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Posted

Unable to find the other Rigging post that I made, so here we go again...

 

We tested Rigging Quality in a duel, again, but this time with Ingermanland.

 

So the sails do work that 10% faster, correct.  The practical benefits to maneuver your ship are minimal, also correct.

 

So I had my sails up when the other ship had those at 90%.  Did not measure in seconds, but it was not long that the other ship had the sails up as well.

 

For turning, Rigging ship might have the sails turned 0.5s faster, or maybe probably even less.

 

When the sails are at maximum position, you get no additional benefits.

 

Some people told me that Rigging is useless, but I did not believe them.  Now I do.  I may have to leave my rigging ships in some port, just to wait fix for this one.

 

Light Robes and Blocks.  I was also thinking that this would be useful, but I have started to doubt this as well.  And more experienced players told me that probably just a place holder, minimal benefits.

 

If you turn 360.  You do not benefit from the rigging at all -> Because the normal speed is enough to turn the sails.

 

 

I really think that the devs should check this one.  Because I, like probably many others, thought that this would be a nice Trim option as well.  I thought that blindly, and only started to test because people, more experienced players, told me that it is useless.

 

If some player now thinks it is very useful.  Take a duel with your friend, test the sails, how much helping with turning etc.  Take a duel vs BS ship, test how it goes.  I am rather sure that you end up to the same results -> Your benefits are minimal, epsilon probably would describe the best.

Posted

I have never done any in depth testing myself.

Does Rigging Quality make a difference going from full sail to battle sail and back?

Posted

The yard turn ability is noticeable as much as with the furl and unfurl of the sheets.

 

With Auto Skipper there's little to gain and it falls down to very fine use of manual.

 

Full yards are seldom helpful in any situation by the way.

 

Stiffness is also worth if you prefer less heel and keep momentum on a turn rather than let her lose in straight course and increased speed.

 

Try Rigging Quality with Stiffness and quantify the 180º turns from port beam to starboard beam. Use manual control, leave aft yard abeam use only fore mast to guide.

Posted

With Auto Skipper there's little to gain and it falls down to very fine use of manual.

 

I recommend that you test the rigging quality, like maneuver your ship, and define how much the rigging is benefiting you in practice.

 

In practice, in this case, check how many seconds faster you complete a task, which has a defined goal.  If you do some really neat tricks with sails, test with and without rigging.   Measure the actual benefits in seconds, in this case 0.1 seconds, or 0.01 seconds.

 

Lets say that you do something, and you are 0.4 seconds faster with the rigging.  The task will take 10 seconds, and you were 0.4 seconds faster.  The question is, 10 vs 10.4 seconds, can you really feel the difference?  And that 0.4 seconds, not sure if you would get even that "big" benefits from Rigging.

 

 

Ingermanlands yard turn, we were able to notice the difference.  Rigging ships sails stopped and we still saw that the ship without was still turning the sails, but not sure if that was even 0.5 seconds honestly.  If the sails turn 0.5 seconds faster -> It does not mean that the ship is turning 0.5 seconds faster.  It only means that the other ship started it maximum turn rate 0.5 seconds faster.

 

 

Measured from a video.  Surprise takes ~70 seconds to make a full 360.  Surprise has rather fast sails.  Lets say that you got your sails with rigging in maximum position 0.2 seconds faster.  In 360 turn, there are only some moments when you need maximum yard turn rate, after the initial yard turn.  Lets say that 0.6 seconds faster in total -> 70 vs 70.6 seconds.

 

 

Then you want to lower your sails, to avoid cannon balls hitting your sails, and after raise the sails again.  So you were able to lower 10% more sails before the cannon balls hit the sails, and after to raise those again.  When we made the sail raise test, the difference was not much.  You can see that the ship with rigging starts to raise a sail, and very soon after that the ship without starts to raise, but the difference is not much.  To say that Rigging would be actually better than BS, just because of this lower/raise move, I think that would be very questionable.

 

 

So how about the big ships?  Like 1st rates?  Those do have slow yards, so maybe the benefits are better here?  I have to admit that I have not tested this one.  But..  You are anyway going to be ridiculously slow, so are you sure you want to exchange for example BS for rigging?  If you were able to turn 1-2 seconds faster, and the enemy has BS...  What would that 1-2 seconds actually mean for you?  How well you would be able to counter the BS with that?

 

 

I was blindly believing in this.  Even when the more experienced players told that this is no good.  I was thinking that why would the devs leave it like that then?  (Maybe because it is early access, idiot)  And indeed, I have ships with rigging because I did not believe the guys, and now I have been slowly moving those ships in different ports.  Will wait there till devs fix the rigging.  Or if they really think that rigging is good, I definitely would like to know how they do their testing.

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