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Posted (edited)

I for one am loving the patch.

 

I like the notion of crew, officers look like they could be a great way to customise to your nation and play style, fishing has a lucky dip element to it (and as a crafter I crave those hours...so please bottle drop for me), Having the ability to ;transport or fleet with my ships is good too.

 

Now the perks at the moment and for me the PB tower changes are imbalanced. 20% reload over pirates is great (coz I am not a pirate) and i think it works from a gameplay perspective, my highly trained navy should be better at drilled training things like reload.

 

However some of the changes are of course imbalanced...and this is where we have to annoyingly (for those heavily and emotionally attached to 'todays' gameplay) have to raise the Alpha flag.

 

The 20% (by example) is imbalanced...but if in another month pirates have a perk allowing for more gold from raiding or more cannons on a ship or some other thngs...then balance.

 

Equally the cap one tower in shallow is a disaster for getting to a PB in quick time...coz it will be over in about 9 minutes. But add in fortifications etc and well all of a sudden its balanced.

 

To some extent the Dev's gave us a car...and then an accelerator...but its not for another month we get gears and breaks.

 

Imagine having 5 officers (surgeon, quartermaster, 1st lt etc) and each one has appropriate perks with national biases. Allow differnet 'same' officers on different ships, my Conni 1st lt shouldnt have a SOL perk etc.That would be sweet. But until then the 25% of implementation and no tuning is hard to judge and to some extent if it is tuned now for todays gameplay balance needs overhauling as each additional officer / perk rolls out.

 

I hope we, the players, can have the patience to let these changes trickle in, without kicking up such a QQ they dilute everything to utter sameyness.

Edited by Jeheil
  • Like 2
Posted

I would not mind seeing the reload buff nerfed to maybe 10 percent, but give the pirates a speed buff. Pirates should always be faster than the big lumbering warships.

Posted

a frigate vs frigate should be different? Altho beeing identically build?

Only cause one has a black flag he should be faster?

 

logic plz?

 

I for one dont like the 1knot bonuses.

they are a must have if you want to do small to medium goup pvp

Posted

a frigate vs frigate should be different? Altho beeing identically build?

Only cause one has a black flag he should be faster?

 

logic plz?

 

I for one dont like the 1knot bonuses.

they are a must have if you want to do small to medium goup pvp

And one should reload faster than the other? Just cause it has a certain flag? Or one should board better because it has marines... even though pirates never had marines, they were all expected to be boarders....

 

 

Logic please?

 

And there are 25+ santi fleets sailing the seas, when only one existed.. ever....

 

 

Logic please?

Posted

And one should reload faster than the other? Just cause it has a certain flag? Or one should board better because it has marines... even though pirates never had marines, they were all expected to be boarders....

 

 

Logic please?

 

And there are 25+ santi fleets sailing the seas, when only one existed.. ever....

 

 

Logic please?

 

Not same boat here , "logic" and "historical" is not the same , 25 santis fleet are not historical but no logic contradiction, (if someone could and decides to build and maintain that nightmare).  

 

 With skill I think is about they being too abstracted "1 knot for  a flag " seems too much.......

 

 Faster reload can be a direct consecuence from training/temporal motivation , speed bonus is not so  , you can raise your sails faster but blowing to sails? an upgrade "quality sails" seems ok ..but an officer/crew skill directly afecting speed seems odd.....being able to lighten up the ship to gain that knot (perhaps losing guns)  may do the trick.

 

  "master" bonuses suffer from this too, but they are noted as placeholder for better bonuses.

Posted (edited)

Well you're going to have to find a way to balance things out. There's little point in going toe to toe with national frigates if they are aiming machine guns at you.

 

And you presume pirates weren't as good or better than navies at firing their guns?

Edited by Snoggy
  • Like 1
Posted

Well you're going to have to find a way to balance things out. There's little point in going toe to toe with national frigates if they are aiming machine guns at you.

 

This is really a good point, it should have to be balanced by testing.... 

 

  We may be influenced by current "politics" , and current number of pirate player..., having an exensive upgrade in your only available officer who doesn´t do a thing against  6/7 of your opponents may not be so wise in other circunstances....not knowing final pirate implementation (unique playstyle vs one more nation) does not help either

AI fleets have ruined OW PvP. No more lonely traders or ships to attack, everybody has AI meatshield. WE DONT WANT PvE in PvP battles, get rid of this crap ASAP !

 

If you consider "lonely traders" being "OW PvP"   ....

Posted

I've always voted pirates should be in smaller, faster ships... yes you can't go toe to toe with navies but you can easily outrun them, raid traders and that's about it.

 

Then one asks, "Well how do you protect traders?" simply be there. A few pirates wouldn't want to stick around to be shot up by naval frigates, when they can find pickings elsewhere.

 

 

But unless you balance things and give alternatives, speed to get away is the best there is.

 

 

And even so, 1 knot doesn't do a lick of difference when he's shot your sails full of holes already.

  • Like 2
Posted

Limit total number of points per officer to 6 points. That way a combination of skills must be attempted or a unique 6-Points skill spent.

 

Give the Pirate Hunter, Pirate, and some other perk use 6 points they either become unused or make way to specific gameplay.

 

Also, as Otto puts up, fleet absolutely murdered all "historical" and credible pirate play driving the pirates even more down the nation line.

At least during the past after the removal of AI reinforcements there was a drive towards small ships raiding trade, solo or in small groups of 2 and 3.

Now piracy, as everyone wanted it, is dead and Pirate Nation is back to full black nation copycat with no more interest in going in a sloop, schooner or brig out there to intercept trade.

  • Like 2
Posted

AI fleets have ruined OW PvP. No more lonely traders or ships to attack, everybody has AI meatshield. WE DONT WANT PvE in PvP battles, get rid of this crap ASAP !

Bring your own AI to even it out.

I have read your opinion on this matter in 3 threads already. Why are you always so negative? The patch hasn't even been out for a day and you are already proclaiming Armageddon.

Fleets are also a liability. Run into a stronger group and risk the loss of two vessels. It's a risk reward decision.

Maybe we should limit the size of fleet vessels. Running around in a trader snow with a victory following as escort might be a bit off. (But then again: would I really trust my victory in the hands of the AI?)

Maybe speed could be a limiter.

Option a) you can't bring an escort fleet that is way slower than your own ship

Option B) if you have a 9knot ship in your fleet you can sail faster than that in open world

While writing this I have a question: can I bring a victory in my fleet into shallow waters just because my rattle can go there? Maybe we should limit that as well if it is the case

Posted

bringing Ai ships does slow you down a tad in OW, I haven't tested it all yet. But if you sail say a lynx, and have a trinc as an escort, you go as fast as the trinc.

Posted

a frigate vs frigate should be different? Altho beeing identically build?

Only cause one has a black flag he should be faster?

logic plz?

I for one dont like the 1knot bonuses.

they are a must have if you want to do small to medium goup pvp

And yet you dont seem to be upset that one fires 20% faster just cuz of a flag. Failed logic?

I dont care or have a problem with either ability. ..i have an imagination so i think to myslef hey pirate ships didnt need to be sturdy or filled up for long voyages so they were probably very light and striped for speed that makes sense without having to be spoonfed the reason. Or hey they shoot faster cuz they drill 3 hours a day how to work in tight spaces not drunk and well ordered. Wow that makes sense.

Fair or not is another story but of course it makes sense.

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