the guts to move combat to a more demanding level and by all the ginger mermaids on the coast of barbados with all the novelties of perks, crew, surrender and all of that I would even force a small step back towards the more challenging wooden walls combat instead of the toothpick planking.

 

We will never meet in equal ground but We both like the combat, for diferent reasons :)

Posted

You're misunderstanding. Boarding is the last thing to do, and 5% of the job. 

 

It should be an optional way to win.

 

You should be able to board when ever, but it should need the same 100% effort to do it.

 

So for now, for this broken mechanism, Defender is ok.

Posted

All seem solid fixes.

 

I am still bugged with this one:

 

> Determined defender lost free defend command

 

​Would actually think that a well versed defender would organize defense better, at no cost, rather than forcing numbers, but okay.

 

Found only one player so far with this specific perk.

Should be fine the attacker needing 40% more crew didn't go away so that is really the best part of that perk anywa

Posted

Either for me. On my alt it does.

I'm guessing your alt wins more boarding action soundly than your main. They don't seem to regenerate so much as they get liberated during a successful boarding. I haven't paid for crew all week.

  • Like 1
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