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Naval Games Community

9.9 Patch  

403 members have voted

  1. 1. What do you think about AI fleets being added?

    • Love
      153
    • Mixed
      180
    • Hate
      70
  2. 2. What do you think about officers, officer ranking & perks being added?

    • Love
      300
    • Mixed
      87
    • Hate
      16
  3. 3. What do you think about fishing being added?

    • Love
      265
    • Mixed
      121
    • Hate
      17
  4. 4. What do you think about the new graphics & sound?

    • Love
      338
    • Mixed
      57
    • Hate
      2
  5. 5. What do you think about having to hire crew & rehire or heal crew after battle?

    • Love
      175
    • Mixed
      139
    • Hate
      81
  6. 6. What do you think about the new structures and crafting line?

    • Love
      194
    • Mixed
      186
    • Hate
      15


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Posted

Trading have not changed it ain't more important than before, there isn't more trading activity for the materials, in fact it appears that there is way less activity than before for the materials, way less speculation or contracts up for raw materials and all prices have gone down. 

 

In fact people is too much focused grinding XP for officers and gold in pve missions that are by far the most profitable way to get some,  i can now get lots of materials or crafted parts for very low prices, able to find 12311 units of coal bought in less than one minute in my own capital for 22.5 gold per unit average, able to find 1000+ live oak logs just 1 city away from my capital and for the same price as NPC's sell them, here the guy was selling with a contract all this ...  

 

Also ship captures means less crafting, less ships to sell beside the high levels ones ... and of course less needs of materials ... why bother buying ships when you can get some for free, pile them up and do PVE mission that bring the most cash... Some things like tobacco is the new no-brain money printer for those producing it, until markets collapse in a very few ... The repair and med kits, or food supplies follows the same path.

 

 

Trading materials and even crafting parts to sell them have become cheaper for most of the stuff, money is easily done for those who sell gold upgrades dropped from bottles, some can go for millons easily ... bottles themselves and LH contracts sell for a lot of cash, you can find nice gold or MC upgrades on the NPC's shops for the price of a low grade note, ( found 5 gold upgrades in a day in my capital and the city next to it ) ...

 

Focusing on trading or producing stuff for making only gold is useless now, doing pvp brings nothing in terms of gold or xp compared to risk free pve missions, thanks to surrender meta to save the crew and especially the officer introduced this patch, your officer gives so much advantages that you have to do both, get gold and xp doing pve and you earn way more cash there than doing other stuff in game now, beside hauling full cargos of fish meat that you bought with contracts or tobacco and some few resources on a market becoming over saturated.

 

I just pile up raw materials for crafting, buying at very cheap prices, not even having to sail 45mn or 1hour now to get them for cheap like before, using my LH to craft parts and pile them up, barely crafting ships as the sale prices become ridiculous if it ain't high level ships, crating gold upgrades for free for those who bring the materials as this market is saturated and you can't really ask for any fee, doing some pvp to get some fun , it brings nothing in cash or xp with surrender, plus with all broken mechanics like defensive tags ( + escape after one minute perk on the top of this) , hiding in battle screen for hours and surrendering in battles ... you loose 3 hours doing 3 pvp small fights to earn what you had earned in a 30mn pve mission now.

 

Some can get 5 bottles in a day idle fishing, they had not been logged in without this, others focus on tobacco and such that will be soon dead, others do pve only to get a ma of gold and xp for the officer and avoid any pvp fights where they are not 100% assured of a win to not risk the officer or simply surrender quickly in throw out ships they got for free using captures, and why bother using ships having large crews when you can sail free ships with free crew at captains high levels ... 

 

Regular trading far away for materials isn't a necessity anymore since you find all you need at NPC prices all around your capital and sometimes even cheaper in your own capital  than 1 hour trip away on NPC shops, if anything i'd say trading is in heavy decline, of course there is more traders sailing around, for bottles , for fish, to collect the loot from ship wrecks but normal trading nope.

  • Like 1
Posted (edited)

Trading have not changed it ain't more important than before, there isn't more trading activity for the materials, in fact it appears that there is way less activity than before for the materials, way less speculation or contracts up for raw materials and all prices have gone down. 

 

In fact people is too much focused grinding XP for officers and gold in pve missions that are by far the most profitable way to get some,  i can now get lots of materials or crafted parts for very low prices, able to find 12311 units of coal bought in less than one minute in my own capital for 22.5 gold per unit average, able to find 1000+ live oak logs just 1 city away from my capital and for the same price as NPC's sell them, here the guy was selling with a contract all this ...  

Etc.

What you mention is not wargaming, it is a trading game.

 

Drop the redundant medikits and reduce the cost of crews. This would already be an IMPROVEMENT.

 

CREW should not cost more than 100 gold.

Edited by Lannes
  • Like 1
Posted

What you mention is not wargaming, it is a trading game.

Yup, it becomes a proper combination of the Age of Sail. Or rather Naval Action as opposed to Naval Warfare.

Drop the redundant medikits and reduce the cost of crews. This would already be an IMPROVEMENT.

 

CREW should not cost more than 100 gold.

What have you tried to bring the cost down?

Posted

What you mention is not wargaming, it is a trading game.

 

Drop the redundant medikits and reduce the cost of crews. This would already be an IMPROVEMENT.

 

CREW should not cost more than 100 gold.

The game is not about a combat arena, i know many ask for this only and would like to see the game being this only but it ain't, it's an open world age of sails game with various activities combined where the main activity is supposed to be sailing to start with ... Combats are only a small part of this game ...

  • Like 2
Posted (edited)

The game is not about a combat arena, i know many ask for this only and would like to see the game being this only but it ain't, it's an open world age of sails game with various activities combined where the main activity is supposed to be sailing to start with ... Combats are only a small part of this game ...

Combats are the most interesting and exciting part of playing this game. The rest is for marking time mindlessly when you just as easily might want to play solitaire on your PC.

Edited by Lannes
Posted

Combats are the most interesting and exciting part of playing this game. The rest is for marking time mindlessly when you just as easily might want to play solitaire on your PC.

You forgot to add IMHO for "in my humble opinion", as not everyone plays this game strictly for combat. Many people play crafting games simply to craft, and therefore would like a lot more intricate crafting abilities.

Posted

Combats are the most interesting and exciting part of playing this game. The rest is for marking time mindlessly when you just as easily might want to play solitaire on your PC.

And that's what many thought they will find... simply because they did not spent enough time looking what this game was supposed to be and not really knowing what this game was really about and come complain that sailing 10-15mn is too long ... It ain't a combat arena game a la world of warships based in the age of sails ... hopefully it ain't this.

 

And honestly there is often more interesting to do than chasing a guy in the same ship as you while he is slower and get granted of defensive tags after defensive tags and see him escape each time while you are faster than him  ... when he simply not ends up camping in the end "escape " combat screen ... Hopefully there is more interesting things to do in game than wait for players exploiting broken mechanics ... that gives a nice break from this supposed more fun pvp  ... 

Posted

Combats are the most interesting and exciting part of playing this game. The rest is for marking time mindlessly when you just as easily might want to play solitaire on your PC.

Glad you speak for everyone. On a side note the devs keep listing to you moba guys and gave you auto battles and duel mode and as many said would happen , both are dead.

Make excuses as to why it is but either way pew pew clicky boom bang may be what drives you and a few other port battle group quest guys but a great deal of player find tremendous fun in making a ship custom made to hunt traders or to hunt those that hunt traders then going out into thier network of outposts to start looking and listening to find thier objective. We have a few guys in our clan who just have fun smuggling goods cheap from enemy ports and selling high elsewhere.

Im sure you wont expand your game experience to more than bang bang but maybe if you do you can enjoy more of the game.

Posted (edited)

If you just want combat arena, there are battles available from every port under missions. But people do not use it much, and I think it is because they secretly enjoy the idea of interacting with people in a living, changing open world (which is improving, slowly but surely, so people do not get bored, fishing was a positive change, I think, because it actually gives you something to look forward to on long journeys). Yet, the developers left the battle feature in the game to appease people who find the open world boring, and I think it was a good idea for them to offer that as an option.

 

I do not say this to be mean, but if all you do is log on and play battles all the time, I think the majority of the community would not miss you. But to suggest that the developers should somehow 'water down' the open world to appease people who just want to fight fight fight all the time, that would anger more people than it would appease.

Edited by ajffighter86
  • Like 1
Posted (edited)

If you just want combat arena, there are battles available from every port under missions. But people do not use it much, and I think it is because they secretly enjoy the idea of interacting with people in a living, changing open world (which is improving, slowly but surely, so people do not get bored, fishing was a positive change, I think, because it actually gives you something to look forward to on long journeys). Yet, the developers left the battle feature in the game to appease people who find the open world boring, and I think it was a good idea for them to offer that as an option.

 

I do not say this to be mean, but if all you do is log on and play battles all the time, I think the majority of the community would not miss you. But to suggest that the developers should somehow 'water down' the open world to appease people who just want to fight fight fight all the time, that would anger more people than it would appease.

I am a wargamer, therefore, I like virtual combat. Interacting with people can be interesting and exciting when there is the possibility of a battle, or in a battle. Apart from that, interacting with people in this virtual environment like the Matrix can be anything from a bore to downright trying to avoid being the subject of their silly, immature, miscommunicative and even anti-social behaviours. 80% of all real communication is non-verbal. We have to survive and try to understand when the communication is only in the zone of the 20% that is verbal, especially when not everyone is skilled at this 20%.

Fishing I find thoroughly boring. I would like it that they drop all the fish and just leave the ones that have a substantial gold value.

As to you speaking for the 'majority of the community', that's exactly what I am talking about. You think that because you have an opinion it therefore must be true, viz., that you speak for the majority.

Edited by Lannes
Posted

I am a wargamer, therefore, I like virtual combat. Interacting with people can be interesting and exciting when there is the possibility of a battle, or in a battle. Apart from that, interacting with people in this virtual environment like the Matrix can be anything from a bore to downright trying to avoid being the subject of their silly, immature, miscommunicative and even anti-social behaviours. 80% of all real communication is non-verbal. We have to survive and try to understand when the communication is only in the zone of the 20% that is verbal, especially when not everyone is skilled at this 20%.

Fishing I find thoroughly boring. I would like it that they drop all the fish and just leave the ones that have a substantial gold value.

As to you speaking for the 'majority of the community', that's exactly what I am talking about. You think that because you have an opinion it therefore must be true, viz., that you speak for the majority.

Try world of warships or league of legends. These are both your kinda game and in the future i would stay away from any game that says mmoRPG in it because they require human interaction in order to fully enjoy. Cheers.

  • Like 1
Posted

Try world of warships or league of legends. These are both your kinda game and in the future i would stay away from any game that says mmoRPG in it because they require human interaction in order to fully enjoy. Cheers.

It's just that some 'human interaction' is really 'immature ego interaction' with no understanding of either 'ego' or 'interaction', so unable to enjoy. Reread my post. Telling me to p.o.q. as one of your reactions is one of the reasons I have said what I said.

Posted

It's just that some 'human interaction' is really 'immature ego interaction' with no understanding of either 'ego' or 'interaction', so unable to enjoy. Reread my post. Telling me to p.o.q. as one of your reactions is one of the reasons I have said what I said.

Just take my advice. You'll be happier.

  • Like 1
Posted

Just take my advice. You'll be happier.

 

Personally, I don't see how you can recommend ANY Wargaming.net title or League of Legends for someone who enjoys human interaction. The communities for those games (and really any multiplayer arena combat game) make NA's community look the very pinnacle of politeness, well reasoned arguments, and understanding of differing opinions  :)

  • Like 1
Posted (edited)

Personally, I don't see how you can recommend ANY Wargaming.net title or League of Legends for someone who enjoys human interaction. The communities for those games (and really any multiplayer arena combat game) make NA's community look the very pinnacle of politeness, well reasoned arguments, and understanding of differing opinions :)

He has stated he does not want any interaction and only seeks combat or at least only interaction during combat. Therefore wargaming is perfet for him.

Edited by Mrdoomed
Posted

He has stated he does not want any interaction and only seeks combat or at least only interaction during combat. Therefore wargaming is perfet for him.

He did not state that he doesn't want human interaction, just that the perils of human interaction (see his post) that you seem to enjoy, he does not. He is a wargamer and this is a wargame, whether you want to call it RvR, MMPPS, POQ, or SMS, it doesn't matter, it is a wargame, in the genre of wargames.

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