admin Posted June 30, 2016 Posted June 30, 2016 Hotfix was deployed today Whats new Rum blueprint added - you can now make rum Groups fixed Salt production increased in all ports, but please watch your blood pressure. Small medkit and repair kit production increased just in case Other minor tunings in UI All food related items are now in food tab in trading All consumables blueprints are now in consumables tab in crafting Shipwreck bonuses slightly adjusted - they will be more varied in the future and include other rare goods, letters, quests and other things Sealed bottle drop rate slightly lowered - captains were not supposed to catch 2-3 bottles per day 23
pietjenoob Posted June 30, 2016 Posted June 30, 2016 thanks for the patch notes and text nice to see some humour too 1
Richart Sievers Posted June 30, 2016 Posted June 30, 2016 switch off the fleets switch off the officer and the game is fixed again
Loco Bandito Posted June 30, 2016 Posted June 30, 2016 Only ever got 2 bottle drops. Now probably get 2 a week.
CaptVonGunn Posted June 30, 2016 Posted June 30, 2016 Now fix the BS 20% reload speed that stacks with other mods to make a 40% reload speed bonus and we will be good 4
No Pasaran Posted June 30, 2016 Posted June 30, 2016 well i feel lucky cuz gold marines and muskets & pistols were dropped
Dick Brave Posted June 30, 2016 Posted June 30, 2016 Please get rid of AI fleet escorts. Now, I guess Pirates are going to become the "Ultimate-Expert-Level" fraction they're supposed to be. But there's still some way to go.
Hethwill, the Red Duke Posted June 30, 2016 Posted June 30, 2016 Now, I guess Pirates are going to become the "Ultimate-Expert-Level" fraction they're supposed to be. But there's still some way to go. That's the entire point of the discussion. Can be done without introducing AI pillows to the other factions 2
Richart Sievers Posted June 30, 2016 Posted June 30, 2016 That's the entire point of the discussion. Can be done without introducing AI pillows to the other factions oh and without make it impossible to win just becorse the other guy get 20 % more firepower as pressent ... that is not making pirate ultra expert ... it makes it ultra broken 6
Richart Sievers Posted June 30, 2016 Posted June 30, 2016 Now, I guess Pirates are going to become the "Ultimate-Expert-Level" fraction they're supposed to be. But there's still some way to go. i guess what you whant to say ... is they are not nerfed to death enough .... what is left to go ... give pirates boats without sails ... to make it fair for you ? are you realy that crappy as player?
Leku Posted June 30, 2016 Posted June 30, 2016 Silly. Friend of mine was sailing for arround 2h and got 4 or 5 bottles. I was sailing for almost 5 hours and get none. I hate RNG as its always bad for me. It was already screwed with low amount of modules droping from fleet missions, but @ fishing ... oh men thats another dimension! 2
admin Posted June 30, 2016 Author Posted June 30, 2016 Silly. Friend of mine was sailing for arround 2h and got 4 or 5 bottles. I was sailing for almost 5 hours and get none. I hate RNG as its always bad for me. It was already screwed with low amount of modules droping from fleet missions, but @ fishing ... oh men thats another dimension! chance is the same for everyone Captain. to make it feel rare it must be based on chance ? otherwise the rewards must be nerfed and it will feel meh then 5
Leku Posted June 30, 2016 Posted June 30, 2016 chance is the same for everyone Captain. to make it feel rare it must be based on chance ? otherwise the rewards must be nerfed and it will feel meh then I simply hate RNG. Yesterday i experienced it fully. 5 bottles in 1.5h vs none in 5h. Chance same for everyone? Hell yeah.
Tief N Tote Posted June 30, 2016 Posted June 30, 2016 booo i liked finding all the bottles all over i found about 10 in 2 hours
Jan van Santen Posted June 30, 2016 Posted June 30, 2016 (edited) RNG ? every1 has the some chance not to win the lottery How to avoid it ? Most other MMO's have daily freebies, to reward the player for daily log-in. These increase in quality, eg in one game I play i get 50 coins day 1, 100 day 2....nice reward day 6, even better day 7, rinse repeat again with day 1 Why not install this here and throw in a bottle on 1 of the days and maybe even a BP ? more serious issues: Fleet. 1) One should be able to use existing ships, with their upgrades and cannons ! If those would cause unbalance, why not just deactivate them, while the ship is in a fleet ? Right now i would have to either destroy th permanent upgrades in my ships to use them as fleet or I would have to craft new ones... 2) Haven't tested small fleet ships yet, but the fleet AI is helpless when using large ones. I went into battle on an Ingermanland myself + Bellona as fleet, the Bellona didnt do more than 1 broadside while i did 5, it missed most shots and after the first salvo failed to close in again. As of now, a Bellona is useless for fleet. Edited June 30, 2016 by Jan van Santen 1
Vernon Merrill Posted June 30, 2016 Posted June 30, 2016 10 bottles in one session is crazy. That represents about a month or so's worth of trading/crafting. Probably more, actually. Happy for you, but bad for the game IMO
Capitan Camuñas Posted June 30, 2016 Posted June 30, 2016 Silly. Friend of mine was sailing for arround 2h and got 4 or 5 bottles. I was sailing for almost 5 hours and get none. I hate RNG as its always bad for me. It was already screwed with low amount of modules droping from fleet missions, but @ fishing ... oh men thats another dimension! same for me , all the day fishing 0 bottles now i never gonna get one the RNG hates me too xD 2
Raymond Woolstone Posted June 30, 2016 Posted June 30, 2016 Now fix the BS 20% reload speed that stacks with other mods to make a 40% reload speed bonus and we will be good nope. the pirate vermin needs to be eliminated. more reload buffs agasint pirates!
Hethwill, the Red Duke Posted June 30, 2016 Posted June 30, 2016 nope. the pirate vermin needs to be eliminated. more reload buffs agasint pirates! sure. 6 points are 6 points, but fleets... well... that's the biggest issue. 3
Jan van Santen Posted June 30, 2016 Posted June 30, 2016 but fleets... well... that's the biggest issue. luckily for us players the patch dealt with one of the issues the devs told us would never happen: Position Time for the next big " will never happen" I guess: server based balance. PvE simply is a different thing than PvP. Fleets should work different , too. Same goes for the AI fleets. Those mega AI fleets with more firepower in one of them than the entire playerbase justnever made the slightest sense on PvE server.
Leku Posted June 30, 2016 Posted June 30, 2016 sure. 6 points are 6 points, but fleets... well... that's the biggest issue. Problem is only one. People hate AI fleets during big fights. But on the other hand solo players want to have some kind of support, and AI fleets are good in doing that. What should be done is: - if you join party, automatically loose fleet ( it stays in port etc ) - if you join battle where are players you cant use ai ( they leave battle ) - if people inside battle are 1 vs 1 + their ai fleets, the side which you are joining are loosing AI support ( they leave battle ). That way traders have some kind of possibility to defend agains solo hunters ( it still cost a lot if you loose your own ships/crew ) and doesnt stop hunter of neglecting enemy AI fleet with his own. Also party have big adventage against solo player + AI fleet, but doesnt leave solo player alone vs 2,3,4 enemies ... which can be frustrating. And compared to earlier fleets ITS NOT FOR FREE! Just sink his ai. That should bring good balance in my opinion. Win, win for both sides 2
Hethwill, the Red Duke Posted June 30, 2016 Posted June 30, 2016 I don't want to sink the AI. I want to pirate his hold 2
Leku Posted June 30, 2016 Posted June 30, 2016 I don't want to sink the AI. I want to pirate his hold Use your AI to busy his, and pierat his cake!
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