Crafted cannons and the trader/warship distinction.
Crafted Cannons
22 members have voted
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1. Would you like to see a move to crafted cannons?
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Not as described here. (Please comment)2
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No - the gun carriages and cannon ticket works fine.2
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No, though I'd like to see a change to the carriage and cannon ticket system.2
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Yes - I'd like to see crafted cannons.16
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2. How should NPC-generated cannons be limited given player-crafted cannons?
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I answered no to the first question and am not interested in responding.5
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Limited by class to only small weapons for starting players6
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Limited in volume and rate produced.4
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Limited in type, such as only to medium cannons.2
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Limited by relative cost.2
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Limited by some combination of class, volume, type, and/or relative cost. (Please comment)3
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3. Should cargo and cannons have shared capacity and encumbrance?
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I answered no to previous questions and am not interested in responding3
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Yes and no. Traders should have a higher base speed and cargo-related encumbrance, but still separate from cannon encumbrance.7
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Yes, with or without crafted cannons.10
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No, with or without crafted cannons.2
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4. If gun carriages were removed from ship blueprints, should Trader variants be removed?
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I answered no to previous questions and am not interesting in responding.3
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Yes. The gun carriages are the main difference between the blueprints.7
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Yes, but the Trader tag should be preserved in-game for NPCs.4
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No. Keeping the Traders will make balancing capacity and armament easier.8
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