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Posted

Good news. Can't wait for the oncoming patch this month.  

 

Sold two frigates today when over last two weeks only 1 sold.  Happier but still no drop whatsoever - not even a note :( will try again this evening. 

Enjoy while it lasts, next content patch they are returning the free unlimited ships for everyone, so if you think selling a frigate is hard now i have to disappoint you :P 

  • Like 1
Posted (edited)

Demasting has been an issue, because it has been very easy.  If you are doing PvP and not just running away, reinforced masts is a MUST have.

So the guys who think that it is hard to demast, I recommend that you go a bit closer to the enemy.

Once, I lost all 3 masts for couple lucky broadsides.  So it has been VERY easy to cut the masts.

Now, there is a bit tuning, and not sure if that is going to be enough even.

 

Could be that the reinforces sails is a must have as well.  Really would appreciate if you could make new upgrades to be craftable as well.

 

But not sure if the following is ok.  Why ship "level" should have a magic number, instead of just defining armor and penetration.

  • Ship of the same level will achieve comfortable results in demasting at distances below 300m
Edited by Cmdr RideZ
  • Like 1
Posted

OK  I understand these adjustments...somewhat.  However I am seeing a few trends here that are concerning.  Last few patches have made it pretty much a joke to even try to demast.  This patch takes it further.  Additionally there seems to be a trend toward ship normalization and it is starting to get to the point where if you are not in the same type ship you might as well not even fight.  Before long all will be sailing the same type ships or trying to up one another until the same type ship is all that is on the water.  Recommend placing a halt on reducing demastting  effect...as it was a viable tactic of the times.  Recommend a halt on ship normalization or a hard look at avoiding normalization adjustments even at the request of the masses.  A skilled player in smaller ship should not be placed at disadvantage due the trend toward normalization of ships.

 

No offense but we must be playing a different game. The demasting was so easy to do I could literally do it almost every PVP match if I wanted.  Demasting player controlled 2nd and 3rd's in a frigate.....and not talking about 1 mast here I'm talking about all of them plus a repair. The majority of my matches all my opponent(s) were trying to do is shoot the masts. Against similar ship sized opponents it probably took somewhere between 3-4 broadsides to start knocking them down. To be honest I never looked at it as player skill to be able to do this but rather a cheese move because it was so easy to pull off. Last night capped an Indiaman....shot all his masts off as well from a frigate I forgot to even put mods on. This news to me is great.

Posted

Was shooting leaks on targets at 0° heeling fixed?

 

Essex in particular

I don't see a problem. I think you're getting holed close to the waterline at 0, and then when you heel, it is submerged and hence creates a leak.

Posted (edited)

Follow-up, now that I have actually played the patch.  I think you went the wrong way with the masts.  Shooting out masts was the primary way of disabling the ships. The last patch as far as masts go, I thought was on the money.  Dialing back the damage on the Chain shot was necessary and seems to be a little better balanced.  But I don't entirely Think Making the mast Tougher was necessary.  Players need to understand the mast was the weakest part of the ship and as such was subject to the most concentrated attack.

 

Please don't try to balance In such a way as to attempt to steer players either Towards, or away, from certain play styles. Inevitably it's doomed to failure when you try to do that. Players who complain about having the mast shot out Need to learn to live with it.  That's how it really was.  And As an aside, A cannonball fired does not care what ship It was fired from.  Given the same weight of shot or ball It's going to do the same damage Whether it was fired from a first-rate or from A brig. There seems to be this misconception that cannonballs fired from small Ships should do less damage. 

 

 

Planking on the frigates Feels like a good adjustment.  The ships are more robust and in tune with their roles.  Good job

Edited by JazAero
Posted

I don't see a problem. I think you're getting holed close to the waterline at 0, and then when you heel, it is submerged and hence creates a leak.

That's not what's happening.

Posted

Adjusting the crew sizes in up coming content patch?  Thank god!

Have been using Carro's and for some reason they require more crew than longs or mediums. My Essex for example requires 280 crew on guns that's 7 per gun. It is a good thing that the carronades are small so all those guys can all fit. As it is the boys have been complaining awfully bad about how crowded the gun deck is, it's all asshole & elbows they bump into one another then a fight breaks out... chaos!  all this while trying to conduct a battle!

It has started to affect the morale of my entire crew.

 

Four men per gun plus one more to account for power monkeys & officers for a total of five should do.

  • Like 1
Posted

Enjoy while it lasts, next content patch they are returning the free unlimited ships for everyone, so if you think selling a frigate is hard now i have to disappoint you :P

 

captured ships won't be as good 

No offense but we must be playing a different game. The demasting was so easy to do I could literally do it almost every PVP match if I wanted.  Demasting player controlled 2nd and 3rd's in a frigate.....and not talking about 1 mast here I'm talking about all of them plus a repair. The majority of my matches all my opponent(s) were trying to do is shoot the masts. Against similar ship sized opponents it probably took somewhere between 3-4 broadsides to start knocking them down. To be honest I never looked at it as player skill to be able to do this but rather a cheese move because it was so easy to pull off. Last night capped an Indiaman....shot all his masts off as well from a frigate I forgot to even put mods on. This news to me is great.

 

yes

i feel that even after minor toughness increase it is still not enough.

Posted

I just noticed the frigate and the essex seems to have the same armor and hp now on sides, frigate getting a bit more HP on bow and stern now, while the frigate out-turns the essex, is this normal ? Wasn't the essex surpassing the frigate ? 

Posted

captured ships won't be as good 

 

yes

i feel that even after minor toughness increase it is still not enough.

The fact that there is a supply of them that is not limited, unlike crafting and crafting hours, still makes it a favorable option for most players, including me. 3rd rates that were capable did not come close to quality of a gold crafted one, but everyone including me had tens of those in their ports and preferred to use a free alternative rather than risk something that took resources and time to produce. Not to mention the stupid suicidal tactics it brought to the game, when no one cared about the ships, since they can replace it faster than it takes to sink one by yolo ramming/exploding the opponent.

 If you are really inclined to return AI capping, at least make it so that the AI fleets on the open world are organised by players by forming AI convoys from actual phisicaly crafted ships, instead of making the unlimited plethora of mindless free ships that spawn the second someone takes the last one.

Posted

The fact that there is a supply of them that is not limited, unlike crafting and crafting hours, still makes it a favorable option for most players, including me. 3rd rates that were capable did not come close to quality of a gold crafted one, but everyone including me had tens of those in their ports and preferred to use a free alternative rather than risk something that took resources and time to produce. Not to mention the stupid suicidal tactics it brought to the game, when no one cared about the ships, since they can replace it faster than it takes to sink one by yolo ramming/exploding the opponent.

 If you are really inclined to return AI capping, at least make it so that the AI fleets on the open world are organised by players by forming AI convoys from actual phisicaly crafted ships, instead of making the unlimited plethora of mindless free ships that spawn the second someone takes the last one.

 

I'm hoping that crew costs and loss will prevent a lot of the suicide nature and keep people more towards crafted vs captured, but we'll see.

  • Like 1
Posted

I'm hoping that crew costs and loss will prevent a lot of the suicide nature and keep people more towards crafted vs captured, but we'll see.

Since people seemed to be terrified to lose fake ships for some reason im pretty sure they will do whatever cheese tactics it takes to keep the new free supply of ships.

Posted

OK  I understand these adjustments...somewhat.  However I am seeing a few trends here that are concerning.  Last few patches have made it pretty much a joke to even try to demast.  This patch takes it further.  Additionally there seems to be a trend toward ship normalization and it is starting to get to the point where if you are not in the same type ship you might as well not even fight.  Before long all will be sailing the same type ships or trying to up one another until the same type ship is all that is on the water.  Recommend placing a halt on reducing demastting  effect...as it was a viable tactic of the times.  Recommend a halt on ship normalization or a hard look at avoiding normalization adjustments even at the request of the masses.  A skilled player in smaller ship should not be placed at disadvantage due the trend toward normalization of ships.

 

whut?

 

I was getting "ganked" by a consti fleet of 5x, and we had 3x Inger.....  guess who sank and ran away.

 

I was getting "ganked" by a Trinco in my Surprise with no upgrades (was just shipping it to a new port), guess who ran away... twice!

 

It still comes down to the captain and not the boat. Those Consti's should have wrecked us with their speed and maneuverability. What in the world was that Trinco hoping to attack (he did attack me) apart from a trader just outside our home port? I am confident in both cases had the ships been reversed I would have still wound up ahead.

  • Like 1
Posted

whut?

 

I was getting "ganked" by a consti fleet of 5x, and we had 3x Inger.....  guess who sank and ran away.

 

I was getting "ganked" by a Trinco in my Surprise with no upgrades (was just shipping it to a new port), guess who ran away... twice!

 

 

 

A gank is not any of those examples, those are all actually good fights if you are good captains.

 

A gank is odds that are impossible to defeat, such as a 15v3, 8v1, 22v4. Those examples are just unfair fights, but are still fun and possible to win.

Posted (edited)

Recommend a halt on ship normalization or a hard look at avoiding normalization adjustments even at the request of the masses.  A skilled player in smaller ship should not be placed at disadvantage due the trend toward normalization of ships.

 

Yes, I hope even smaller vessels will have a small but fair chance to win in the future like no room for mistakes etc.. I'm pretty sure that most ppl which complain about too much sail dmg, for example, only sail SOLs which naturally do gigantic dmg with one broadside.. I, however, prefer to sail smaller vessels and I found sail dmg vs bigger vessels so far more than fair.. 

 

I think when people talk about nerfs or buffs they should also mention which ship types and combat scenarios they're talking about cause such people probably didn't bother to test every single ship before they go here and demand changes across-the-board..

Edited by BACk ALLEY ShENANiGANS
Posted

Yes, I hope even smaller vessels will have a small but fair chance to win in the future like no room for mistakes etc.. I'm pretty sure that most ppl which complain about too much sail dmg, for example, only sail SOLs which naturally do gigantic dmg with one broadside.. I, however, prefer to sail smaller vessels and I found sail dmg vs bigger vessels so far more than fair.. 

 

I think when people talk about nerfs or buffs they should also mention which ship types and combat scenarios they're talking about cause such people probably didn't bother to test every single ship before they go here and demand changes across-the-board..

 

Personally, I find sail damage from chain too powerful as it is right now because a single good broadside from a similar sized ship or one rate higher can absolutely devastate your sails to the tune of 30-35%. For smaller vessels with less sail HP, this hurts even worse when fighting the big ones.

 

A recent example was when I was ganked in my Essex by 5 Constitutions and 1 Rattlesnake (revenge fleet camping the battle, I was alone). Only one Constitution was near me when the battle started and the wind was good for my ship, but a single broadside of chain with ships parallel to each other knocked off 23% of my sail HP. This kind of damage used to only be possible with raking shots through most of  the sails from front or back, yet chain was buffed to the point that this kind of damage could happen despite half the shots missing and passing harmlessly between the masts. 

 

Given that every SoL except the Pavel is already so slow as to be easy meat for any good captain in a 5th rate, and a decent 5th rate captain could take on a 4th rate given a large enough skill gap, I honestly see this as hurting the 5th rate more as it gives the 5th rate captain much less room for error. One good broadside from the bigger ship will slow you down to his speed, and two almost forces using a sail repair.

  • Like 1
Posted (edited)

I prefer to see mast HP increased instead of mast thickness in the next adjustment. This way, frigates can still demast and capture larger vessels, but it would be way challenging for them. I've not tried it since this patch, but with a connie I could take 3rd rate masts down in 2 broadsides (from stern or bow) last patch.

Edited by Jack Frost
  • Like 1
Posted

Just to report 2 bugs : (reported on F11)

- Today after taking Little Caiman & George Town, we could not set timers. (it happened several time before but this time we report it here).

- A few days ago, our fleet got thrown out of port attack battle (Cayo Biscaino) within 10 first minutes, there was 1 defender, all attackers were rejected together to grey screen then out of that port. The battle was canceled (very frustating as peeps stayed awake till 03:00AM for the battle...

Thx for devs comments

Cheers

Posted

OK  I understand these adjustments...somewhat.  However I am seeing a few trends here that are concerning.  Last few patches have made it pretty much a joke to even try to demast.  This patch takes it further.  Additionally there seems to be a trend toward ship normalization and it is starting to get to the point where if you are not in the same type ship you might as well not even fight.  Before long all will be sailing the same type ships or trying to up one another until the same type ship is all that is on the water.  Recommend placing a halt on reducing demastting  effect...as it was a viable tactic of the times.  Recommend a halt on ship normalization or a hard look at avoiding normalization adjustments even at the request of the masses.  A skilled player in smaller ship should not be placed at disadvantage due the trend toward normalization of ships.

 

 Huh? After last patch it was pretty easy to dismast if you had same size ship or close to it.. It was VERY easy if you were the much bigger ships...  I think they should have gone with more HP instead of more thickness myself .. but we will see

Just to report 2 bugs : (reported on F11)

- Today after taking Little Caiman & George Town, we could not set timers. (it happened several time before but this time we report it here).

- A few days ago, our fleet got thrown out of port attack battle (Cayo Biscaino) within 10 first minutes, there was 1 defender, all attackers were rejected together to grey screen then out of that port. The battle was canceled (very frustating as peeps stayed awake till 03:00AM for the battle...

Thx for devs comments

Cheers

Did you leave port and redock? That has been an issue for a few weeks now...

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