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Posted

Can we revert the changes to the number of towers you need to cap (1 for shallow, 3 for deep) back to pre-9.9

 

I see no value in this at all, lets wait for the new port battles in a couple of months rather than tinker and unbalance.

 

Shallow Water Port Defence is now daft/impossible, deep water defence much harder...and then you lose the port for days !!!

 

To cap a shallow water port now takes 14 minutes for one player with gold marines and boarding mods.

 

Plant Flag 2 mins ( uninterruptible)

Setup 5 mins

Sail to tower and kill with sexy time boarding modes 7 mins.

 

So as a defender, assuming you have an outpust equidistant from the target, you have 14 minutes or lose a port for days.

 

C'mon !!

  • Like 2
Posted

http://forum.game-labs.net/index.php?/topic/15026-pvp1-july-tobbies-tobacco-imperium/?p=278650

 

So it takes AUSFC to recapture Utila and put you in the same situation to realize we have a problem. ;)

 

http://forum.game-labs.net/index.php?/topic/14941-utila-cancer-blot-bug/

 

I didn't try the Gold Marines, Gold Boarding etc setup. I don't even sail in Golden stuff.

Because I wanted to minimize casualties, I tried Blue Muskets. It was a laugh. :lol:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=717844941

 

The thing is even more bugged, because we shot the first tower and the score kept at 0/1. Then I started my heroic fearless gutsy grandiose imbecilic ludicrous boarding action. :rolleyes: Meanwhile the others shot down the final tower. At that point the score went 1/1, battle over. (The one tower I boarded managed to survive for reasons unknown... :P )

 

I fully agree with your proposal to revert until the new port mechanics are in.

But only if this constitutes a minor effort on the developers, if not lets just keep full steam ... ehr ... sails on the new mechanics.

Posted

I always knew the problem...nothing to do with that...

 

I don't like the so called fix ! and agree totally with the only if its easy bit

 

Lets be honest...its all pixels man...we lose a port...big deal...have more fun recapping it anyway :)

Posted

I always knew the problem...nothing to do with that...

 

I don't like the so called fix ! and agree totally with the only if its easy bit

 

Lets be honest...its all pixels man...we lose a port...big deal...have more fun recapping it anyway :)

 

 

we assumed from the feedback we were getting that towers did not really have to be a win condition

Can you please elaborate more on your proposal to bring the tower requirement back?

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